Added build/deploy, damage and destruction sounds to buildings and MCV.

Moved ^Wall default right below ^Building inside defaults.yaml.
This commit is contained in:
reaperrr
2014-04-16 18:37:05 +02:00
parent ff0efd89ac
commit f7e627f653
3 changed files with 43 additions and 38 deletions

View File

@@ -8,12 +8,13 @@
Building: Building:
Dimensions: 1,1 Dimensions: 1,1
Footprint: x Footprint: x
BuildSounds: place2.aud
TerrainTypes: Clear,Road TerrainTypes: Clear,Road
GivesBuildableArea: GivesBuildableArea:
Capturable: Capturable:
SoundOnDamageTransition: SoundOnDamageTransition:
DamagedSound: DamagedSound: expnew01.aud
DestroyedSound: DestroyedSound: crmble2.aud
RenderBuilding: RenderBuilding:
WithBuildingExplosion: WithBuildingExplosion:
RepairableBuilding: RepairableBuilding:
@@ -38,6 +39,44 @@
LuaScriptEvents: LuaScriptEvents:
Demolishable: Demolishable:
^Wall:
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: place2.aud
Adjacent: 7
TerrainTypes: Clear,Road
SoundOnDamageTransition:
DamagedSound: expnew01.aud
DestroyedSound: crmble2.aud
Wall:
CrushClasses: wall
LineBuild:
Range: 8
NodeTypes: wall
LineBuildNode:
Types: wall
SelectionDecorations:
Selectable:
Priority: 1
TargetableBuilding:
TargetTypes: Ground, C4
RenderBuildingWall:
HasMakeAnimation: no
GivesExperience:
EditorAppearance:
RelativeToTopLeft: yes
UseTerrainPalette: yes
AutoTargetIgnore:
ProximityCaptor:
Types: Wall
Sellable:
UpdatesPlayerStatistics:
BodyOrientation:
LuaScriptEvents:
Demolishable:
^Infantry: ^Infantry:
AppearsOnRadar: AppearsOnRadar:
Health: Health:
@@ -147,41 +186,6 @@
Huntable: Huntable:
LuaScriptEvents: LuaScriptEvents:
^Wall:
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: placbldg.aud
Adjacent: 7
TerrainTypes: Clear,Road
Wall:
CrushClasses: wall
LineBuild:
Range: 8
NodeTypes: wall
LineBuildNode:
Types: wall
SelectionDecorations:
Selectable:
Priority: 1
TargetableBuilding:
TargetTypes: Ground, C4
RenderBuildingWall:
HasMakeAnimation: no
GivesExperience:
EditorAppearance:
RelativeToTopLeft: yes
UseTerrainPalette: yes
AutoTargetIgnore:
ProximityCaptor:
Types: Wall
Sellable:
UpdatesPlayerStatistics:
BodyOrientation:
LuaScriptEvents:
Demolishable:
^Helicopter: ^Helicopter:
AppearsOnRadar: AppearsOnRadar:
UseLocation: yes UseLocation: yes

View File

@@ -3,6 +3,7 @@ GACNST:
Building: Building:
Power: 0 Power: 0
Footprint: xxx xxx xxx Footprint: xxx xxx xxx
BuildSounds: facbld1.aud
Dimensions: 3,3 Dimensions: 3,3
Buildable: Buildable:
Queue: Building Queue: Building

View File

@@ -28,7 +28,7 @@ MCV:
IntoActor: gacnst IntoActor: gacnst
Offset: -1,-1 Offset: -1,-1
Facing: 96 Facing: 96
TransformSounds: TransformSounds: facbld1.aud
NoTransformSounds: NoTransformSounds:
RenderSprites: RenderSprites:
RenderVoxels: RenderVoxels: