changelog entry for LaserZap's HitAnimPalette
This commit is contained in:
@@ -24,6 +24,7 @@ NEW:
|
||||
Added support for crates to level up specific unit upgrades.
|
||||
Added a new Launch.Replay=$FILEPATH parameter for OpenRA.Game.exe to instantly start watching a *.rep file.
|
||||
Added HackyAI settings: ExcessPowerFactor, MinimumExcessPower, IdleBaseUnitsMaximum, RushAttackScanRadius, ProtectUnitScanRadius, RallyPointScanRadius. See the traits documentation for more information.
|
||||
Added HitAnimPalette trait for LaserZap projectiles. Laser hit animations can now specify individual palettes. Defaults to effect palette.
|
||||
Server:
|
||||
Message of the day is now shared between all mods and a default motd.txt gets created in the user directory.
|
||||
Asset Browser:
|
||||
|
||||
Reference in New Issue
Block a user