Adjust legacy editor after moving player palettes to the World actor
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@@ -400,7 +400,7 @@ namespace OpenRA.Editor
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ColorPalette GetPaletteForPlayerInner(string name)
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{
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var pr = new MapPlayers(Map.PlayerDefinitions).Players[name];
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var pcpi = Program.Rules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
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var pcpi = Program.Rules.Actors["world"].Traits.Get<PlayerColorPaletteInfo>();
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var remap = new PlayerColorRemap(pcpi.RemapIndex, pr.Color, pcpi.Ramp);
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return new ImmutablePalette(PlayerPalette, remap).AsSystemPalette();
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}
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