RA Parabombs balance fix
They're too over-powered on bleed due to the hitshap changes.
This commit is contained in:
@@ -13,9 +13,9 @@ ParaBomb:
|
|||||||
Damage: 300
|
Damage: 300
|
||||||
Versus:
|
Versus:
|
||||||
None: 30
|
None: 30
|
||||||
Wood: 75
|
Wood: 40
|
||||||
Light: 75
|
Light: 75
|
||||||
Concrete: 50
|
Concrete: 25
|
||||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||||
Warhead@2Smu: LeaveSmudge
|
Warhead@2Smu: LeaveSmudge
|
||||||
SmudgeType: Crater
|
SmudgeType: Crater
|
||||||
|
|||||||
Reference in New Issue
Block a user