Update changelog.
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@@ -117,6 +117,7 @@ NEW:
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Updated RenderBuildingCharge so you can set a custom charge sequence name (default is active).
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Added IEffectiveOwner interface for traits/logic that temporarily alter an actor's apparent owner.
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Renamed Spy trait to Disguise, SpyToolTip trait to DisguiseToolTip, and RenderSpy trait to RenderDisguise.
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Overhauled the internal map management and preview generation code.
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Server:
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Message of the day is now shared between all mods and a default motd.txt gets created in the user directory.
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Asset Browser:
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@@ -137,6 +138,7 @@ NEW:
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If you spot black tiles in your Dune 2000 ARRAKIS maps, replace them with the remaining sand and rock tiles. Go to Map → Fix Open Areas to randomize them.
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The TestFile check in mod.yaml has been renamed to TestFiles (plural!) and now supports a comma-separated list of assets that are required to load the game.
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DisabledOverlay has been split from RenderBuilding. Use it together with RequiresPower and CanPowerDown for buildings or directly with Husk.
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Added support for custom map previews that replace the minimap in the game browser and lobby. Add map.png inside the map package.
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Packaging:
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Removed portable install option from Windows installer as the game left without write access breaks content download and error log generation.
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Added HTML documentation to the Windows installer.
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