Moves Upgrades and Invulnerable trait to Mods.Common
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55
OpenRA.Mods.Common/Warheads/GrantUpgradeWarhead.cs
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55
OpenRA.Mods.Common/Warheads/GrantUpgradeWarhead.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Warheads
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{
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public class GrantUpgradeWarhead : Warhead
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{
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[Desc("The upgrades to apply.")]
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public readonly string[] Upgrades = { };
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[Desc("Duration of the upgrade (in ticks). Set to 0 for a permanent upgrade.")]
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public readonly int Duration = 0;
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public readonly WRange Range = WRange.FromCells(1);
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public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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var actors = target.Type == TargetType.Actor ? new[] { target.Actor } :
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firedBy.World.FindActorsInCircle(target.CenterPosition, Range);
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foreach (var a in actors)
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{
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var um = a.TraitOrDefault<UpgradeManager>();
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if (um == null)
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continue;
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foreach (var u in Upgrades)
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{
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if (!um.AcceptsUpgrade(a, u))
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continue;
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if (Duration > 0)
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um.GrantTimedUpgrade(a, u, Duration);
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else
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um.GrantUpgrade(a, u, this);
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}
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}
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}
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}
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}
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