Cleaned and fixed TD infantry rules a little

Fixes TD infantry not going visually prone.
This commit is contained in:
reaperrr
2015-05-01 14:18:02 +02:00
parent e8cd833058
commit f88ada8648
3 changed files with 8 additions and 22 deletions

View File

@@ -380,13 +380,11 @@ BRIDGEHUT:
C1:
Inherits: ^CivInfantry
Selectable:
Voiced:
VoiceSet: CivilianMaleVoice
C2:
Inherits: ^CivInfantry
Selectable:
Voiced:
VoiceSet: CivilianFemaleVoice
@@ -395,7 +393,6 @@ C3:
C4:
Inherits: ^CivInfantry
Selectable:
Voiced:
VoiceSet: CivilianFemaleVoice
@@ -404,7 +401,6 @@ C5:
C6:
Inherits: ^CivInfantry
Selectable:
Voiced:
VoiceSet: CivilianFemaleVoice
@@ -413,7 +409,6 @@ C7:
C8:
Inherits: ^CivInfantry
Selectable:
Voiced:
VoiceSet: CivilianFemaleVoice
@@ -422,7 +417,6 @@ C9:
C10:
Inherits: ^CivInfantry
Selectable:
Voiced:
VoiceSet: CivilianFemaleVoice

View File

@@ -180,6 +180,7 @@
Beach: 80
SelectionDecorations:
Selectable:
Bounds: 12,17,0,-6
TargetableUnit:
TargetTypes: Ground, Infantry
TakeCover:
@@ -259,8 +260,6 @@
-TakeCover:
AppearsOnRadar:
SelectionDecorations:
Selectable:
Bounds: 12,17,0,-9
Valued:
Cost: 70
Tooltip:

View File

@@ -8,8 +8,6 @@ E1:
Buildable:
BuildPaletteOrder: 10
Queue: Infantry.GDI, Infantry.Nod
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 56
Health:
@@ -17,6 +15,7 @@ E1:
Armament:
Weapon: M16
AttackFrontal:
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2,idle3,idle4
StandSequences: stand, stand2
@@ -32,8 +31,6 @@ E2:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Infantry.GDI
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 71
Health:
@@ -43,6 +40,7 @@ E2:
LocalOffset: 0,0,427
FireDelay: 15
AttackFrontal:
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand, stand2
@@ -61,8 +59,6 @@ E3:
Buildable:
BuildPaletteOrder: 20
Queue: Infantry.GDI, Infantry.Nod
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 42
Health:
@@ -74,6 +70,7 @@ E3:
LocalOffset: 256,43,341
FireDelay: 5
AttackFrontal:
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand, stand2
@@ -89,8 +86,6 @@ E4:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Infantry.Nod
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 56
Health:
@@ -104,6 +99,7 @@ E4:
AttackFrontal:
WithMuzzleFlash:
SplitFacings: true
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand, stand2
@@ -119,8 +115,6 @@ E5:
BuildPaletteOrder: 50
Prerequisites: tmpl, ~techlevel.high
Queue: Infantry.Nod
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 56
TerrainSpeeds:
@@ -140,6 +134,7 @@ E5:
WithMuzzleFlash:
SplitFacings: true
-PoisonedByTiberium:
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand, stand2
@@ -154,8 +149,6 @@ E6:
Buildable:
BuildPaletteOrder: 30
Queue: Infantry.GDI, Infantry.Nod
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 56
Health:
@@ -167,6 +160,7 @@ E6:
Captures:
CaptureTypes: building, husk
-AutoTarget:
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand, stand2
@@ -183,8 +177,6 @@ RMBO:
BuildPaletteOrder: 50
Prerequisites: eye, ~techlevel.high
Queue: Infantry.GDI
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 71
Health:
@@ -200,6 +192,7 @@ RMBO:
Armament:
Weapon: Sniper
AttackFrontal:
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2,idle3
StandSequences: stand, stand2