Added build/deploy, damage and destruction sounds to buildings and MCV.
Moved ^Wall default right below ^Building inside defaults.yaml.
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@@ -8,12 +8,13 @@
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: place2.aud
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TerrainTypes: Clear,Road
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GivesBuildableArea:
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Capturable:
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SoundOnDamageTransition:
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DamagedSound:
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DestroyedSound:
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DamagedSound: expnew01.aud
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DestroyedSound: crmble2.aud
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RenderBuilding:
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WithBuildingExplosion:
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RepairableBuilding:
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@@ -38,6 +39,44 @@
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LuaScriptEvents:
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Demolishable:
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^Wall:
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: place2.aud
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Adjacent: 7
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TerrainTypes: Clear,Road
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SoundOnDamageTransition:
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DamagedSound: expnew01.aud
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DestroyedSound: crmble2.aud
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Wall:
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CrushClasses: wall
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LineBuild:
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Range: 8
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NodeTypes: wall
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LineBuildNode:
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Types: wall
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SelectionDecorations:
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Selectable:
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Priority: 1
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TargetableBuilding:
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TargetTypes: Ground, C4
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RenderBuildingWall:
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HasMakeAnimation: no
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GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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UseTerrainPalette: yes
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AutoTargetIgnore:
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ProximityCaptor:
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Types: Wall
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Sellable:
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UpdatesPlayerStatistics:
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BodyOrientation:
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LuaScriptEvents:
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Demolishable:
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^Infantry:
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AppearsOnRadar:
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Health:
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@@ -147,41 +186,6 @@
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Huntable:
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LuaScriptEvents:
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^Wall:
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: placbldg.aud
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Adjacent: 7
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TerrainTypes: Clear,Road
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Wall:
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CrushClasses: wall
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LineBuild:
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Range: 8
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NodeTypes: wall
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LineBuildNode:
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Types: wall
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SelectionDecorations:
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Selectable:
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Priority: 1
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TargetableBuilding:
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TargetTypes: Ground, C4
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RenderBuildingWall:
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HasMakeAnimation: no
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GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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UseTerrainPalette: yes
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AutoTargetIgnore:
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ProximityCaptor:
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Types: Wall
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Sellable:
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UpdatesPlayerStatistics:
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BodyOrientation:
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LuaScriptEvents:
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Demolishable:
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^Helicopter:
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AppearsOnRadar:
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UseLocation: yes
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@@ -3,6 +3,7 @@ GACNST:
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Building:
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Power: 0
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Footprint: xxx xxx xxx
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BuildSounds: facbld1.aud
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Dimensions: 3,3
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Buildable:
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Queue: Building
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@@ -28,7 +28,7 @@ MCV:
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IntoActor: gacnst
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Offset: -1,-1
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Facing: 96
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TransformSounds:
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TransformSounds: facbld1.aud
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NoTransformSounds:
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RenderSprites:
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RenderVoxels:
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