Cleaned and fixed TD infantry rules a little

Fixes TD infantry not going visually prone.
This commit is contained in:
reaperrr
2015-05-01 14:18:02 +02:00
parent e8cd833058
commit f88ada8648
3 changed files with 8 additions and 22 deletions

View File

@@ -380,13 +380,11 @@ BRIDGEHUT:
C1: C1:
Inherits: ^CivInfantry Inherits: ^CivInfantry
Selectable:
Voiced: Voiced:
VoiceSet: CivilianMaleVoice VoiceSet: CivilianMaleVoice
C2: C2:
Inherits: ^CivInfantry Inherits: ^CivInfantry
Selectable:
Voiced: Voiced:
VoiceSet: CivilianFemaleVoice VoiceSet: CivilianFemaleVoice
@@ -395,7 +393,6 @@ C3:
C4: C4:
Inherits: ^CivInfantry Inherits: ^CivInfantry
Selectable:
Voiced: Voiced:
VoiceSet: CivilianFemaleVoice VoiceSet: CivilianFemaleVoice
@@ -404,7 +401,6 @@ C5:
C6: C6:
Inherits: ^CivInfantry Inherits: ^CivInfantry
Selectable:
Voiced: Voiced:
VoiceSet: CivilianFemaleVoice VoiceSet: CivilianFemaleVoice
@@ -413,7 +409,6 @@ C7:
C8: C8:
Inherits: ^CivInfantry Inherits: ^CivInfantry
Selectable:
Voiced: Voiced:
VoiceSet: CivilianFemaleVoice VoiceSet: CivilianFemaleVoice
@@ -422,7 +417,6 @@ C9:
C10: C10:
Inherits: ^CivInfantry Inherits: ^CivInfantry
Selectable:
Voiced: Voiced:
VoiceSet: CivilianFemaleVoice VoiceSet: CivilianFemaleVoice

View File

@@ -180,6 +180,7 @@
Beach: 80 Beach: 80
SelectionDecorations: SelectionDecorations:
Selectable: Selectable:
Bounds: 12,17,0,-6
TargetableUnit: TargetableUnit:
TargetTypes: Ground, Infantry TargetTypes: Ground, Infantry
TakeCover: TakeCover:
@@ -259,8 +260,6 @@
-TakeCover: -TakeCover:
AppearsOnRadar: AppearsOnRadar:
SelectionDecorations: SelectionDecorations:
Selectable:
Bounds: 12,17,0,-9
Valued: Valued:
Cost: 70 Cost: 70
Tooltip: Tooltip:

View File

@@ -8,8 +8,6 @@ E1:
Buildable: Buildable:
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Queue: Infantry.GDI, Infantry.Nod Queue: Infantry.GDI, Infantry.Nod
Selectable:
Bounds: 12,17,0,-6
Mobile: Mobile:
Speed: 56 Speed: 56
Health: Health:
@@ -17,6 +15,7 @@ E1:
Armament: Armament:
Weapon: M16 Weapon: M16
AttackFrontal: AttackFrontal:
TakeCover:
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2,idle3,idle4 IdleSequences: idle1,idle2,idle3,idle4
StandSequences: stand, stand2 StandSequences: stand, stand2
@@ -32,8 +31,6 @@ E2:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium Prerequisites: anyhq, ~techlevel.medium
Queue: Infantry.GDI Queue: Infantry.GDI
Selectable:
Bounds: 12,17,0,-6
Mobile: Mobile:
Speed: 71 Speed: 71
Health: Health:
@@ -43,6 +40,7 @@ E2:
LocalOffset: 0,0,427 LocalOffset: 0,0,427
FireDelay: 15 FireDelay: 15
AttackFrontal: AttackFrontal:
TakeCover:
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
StandSequences: stand, stand2 StandSequences: stand, stand2
@@ -61,8 +59,6 @@ E3:
Buildable: Buildable:
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Queue: Infantry.GDI, Infantry.Nod Queue: Infantry.GDI, Infantry.Nod
Selectable:
Bounds: 12,17,0,-6
Mobile: Mobile:
Speed: 42 Speed: 42
Health: Health:
@@ -74,6 +70,7 @@ E3:
LocalOffset: 256,43,341 LocalOffset: 256,43,341
FireDelay: 5 FireDelay: 5
AttackFrontal: AttackFrontal:
TakeCover:
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
StandSequences: stand, stand2 StandSequences: stand, stand2
@@ -89,8 +86,6 @@ E4:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium Prerequisites: anyhq, ~techlevel.medium
Queue: Infantry.Nod Queue: Infantry.Nod
Selectable:
Bounds: 12,17,0,-6
Mobile: Mobile:
Speed: 56 Speed: 56
Health: Health:
@@ -104,6 +99,7 @@ E4:
AttackFrontal: AttackFrontal:
WithMuzzleFlash: WithMuzzleFlash:
SplitFacings: true SplitFacings: true
TakeCover:
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
StandSequences: stand, stand2 StandSequences: stand, stand2
@@ -119,8 +115,6 @@ E5:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: tmpl, ~techlevel.high Prerequisites: tmpl, ~techlevel.high
Queue: Infantry.Nod Queue: Infantry.Nod
Selectable:
Bounds: 12,17,0,-6
Mobile: Mobile:
Speed: 56 Speed: 56
TerrainSpeeds: TerrainSpeeds:
@@ -140,6 +134,7 @@ E5:
WithMuzzleFlash: WithMuzzleFlash:
SplitFacings: true SplitFacings: true
-PoisonedByTiberium: -PoisonedByTiberium:
TakeCover:
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
StandSequences: stand, stand2 StandSequences: stand, stand2
@@ -154,8 +149,6 @@ E6:
Buildable: Buildable:
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Queue: Infantry.GDI, Infantry.Nod Queue: Infantry.GDI, Infantry.Nod
Selectable:
Bounds: 12,17,0,-6
Mobile: Mobile:
Speed: 56 Speed: 56
Health: Health:
@@ -167,6 +160,7 @@ E6:
Captures: Captures:
CaptureTypes: building, husk CaptureTypes: building, husk
-AutoTarget: -AutoTarget:
TakeCover:
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
StandSequences: stand, stand2 StandSequences: stand, stand2
@@ -183,8 +177,6 @@ RMBO:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: eye, ~techlevel.high Prerequisites: eye, ~techlevel.high
Queue: Infantry.GDI Queue: Infantry.GDI
Selectable:
Bounds: 12,17,0,-6
Mobile: Mobile:
Speed: 71 Speed: 71
Health: Health:
@@ -200,6 +192,7 @@ RMBO:
Armament: Armament:
Weapon: Sniper Weapon: Sniper
AttackFrontal: AttackFrontal:
TakeCover:
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2,idle3 IdleSequences: idle1,idle2,idle3
StandSequences: stand, stand2 StandSequences: stand, stand2