Implement proper TS Tiberium and Vein logic.
This commit is contained in:
@@ -508,7 +508,7 @@ NAWAST:
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Tooltip:
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Name: Waste Refinery
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Buildable:
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Queue: Buildig
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Queue: Building
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BuildPaletteOrder: 130
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Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons
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BuildLimit: 1
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@@ -5,6 +5,7 @@
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ResourceValues:
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Tiberium: 25
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BlueTiberium: 40
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Veins: 0
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EditorPlayer:
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Inherits: ^BasePlayer
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@@ -99,20 +99,17 @@ TREE24:
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TREE25:
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Inherits: ^Tree
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VEINHOLEDUMMY:
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VEINHOLE:
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HiddenUnderShroud:
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RadarColorFromTerrain:
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Terrain: Veins
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AppearsOnMapPreview:
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Terrain: Veins
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Building:
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Footprint: xx xx
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Dimensions: 2, 2
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Footprint: xxx xxx xxx
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Dimensions: 3, 3
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BodyOrientation:
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QuantizedFacings: 1
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VEINHOLE:
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Inherits: VEINHOLEDUMMY
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AppearsOnRadar:
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Tooltip:
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Name: Veinhole
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@@ -204,7 +204,7 @@
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CliffBackImpassabilityLayer:
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SubterraneanActorLayer:
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JumpjetActorLayer:
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ResourceRenderer:
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TSTiberiumRenderer:
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ResourceTypes:
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Tiberium:
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Sequences: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12
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@@ -214,10 +214,23 @@
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Sequences: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12
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Palette: bluetiberium
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Name: Tiberium
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Veins:
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Sequences: veins
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Palette: player
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Name: Veins
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Ramp1Sequences:
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Tiberium: tib13, tib14
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BlueTiberium: tib13, tib14
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Ramp2Sequences:
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Tiberium: tib15, tib16
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BlueTiberium: tib15, tib16
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Ramp3Sequences:
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Tiberium: tib17, tib18
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BlueTiberium: tib17, tib18
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Ramp4Sequences:
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Tiberium: tib19, tib20
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BlueTiberium: tib19, tib20
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TSVeinsRenderer:
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ResourceType: Veins
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Name: Veins
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Palette: player
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VeinholeActors: veinhole
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World:
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Inherits: ^BaseWorld
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@@ -257,7 +270,8 @@ World:
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SmudgeLayer@LARGECRATER:
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Type: LargeCrater
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Sequence: largecraters
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ResourceLayer:
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TSResourceLayer:
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VeinholeActors: veinhole
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ResourceTypes:
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Tiberium:
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ResourceIndex: 1
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@@ -273,7 +287,7 @@ World:
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ResourceIndex: 3
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TerrainType: Veins
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AllowedTerrainTypes: Clear, Rough, DirtRoad
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MaxDensity: 1
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MaxDensity: 2
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BridgeLayer:
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CustomTerrainDebugOverlay:
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ResourceClaimLayer:
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@@ -371,7 +385,7 @@ EditorWorld:
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Inherits: ^BaseWorld
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EditorActorLayer:
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EditorCursorLayer:
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EditorResourceLayer:
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TSEditorResourceLayer:
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ResourceTypes:
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Tiberium:
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ResourceIndex: 1
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@@ -387,7 +401,8 @@ EditorWorld:
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ResourceIndex: 3
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TerrainType: Veins
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AllowedTerrainTypes: Clear, Rough, DirtRoad
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MaxDensity: 1
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MaxDensity: 2
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VeinholeActors: veinhole
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EditorSelectionLayer:
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Palette: ra
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FootprintAlpha: 0.7
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