Playtest-Balance-Tweaks Commit
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@@ -67,7 +67,7 @@ HELI:
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TurnSpeed: 28
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Speed: 180
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Health:
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HP: 12000
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HP: 12500
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Armor:
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Type: Light
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RevealsShroud:
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@@ -548,9 +548,9 @@
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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Health:
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HP: 30000
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HP: 40000
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Armor:
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Type: Wood
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Type: Light
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RevealsShroud:
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Range: 6c0
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Mobile:
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@@ -992,9 +992,9 @@
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Inherits@1: ^ClassicFacingSpriteActor
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Interactable:
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Health:
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HP: 14000
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HP: 28000
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Armor:
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Type: Light
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Type: Heavy
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HiddenUnderFog:
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Type: CenterPosition
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AlwaysVisibleRelationships: None
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@@ -1029,14 +1029,14 @@
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Sequence: 1
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IsDecoration: True
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ChangesHealth:
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Step: -100
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Step: -200
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StartIfBelow: 101
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Delay: 6
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^LightHusk:
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Inherits: ^Husk
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Health:
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HP: 2000
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HP: 4000
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^HelicopterHusk:
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Inherits: ^CommonHuskDefaults
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@@ -110,7 +110,7 @@ APC:
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Queue: Vehicle.GDI
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Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
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Mobile:
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TurnSpeed: 20
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TurnSpeed: 28
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Speed: 132
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PauseOnCondition: notmobile
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Health:
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@@ -629,7 +629,7 @@ STNK:
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Valued:
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Cost: 1000
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Cost: 900
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Tooltip:
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Name: Stealth Tank
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UpdatesPlayerStatistics:
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@@ -648,7 +648,7 @@ STNK:
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Health:
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HP: 15000
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Repairable:
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HpPerStep: 682
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HpPerStep: 758
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Armor:
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Type: Light
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RevealsShroud:
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@@ -65,6 +65,7 @@ Rockets:
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BikeRockets:
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Inherits: ^MissileWeapon
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ReloadDelay: 60
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Burst: 2
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BurstDelays: 10
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Projectile: Missile
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@@ -1,7 +1,7 @@
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Sniper:
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Report: ramgun2.aud
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ValidTargets: Ground, Infantry
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InvalidTargets: Vehicle, Water, Structure, Wall, Husk
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InvalidTargets: Vehicle, Water, Structure, Wall, Husk, Creep
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ReloadDelay: 40
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Range: 8c0
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Projectile: Bullet
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@@ -72,7 +72,7 @@ HeliAGGun:
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Damage: 2000
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Versus:
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None: 100
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Wood: 50
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Wood: 75
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Light: 75
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Heavy: 25
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DamageTypes: Prone80Percent, TriggerProne, RippedApartDeath
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@@ -175,6 +175,6 @@ APCGun.AA:
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Warhead@1Dam: SpreadDamage
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ValidTargets: Air
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Versus:
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Light: 140
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Light: 125
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Warhead@2Eff: CreateEffect
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Explosions: small_poof
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