Adjust legacy editor after moving player palettes to the World actor

This commit is contained in:
Oliver Brakmann
2015-05-21 21:30:35 +02:00
parent b35491d609
commit f8774dd575

View File

@@ -400,7 +400,7 @@ namespace OpenRA.Editor
ColorPalette GetPaletteForPlayerInner(string name)
{
var pr = new MapPlayers(Map.PlayerDefinitions).Players[name];
var pcpi = Program.Rules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
var pcpi = Program.Rules.Actors["world"].Traits.Get<PlayerColorPaletteInfo>();
var remap = new PlayerColorRemap(pcpi.RemapIndex, pr.Color, pcpi.Ramp);
return new ImmutablePalette(PlayerPalette, remap).AsSystemPalette();
}