Playtest-Balance-Tweaks Commit

This commit is contained in:
Orb
2021-01-07 20:51:57 -05:00
committed by reaperrr
parent 868736fe1a
commit f9a5669eb4
5 changed files with 14 additions and 13 deletions

View File

@@ -67,7 +67,7 @@ HELI:
TurnSpeed: 28
Speed: 180
Health:
HP: 12000
HP: 12500
Armor:
Type: Light
RevealsShroud:

View File

@@ -548,9 +548,9 @@
Inherits@selection: ^SelectableCombatUnit
Huntable:
Health:
HP: 30000
HP: 40000
Armor:
Type: Wood
Type: Light
RevealsShroud:
Range: 6c0
Mobile:
@@ -992,9 +992,9 @@
Inherits@1: ^ClassicFacingSpriteActor
Interactable:
Health:
HP: 14000
HP: 28000
Armor:
Type: Light
Type: Heavy
HiddenUnderFog:
Type: CenterPosition
AlwaysVisibleRelationships: None
@@ -1029,14 +1029,14 @@
Sequence: 1
IsDecoration: True
ChangesHealth:
Step: -100
Step: -200
StartIfBelow: 101
Delay: 6
^LightHusk:
Inherits: ^Husk
Health:
HP: 2000
HP: 4000
^HelicopterHusk:
Inherits: ^CommonHuskDefaults

View File

@@ -110,7 +110,7 @@ APC:
Queue: Vehicle.GDI
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
Mobile:
TurnSpeed: 20
TurnSpeed: 28
Speed: 132
PauseOnCondition: notmobile
Health:
@@ -629,7 +629,7 @@ STNK:
Inherits@EXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Valued:
Cost: 1000
Cost: 900
Tooltip:
Name: Stealth Tank
UpdatesPlayerStatistics:
@@ -648,7 +648,7 @@ STNK:
Health:
HP: 15000
Repairable:
HpPerStep: 682
HpPerStep: 758
Armor:
Type: Light
RevealsShroud:

View File

@@ -65,6 +65,7 @@ Rockets:
BikeRockets:
Inherits: ^MissileWeapon
ReloadDelay: 60
Burst: 2
BurstDelays: 10
Projectile: Missile

View File

@@ -1,7 +1,7 @@
Sniper:
Report: ramgun2.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Water, Structure, Wall, Husk
InvalidTargets: Vehicle, Water, Structure, Wall, Husk, Creep
ReloadDelay: 40
Range: 8c0
Projectile: Bullet
@@ -72,7 +72,7 @@ HeliAGGun:
Damage: 2000
Versus:
None: 100
Wood: 50
Wood: 75
Light: 75
Heavy: 25
DamageTypes: Prone80Percent, TriggerProne, RippedApartDeath
@@ -175,6 +175,6 @@ APCGun.AA:
Warhead@1Dam: SpreadDamage
ValidTargets: Air
Versus:
Light: 140
Light: 125
Warhead@2Eff: CreateEffect
Explosions: small_poof