Fix a compilation error in WithInfantryBody.cs
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), StandSequences.First()));
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), StandSequences.First()));
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if (IsPlayerPalette)
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if (IsPlayerPalette)
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p = init.WorldRenderer.Palette(Palette + init.Get<OwnerInit>().PlayerName);
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p = init.WorldRenderer.Palette(Palette + init.Get<OwnerInit>().InternalName);
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else if (Palette != null)
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else if (Palette != null)
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p = init.WorldRenderer.Palette(Palette);
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p = init.WorldRenderer.Palette(Palette);
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