added missing build sound
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@@ -37,7 +37,10 @@ namespace OpenRa.Game
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Game.world.Add( new Actor( building.Name, order.TargetLocation - GameRules.Footprint.AdjustForBuildingSize( building ), order.Player ) );
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if (order.Player == Game.LocalPlayer)
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{
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Game.PlaySound("placbldg.aud", false);
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Game.PlaySound("build5.aud", false);
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}
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order.Player.FinishProduction(Rules.UnitCategory[building.Name]);
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} );
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