Fix TS weapon names to match the original

This commit is contained in:
reaperrr
2015-03-29 22:50:08 +02:00
parent ca67407358
commit fbfc38fe1b
3 changed files with 10 additions and 8 deletions

View File

@@ -1026,7 +1026,7 @@ GACTWR:
Armament@SAM: Armament@SAM:
UpgradeTypes: tower.sam UpgradeTypes: tower.sam
UpgradeMinEnabledLevel: 1 UpgradeMinEnabledLevel: 1
Weapon: SAMTower Weapon: RedEye2
LocalOffset: 512,0,512 LocalOffset: 512,0,512
WithMuzzleFlash: WithMuzzleFlash:
UpgradeTypes: tower.vulcan UpgradeTypes: tower.vulcan
@@ -1139,7 +1139,7 @@ NASAM:
WithTurret: WithTurret:
Recoils: no Recoils: no
Armament: Armament:
Weapon: SAMTower Weapon: RedEye2
LocalOffset: 512,0,512 LocalOffset: 512,0,512
Power: Power:
Amount: -30 Amount: -30
@@ -1177,7 +1177,7 @@ NALASR:
Offset: 298,-171,0 Offset: 298,-171,0
AttackTurreted: AttackTurreted:
Armament: Armament:
Weapon: TurretLaser Weapon: LaserFire2
RenderVoxels: RenderVoxels:
WithVoxelTurret: WithVoxelTurret:
AutoTarget: AutoTarget:
@@ -1212,7 +1212,7 @@ NAOBEL:
RenderBuildingCharge: RenderBuildingCharge:
ChargeAudio: obelpowr.aud ChargeAudio: obelpowr.aud
Armament: Armament:
Weapon: ObeliskLaser Weapon: LaserFire
LocalOffset: 0,0,725 LocalOffset: 0,0,725
AttackCharge: AttackCharge:
ReloadTime: 50 ReloadTime: 50

View File

@@ -125,7 +125,8 @@ Proton:
ImpactSound: ssplash3.aud ImpactSound: ssplash3.aud
ValidImpactTypes: Water ValidImpactTypes: Water
ObeliskLaser: # Obelisk laser
LaserFire:
ReloadDelay: 120 ReloadDelay: 120
Range: 10c512 Range: 10c512
Charges: true Charges: true
@@ -138,7 +139,8 @@ ObeliskLaser:
DeathType: 5 DeathType: 5
ProneModifier: 60 ProneModifier: 60
TurretLaser: # Laser turret
LaserFire2:
ReloadDelay: 40 ReloadDelay: 40
Range: 5c512 Range: 5c512
Report: LASTUR1.AUD Report: LASTUR1.AUD

View File

@@ -244,13 +244,13 @@ Hellfire:
Warhead@5Smu: LeaveSmudge Warhead@5Smu: LeaveSmudge
SmudgeType: SmallCrater SmudgeType: SmallCrater
SAMTower: RedEye2:
ReloadDelay: 55 ReloadDelay: 55
Range: 15c0 Range: 15c0
Report: SAMSHOT1.AUD Report: SAMSHOT1.AUD
ValidTargets: Air ValidTargets: Air
Projectile: Missile Projectile: Missile
Speed: 298 Speed: 384
Arm: 2 Arm: 2
Blockable: false Blockable: false
Shadow: true Shadow: true