Fix BibLayer style nits.

This commit is contained in:
Paul Chote
2013-07-24 17:21:55 +12:00
parent 7754357760
commit f95c19e5b2

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -19,12 +19,12 @@ namespace OpenRA.Mods.RA.Buildings
{
class BibLayerInfo : ITraitInfo
{
public readonly string[] BibTypes = {"bib3", "bib2", "bib1"};
public readonly int[] BibWidths = {2,3,4};
public readonly string[] BibTypes = { "bib3", "bib2", "bib1" };
public readonly int[] BibWidths = { 2, 3, 4 };
public object Create(ActorInitializer init) { return new BibLayer(init.self, this); }
}
class BibLayer: IRenderOverlay, IWorldLoaded
class BibLayer : IRenderOverlay, IWorldLoaded
{
World world;
BibLayerInfo info;
@@ -36,10 +36,8 @@ namespace OpenRA.Mods.RA.Buildings
this.info = info;
bibSprites = info.BibTypes.Select(x => Game.modData.SpriteLoader.LoadAllSprites(x)).ToArray();
self.World.ActorAdded +=
a => { if (a.HasTrait<Bib>()) DoBib(a,true); };
self.World.ActorRemoved +=
a => { if (a.HasTrait<Bib>()) DoBib(a,false); };
self.World.ActorAdded += a => DoBib(a, true);
self.World.ActorRemoved += a => DoBib(a, false);
}
public void WorldLoaded(World w)
@@ -50,18 +48,21 @@ namespace OpenRA.Mods.RA.Buildings
public void DoBib(Actor b, bool isAdd)
{
if (!b.HasTrait<Bib>())
return;
var buildingInfo = b.Info.Traits.Get<BuildingInfo>();
var size = buildingInfo.Dimensions.X;
var bibOffset = buildingInfo.Dimensions.Y - 1;
int bib = Array.IndexOf(info.BibWidths,size);
int bib = Array.IndexOf(info.BibWidths, size);
if (bib < 0)
{
Log.Write("debug", "Cannot bib {0}-wide building {1}", size, b.Info.Name);
return;
}
for (int i = 0; i < 2 * size; i++)
for (var i = 0; i < 2 * size; i++)
{
var p = b.Location + new CVec(i % size, i / size + bibOffset);
if (isAdd)
@@ -71,10 +72,11 @@ namespace OpenRA.Mods.RA.Buildings
}
}
public void Render( WorldRenderer wr )
public void Render(WorldRenderer wr)
{
var pal = wr.Palette("terrain");
var cliprect = Game.viewport.WorldBounds(world);
foreach (var kv in tiles)
{
if (!cliprect.Contains(kv.Key.X, kv.Key.Y))