Update changelog.

This commit is contained in:
Paul Chote
2014-03-16 10:06:49 +13:00
parent 8fc78603bc
commit f528ff5c6f

View File

@@ -117,6 +117,7 @@ NEW:
Updated RenderBuildingCharge so you can set a custom charge sequence name (default is active).
Added IEffectiveOwner interface for traits/logic that temporarily alter an actor's apparent owner.
Renamed Spy trait to Disguise, SpyToolTip trait to DisguiseToolTip, and RenderSpy trait to RenderDisguise.
Overhauled the internal map management and preview generation code.
Server:
Message of the day is now shared between all mods and a default motd.txt gets created in the user directory.
Asset Browser:
@@ -137,6 +138,7 @@ NEW:
If you spot black tiles in your Dune 2000 ARRAKIS maps, replace them with the remaining sand and rock tiles. Go to Map → Fix Open Areas to randomize them.
The TestFile check in mod.yaml has been renamed to TestFiles (plural!) and now supports a comma-separated list of assets that are required to load the game.
DisabledOverlay has been split from RenderBuilding. Use it together with RequiresPower and CanPowerDown for buildings or directly with Husk.
Added support for custom map previews that replace the minimap in the game browser and lobby. Add map.png inside the map package.
Packaging:
Removed portable install option from Windows installer as the game left without write access breaks content download and error log generation.
Added HTML documentation to the Windows installer.