changelog entry for LaserZap's HitAnimPalette

This commit is contained in:
reaperrr
2014-01-06 18:15:03 +01:00
parent 0763fc0167
commit fe47907024

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@@ -24,6 +24,7 @@ NEW:
Added support for crates to level up specific unit upgrades.
Added a new Launch.Replay=$FILEPATH parameter for OpenRA.Game.exe to instantly start watching a *.rep file.
Added HackyAI settings: ExcessPowerFactor, MinimumExcessPower, IdleBaseUnitsMaximum, RushAttackScanRadius, ProtectUnitScanRadius, RallyPointScanRadius. See the traits documentation for more information.
Added HitAnimPalette trait for LaserZap projectiles. Laser hit animations can now specify individual palettes. Defaults to effect palette.
Server:
Message of the day is now shared between all mods and a default motd.txt gets created in the user directory.
Asset Browser: