Merge pull request #6366 from reaperrr/sound-cleanup
Minor sound fixes for RA and TS
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA
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[Desc("If we land on invalid terrain for my actor type should we be killed?")]
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public readonly bool KilledOnImpassableTerrain = true;
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public readonly string GroundImpactSound = "squishy2.aud";
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public readonly string GroundImpactSound = "squish2.aud";
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public readonly string GroundCorpseSequence = "corpse";
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public readonly string GroundCorpsePalette = "effect";
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