buffed Mobile SAM's patriot missile

Mobile SAMs are at risk of dying quickly, so it's better to have 2 missiles worth half the damage each, in the hopes you'll get more shots off. 
BurstDelay was lowered for this purpose, too.
Increased speed of missile, and adjusted RangeLimit to compensate.
This commit is contained in:
psydev
2013-04-19 18:57:58 -07:00
parent d12566928d
commit f6e092acb5

View File

@@ -866,11 +866,11 @@ APCGun.AA:
Damage: 30 Damage: 30
Patriot: Patriot:
ROF: 75 ROF: 30
Range: 10 Range: 10
MinRange: 1 MinRange: 1
Burst: 2 Burst: 2
BurstDelay: 25 BurstDelay: 15
Report: ROCKET2 Report: ROCKET2
ValidTargets: Air ValidTargets: Air
Projectile: Missile Projectile: Missile
@@ -879,8 +879,8 @@ Patriot:
Image: patriot Image: patriot
Trail: smokey Trail: smokey
ROT: 20 ROT: 20
Speed: 40 Speed: 50
RangeLimit: 35 RangeLimit: 30
Angle: .15 Angle: .15
Warhead: AP Warhead: AP
Spread: 16 Spread: 16
@@ -893,4 +893,4 @@ Patriot:
Explosion: poof Explosion: poof
ImpactSound: xplos ImpactSound: xplos
SmudgeType: Crater SmudgeType: Crater
Damage: 60 Damage: 30