buffed Mobile SAM's patriot missile

Mobile SAMs are at risk of dying quickly, so it's better to have 2 missiles worth half the damage each, in the hopes you'll get more shots off. 
BurstDelay was lowered for this purpose, too.
Increased speed of missile, and adjusted RangeLimit to compensate.
This commit is contained in:
psydev
2013-04-19 18:57:58 -07:00
parent d12566928d
commit f6e092acb5

View File

@@ -866,11 +866,11 @@ APCGun.AA:
Damage: 30
Patriot:
ROF: 75
ROF: 30
Range: 10
MinRange: 1
Burst: 2
BurstDelay: 25
BurstDelay: 15
Report: ROCKET2
ValidTargets: Air
Projectile: Missile
@@ -879,8 +879,8 @@ Patriot:
Image: patriot
Trail: smokey
ROT: 20
Speed: 40
RangeLimit: 35
Speed: 50
RangeLimit: 30
Angle: .15
Warhead: AP
Spread: 16
@@ -893,4 +893,4 @@ Patriot:
Explosion: poof
ImpactSound: xplos
SmudgeType: Crater
Damage: 60
Damage: 30