Cleaned and fixed TD infantry rules a little
Fixes TD infantry not going visually prone.
This commit is contained in:
@@ -380,13 +380,11 @@ BRIDGEHUT:
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C1:
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C1:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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Voiced:
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VoiceSet: CivilianMaleVoice
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VoiceSet: CivilianMaleVoice
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C2:
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C2:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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Voiced:
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VoiceSet: CivilianFemaleVoice
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VoiceSet: CivilianFemaleVoice
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@@ -395,7 +393,6 @@ C3:
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C4:
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C4:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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Voiced:
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VoiceSet: CivilianFemaleVoice
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VoiceSet: CivilianFemaleVoice
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@@ -404,7 +401,6 @@ C5:
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C6:
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C6:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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Voiced:
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VoiceSet: CivilianFemaleVoice
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VoiceSet: CivilianFemaleVoice
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@@ -413,7 +409,6 @@ C7:
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C8:
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C8:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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Voiced:
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VoiceSet: CivilianFemaleVoice
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VoiceSet: CivilianFemaleVoice
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@@ -422,7 +417,6 @@ C9:
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C10:
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C10:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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Voiced:
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VoiceSet: CivilianFemaleVoice
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VoiceSet: CivilianFemaleVoice
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@@ -180,6 +180,7 @@
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Beach: 80
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Beach: 80
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
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Bounds: 12,17,0,-6
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground, Infantry
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TargetTypes: Ground, Infantry
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TakeCover:
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TakeCover:
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@@ -259,8 +260,6 @@
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-TakeCover:
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-TakeCover:
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AppearsOnRadar:
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AppearsOnRadar:
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Bounds: 12,17,0,-9
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Valued:
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Valued:
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Cost: 70
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Cost: 70
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Tooltip:
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Tooltip:
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@@ -8,8 +8,6 @@ E1:
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Buildable:
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Buildable:
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BuildPaletteOrder: 10
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BuildPaletteOrder: 10
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Queue: Infantry.GDI, Infantry.Nod
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Queue: Infantry.GDI, Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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Speed: 56
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Speed: 56
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Health:
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Health:
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@@ -17,6 +15,7 @@ E1:
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Armament:
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Armament:
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Weapon: M16
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Weapon: M16
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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IdleSequences: idle1,idle2,idle3,idle4
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IdleSequences: idle1,idle2,idle3,idle4
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StandSequences: stand, stand2
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StandSequences: stand, stand2
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@@ -32,8 +31,6 @@ E2:
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BuildPaletteOrder: 40
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BuildPaletteOrder: 40
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Prerequisites: anyhq, ~techlevel.medium
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Infantry.GDI
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Queue: Infantry.GDI
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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Speed: 71
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Speed: 71
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Health:
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Health:
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@@ -43,6 +40,7 @@ E2:
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LocalOffset: 0,0,427
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LocalOffset: 0,0,427
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FireDelay: 15
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FireDelay: 15
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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StandSequences: stand, stand2
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@@ -61,8 +59,6 @@ E3:
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Buildable:
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Buildable:
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BuildPaletteOrder: 20
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BuildPaletteOrder: 20
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Queue: Infantry.GDI, Infantry.Nod
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Queue: Infantry.GDI, Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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Speed: 42
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Speed: 42
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Health:
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Health:
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@@ -74,6 +70,7 @@ E3:
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LocalOffset: 256,43,341
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LocalOffset: 256,43,341
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FireDelay: 5
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FireDelay: 5
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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StandSequences: stand, stand2
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@@ -89,8 +86,6 @@ E4:
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BuildPaletteOrder: 40
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BuildPaletteOrder: 40
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Prerequisites: anyhq, ~techlevel.medium
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Infantry.Nod
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Queue: Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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Speed: 56
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Speed: 56
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Health:
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Health:
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@@ -104,6 +99,7 @@ E4:
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AttackFrontal:
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AttackFrontal:
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WithMuzzleFlash:
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WithMuzzleFlash:
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SplitFacings: true
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SplitFacings: true
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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StandSequences: stand, stand2
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@@ -119,8 +115,6 @@ E5:
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BuildPaletteOrder: 50
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BuildPaletteOrder: 50
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Prerequisites: tmpl, ~techlevel.high
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Prerequisites: tmpl, ~techlevel.high
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Queue: Infantry.Nod
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Queue: Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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Speed: 56
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Speed: 56
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TerrainSpeeds:
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TerrainSpeeds:
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@@ -140,6 +134,7 @@ E5:
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WithMuzzleFlash:
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WithMuzzleFlash:
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SplitFacings: true
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SplitFacings: true
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-PoisonedByTiberium:
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-PoisonedByTiberium:
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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StandSequences: stand, stand2
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@@ -154,8 +149,6 @@ E6:
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Buildable:
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Buildable:
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BuildPaletteOrder: 30
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BuildPaletteOrder: 30
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Queue: Infantry.GDI, Infantry.Nod
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Queue: Infantry.GDI, Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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Speed: 56
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Speed: 56
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Health:
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Health:
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@@ -167,6 +160,7 @@ E6:
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Captures:
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Captures:
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CaptureTypes: building, husk
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CaptureTypes: building, husk
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-AutoTarget:
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-AutoTarget:
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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StandSequences: stand, stand2
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@@ -183,8 +177,6 @@ RMBO:
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BuildPaletteOrder: 50
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BuildPaletteOrder: 50
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Prerequisites: eye, ~techlevel.high
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Prerequisites: eye, ~techlevel.high
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Queue: Infantry.GDI
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Queue: Infantry.GDI
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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Speed: 71
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Speed: 71
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Health:
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Health:
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@@ -200,6 +192,7 @@ RMBO:
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Armament:
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Armament:
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Weapon: Sniper
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Weapon: Sniper
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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IdleSequences: idle1,idle2,idle3
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IdleSequences: idle1,idle2,idle3
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StandSequences: stand, stand2
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StandSequences: stand, stand2
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