@@ -22,6 +22,7 @@ NEW:
|
||||
Removed the ability of commandos to plant C4 on walls.
|
||||
Order lines are now shown on unit selection.
|
||||
Fixed chat synchronization in replays.
|
||||
Added a combined shroud view of every player to the replay viewer and spectator mode.
|
||||
Fixed the game sometimes crashing when deploying and activating the guard cursor at the same time.
|
||||
Build time is now set when an item reaches the front of a queue, instead of immediately when queued.
|
||||
The attack cursor now changes if the target is out of range.
|
||||
|
||||
@@ -17,6 +17,7 @@ namespace OpenRA.FileFormats
|
||||
public bool OwnsWorld = false;
|
||||
public bool NonCombatant = false;
|
||||
public bool Playable = false;
|
||||
public bool Spectating = false;
|
||||
public string Bot = null;
|
||||
public string StartingUnitsClass = null;
|
||||
public bool AllowBots = true;
|
||||
|
||||
@@ -30,6 +30,8 @@ namespace OpenRA
|
||||
public readonly string InternalName;
|
||||
public readonly CountryInfo Country;
|
||||
public readonly bool NonCombatant = false;
|
||||
public readonly bool Spectating = false;
|
||||
public readonly bool Playable = true;
|
||||
public readonly int ClientIndex;
|
||||
public readonly PlayerReference PlayerReference;
|
||||
public bool IsBot;
|
||||
@@ -70,6 +72,8 @@ namespace OpenRA
|
||||
Color = pr.Color;
|
||||
PlayerName = pr.Name;
|
||||
NonCombatant = pr.NonCombatant;
|
||||
Playable = pr.Playable;
|
||||
Spectating = pr.Spectating;
|
||||
botType = pr.Bot;
|
||||
Country = ChooseCountry(world, pr.Race);
|
||||
}
|
||||
|
||||
@@ -36,13 +36,13 @@ namespace OpenRA.Mods.RA
|
||||
if (self.Owner.WinState != WinState.Undefined || self.Owner.NonCombatant) return;
|
||||
|
||||
var hasAnything = self.World.ActorsWithTrait<MustBeDestroyed>()
|
||||
.Any( a => a.Actor.Owner == self.Owner );
|
||||
.Any(a => a.Actor.Owner == self.Owner);
|
||||
|
||||
if (!hasAnything && !self.Owner.NonCombatant)
|
||||
Lose(self);
|
||||
|
||||
var others = self.World.Players.Where( p => !p.NonCombatant
|
||||
&& p != self.Owner && p.Stances[self.Owner] != Stance.Ally );
|
||||
var others = self.World.Players.Where(p => !p.NonCombatant
|
||||
&& p != self.Owner && p.Stances[self.Owner] != Stance.Ally);
|
||||
|
||||
if (!others.Any()) return;
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Traits;
|
||||
|
||||
@@ -43,6 +44,15 @@ namespace OpenRA.Mods.RA
|
||||
w.SetLocalPlayer(player.InternalName);
|
||||
}
|
||||
|
||||
// create a player that is allied with everyone for shared observer shroud
|
||||
w.AddPlayer(new Player(w, null, null, new PlayerReference
|
||||
{
|
||||
Name = "Everyone",
|
||||
NonCombatant = true,
|
||||
Spectating = true,
|
||||
Allies = w.Players.Where(p => !p.NonCombatant && p.Playable).Select(p => p.InternalName).ToArray()
|
||||
}));
|
||||
|
||||
foreach (var p in w.Players)
|
||||
foreach (var q in w.Players)
|
||||
if (!p.Stances.ContainsKey(q))
|
||||
@@ -51,7 +61,11 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
static Stance ChooseInitialStance(Player p, Player q)
|
||||
{
|
||||
if (p == q) return Stance.Ally;
|
||||
if (p == q)
|
||||
return Stance.Ally;
|
||||
|
||||
if (q.Spectating && !p.NonCombatant && p.Playable)
|
||||
return Stance.Ally;
|
||||
|
||||
// Stances set via PlayerReference
|
||||
if (p.PlayerReference.Allies.Contains(q.InternalName))
|
||||
|
||||
@@ -32,17 +32,18 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
|
||||
static string LabelForPlayer(Player p)
|
||||
{
|
||||
return p != null ? "{0}'s view".F(p.PlayerName) : "World view";
|
||||
return p != null ? p.PlayerName == "Everyone" ? "Combined view" : "{0}'s view".F(p.PlayerName) : "World view";
|
||||
}
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public ObserverShroudSelectorLogic(Widget widget, World world)
|
||||
{
|
||||
var views = world.Players.Where(p => !p.NonCombatant).Concat(new[] { (Player)null }).Select(
|
||||
p => new CameraOption(LabelForPlayer(p),
|
||||
() => world.RenderPlayer == p,
|
||||
() => world.RenderPlayer = p
|
||||
)).ToArray();
|
||||
var views = world.Players.Where(p => (p.NonCombatant && p.Spectating)
|
||||
|| !p.NonCombatant).Concat(new[] { (Player)null }).Select(
|
||||
p => new CameraOption(LabelForPlayer(p),
|
||||
() => world.RenderPlayer == p,
|
||||
() => world.RenderPlayer = p
|
||||
)).ToArray();
|
||||
|
||||
var shroudSelector = widget.Get<DropDownButtonWidget>("SHROUD_SELECTOR");
|
||||
shroudSelector.GetText = () => LabelForPlayer(world.RenderPlayer);
|
||||
|
||||
Reference in New Issue
Block a user