Merge pull request #11830 from reaperrr/overridable-Armament

Make Armament as overridable as possible
This commit is contained in:
abcdefg30
2016-08-23 23:24:32 +02:00
committed by GitHub

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@@ -107,8 +107,8 @@ namespace OpenRA.Mods.Common.Traits
List<Pair<int, Action>> delayedActions = new List<Pair<int, Action>>();
public WDist Recoil;
public int FireDelay { get; private set; }
public int Burst { get; private set; }
public int FireDelay { get; protected set; }
public int Burst { get; protected set; }
public Armament(Actor self, ArmamentInfo info)
: base(info)
@@ -134,12 +134,12 @@ namespace OpenRA.Mods.Common.Traits
Barrels = barrels.ToArray();
}
public WDist MaxRange()
public virtual WDist MaxRange()
{
return new WDist(Util.ApplyPercentageModifiers(Weapon.Range.Length, rangeModifiers));
}
public void Created(Actor self)
public virtual void Created(Actor self)
{
turret = self.TraitsImplementing<Turreted>().FirstOrDefault(t => t.Name == Info.Turret);
ammoPool = self.TraitsImplementing<AmmoPool>().FirstOrDefault(la => la.Info.Name == Info.AmmoPoolName);
@@ -147,7 +147,7 @@ namespace OpenRA.Mods.Common.Traits
rangeModifiers = self.TraitsImplementing<IRangeModifier>().ToArray().Select(m => m.GetRangeModifier());
}
public void Tick(Actor self)
public virtual void Tick(Actor self)
{
if (IsTraitDisabled)
return;
@@ -168,7 +168,7 @@ namespace OpenRA.Mods.Common.Traits
delayedActions.RemoveAll(a => a.First <= 0);
}
void ScheduleDelayedAction(int t, Action a)
protected void ScheduleDelayedAction(int t, Action a)
{
if (t > 0)
delayedActions.Add(Pair.New(t, a));
@@ -178,7 +178,7 @@ namespace OpenRA.Mods.Common.Traits
// Note: facing is only used by the legacy positioning code
// The world coordinate model uses Actor.Orientation
public Barrel CheckFire(Actor self, IFacing facing, Target target)
public virtual Barrel CheckFire(Actor self, IFacing facing, Target target)
{
if (IsReloading)
return null;
@@ -260,11 +260,12 @@ namespace OpenRA.Mods.Common.Traits
return barrel;
}
public bool IsReloading { get { return FireDelay > 0 || IsTraitDisabled; } }
public bool ShouldExplode(Actor self) { return !IsReloading; }
public bool OutOfAmmo { get { return ammoPool != null && !ammoPool.Info.SelfReloads && !ammoPool.HasAmmo(); } }
public virtual bool OutOfAmmo { get { return ammoPool != null && !ammoPool.Info.SelfReloads && !ammoPool.HasAmmo(); } }
public virtual bool IsReloading { get { return FireDelay > 0 || IsTraitDisabled; } }
public virtual bool AllowExplode { get { return !IsReloading; } }
bool IExplodeModifier.ShouldExplode(Actor self) { return AllowExplode; }
public WVec MuzzleOffset(Actor self, Barrel b)
public virtual WVec MuzzleOffset(Actor self, Barrel b)
{
var bodyOrientation = coords.QuantizeOrientation(self, self.Orientation);
var localOffset = b.Offset + new WVec(-Recoil, WDist.Zero, WDist.Zero);
@@ -281,7 +282,7 @@ namespace OpenRA.Mods.Common.Traits
return coords.LocalToWorld(localOffset.Rotate(bodyOrientation));
}
public WRot MuzzleOrientation(Actor self, Barrel b)
public virtual WRot MuzzleOrientation(Actor self, Barrel b)
{
var orientation = turret != null ? turret.WorldOrientation(self) :
coords.QuantizeOrientation(self, self.Orientation);