Implement proper TS Tiberium and Vein logic.

This commit is contained in:
Paul Chote
2021-02-24 20:26:49 +00:00
committed by reaperrr
parent 0bdd46451e
commit fcc3008b00
39 changed files with 739 additions and 41 deletions

View File

@@ -508,7 +508,7 @@ NAWAST:
Tooltip:
Name: Waste Refinery
Buildable:
Queue: Buildig
Queue: Building
BuildPaletteOrder: 130
Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons
BuildLimit: 1

View File

@@ -5,6 +5,7 @@
ResourceValues:
Tiberium: 25
BlueTiberium: 40
Veins: 0
EditorPlayer:
Inherits: ^BasePlayer

View File

@@ -99,20 +99,17 @@ TREE24:
TREE25:
Inherits: ^Tree
VEINHOLEDUMMY:
VEINHOLE:
HiddenUnderShroud:
RadarColorFromTerrain:
Terrain: Veins
AppearsOnMapPreview:
Terrain: Veins
Building:
Footprint: xx xx
Dimensions: 2, 2
Footprint: xxx xxx xxx
Dimensions: 3, 3
BodyOrientation:
QuantizedFacings: 1
VEINHOLE:
Inherits: VEINHOLEDUMMY
AppearsOnRadar:
Tooltip:
Name: Veinhole

View File

@@ -204,7 +204,7 @@
CliffBackImpassabilityLayer:
SubterraneanActorLayer:
JumpjetActorLayer:
ResourceRenderer:
TSTiberiumRenderer:
ResourceTypes:
Tiberium:
Sequences: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12
@@ -214,10 +214,23 @@
Sequences: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12
Palette: bluetiberium
Name: Tiberium
Veins:
Sequences: veins
Palette: player
Name: Veins
Ramp1Sequences:
Tiberium: tib13, tib14
BlueTiberium: tib13, tib14
Ramp2Sequences:
Tiberium: tib15, tib16
BlueTiberium: tib15, tib16
Ramp3Sequences:
Tiberium: tib17, tib18
BlueTiberium: tib17, tib18
Ramp4Sequences:
Tiberium: tib19, tib20
BlueTiberium: tib19, tib20
TSVeinsRenderer:
ResourceType: Veins
Name: Veins
Palette: player
VeinholeActors: veinhole
World:
Inherits: ^BaseWorld
@@ -257,7 +270,8 @@ World:
SmudgeLayer@LARGECRATER:
Type: LargeCrater
Sequence: largecraters
ResourceLayer:
TSResourceLayer:
VeinholeActors: veinhole
ResourceTypes:
Tiberium:
ResourceIndex: 1
@@ -273,7 +287,7 @@ World:
ResourceIndex: 3
TerrainType: Veins
AllowedTerrainTypes: Clear, Rough, DirtRoad
MaxDensity: 1
MaxDensity: 2
BridgeLayer:
CustomTerrainDebugOverlay:
ResourceClaimLayer:
@@ -371,7 +385,7 @@ EditorWorld:
Inherits: ^BaseWorld
EditorActorLayer:
EditorCursorLayer:
EditorResourceLayer:
TSEditorResourceLayer:
ResourceTypes:
Tiberium:
ResourceIndex: 1
@@ -387,7 +401,8 @@ EditorWorld:
ResourceIndex: 3
TerrainType: Veins
AllowedTerrainTypes: Clear, Rough, DirtRoad
MaxDensity: 1
MaxDensity: 2
VeinholeActors: veinhole
EditorSelectionLayer:
Palette: ra
FootprintAlpha: 0.7