make Dune 2000 an independent mod

Arrakis tileset now loads properly
This commit is contained in:
Matthias Mailänder
2012-05-26 18:13:51 +02:00
parent 083952a531
commit ffbc76919e
24 changed files with 2842 additions and 372 deletions

View File

@@ -1,7 +1,7 @@
^Vehicle:
AppearsOnRadar:
Mobile:
Crushes: atmine, crate, apmine
Crushes: crate
TerrainSpeeds:
Clear: 80
Rough: 40
@@ -15,28 +15,24 @@
TargetableUnit:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlst1.aud
Notification:
ProximityCaptor:
Types:Vehicle
GivesBounty:
GpsDot:
String:Vehicle
WithSmoke:
^Tank:
AppearsOnRadar:
Mobile:
Crushes: wall, atmine, crate, apmine
Crushes: crate
TerrainSpeeds:
Clear: 80
Rough: 70
@@ -50,22 +46,18 @@
TargetableUnit:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlst1.aud
Notification:
ProximityCaptor:
Types:Tank
GivesBounty:
GpsDot:
String:Vehicle
WithSmoke:
^Infantry:
@@ -77,7 +69,7 @@
RevealsShroud:
Range: 4
Mobile:
Crushes: apmine, crate
Crushes: crate
SharesCell: true
TerrainSpeeds:
Clear: 90
@@ -96,48 +88,16 @@
Passenger:
CargoType: Infantry
HiddenUnderFog:
TeslaInstantKills:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlst1.aud
Notification:
ProximityCaptor:
Types:Infantry
GivesBounty:
GpsDot:
String:Infantry
ParachuteAttachment:
Offset: 0,-10
CrushableInfantry:
CrushSound: squishy2.aud
^Ship:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Water: 100
SelectionDecorations:
Selectable:
Voice: ShipVoice
TargetableUnit:
TargetTypes: Ground, Water
DetectCloaked:
Range: 3
HiddenUnderFog:
AttackMove:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: navylst1.aud
ProximityCaptor:
Types:Ship
GivesBounty:
GpsDot:
String:Ship
WithSmoke:
CrushSound:
^Plane:
AppearsOnRadar:
@@ -153,7 +113,7 @@
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: aunitl1.aud
Notification:
DebugAircraftFacing:
DebugAircraftSubPxX:
DebugAircraftSubPxY:
@@ -161,16 +121,12 @@
ProximityCaptor:
Types:Plane
EjectOnDeath:
PilotActor: E1
PilotActor: RIFLE
SuccessRate: 50
GivesBounty:
GpsDot:
String:Plane
^Helicopter:
Inherits: ^Plane
GpsDot:
String:Helicopter
^Building:
AppearsOnRadar:
@@ -187,18 +143,18 @@
Capturable:
CapturableBar:
SoundOnDamageTransition:
DamagedSound: kaboom1.aud
DestroyedSound: kaboom22.aud
DamagedSound:
DestroyedSound:
RenderBuilding:
WithBuildingExplosion:
RepairableBuilding:
EmitInfantryOnSell:
ActorTypes: e1,e1,e1,c1,c2,e6
ActorTypes: rifle,rifle,rifle,rifle,rifle,rifle
MustBeDestroyed:
GivesExperience:
# FrozenUnderFog:
CaptureNotification:
Notification: strucap1.aud
Notification:
EditorAppearance:
RelativeToTopLeft: yes
ShakeOnDeath:
@@ -213,12 +169,12 @@
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: placbldg.aud
BuildSounds:
Adjacent: 7
TerrainTypes: Clear,Road
SoundOnDamageTransition:
DamagedSound: sandbag2.aud
DestroyedSound: sandbag2.aud
DamagedSound:
DestroyedSound:
Wall:
CrushClasses: wall
LineBuild:
@@ -230,81 +186,11 @@
TargetTypes: Ground
RenderBuildingWall:
HasMakeAnimation: false
Palette: terrain
Palette: d2k
GivesExperience:
EditorAppearance:
RelativeToTopLeft: yes
AutoTargetIgnore:
ProximityCaptor:
Types:Wall
Sellable:
^CivBuilding:
Inherits: ^Building
-RepairableBuilding:
Health:
HP: 400
Armor:
Type: Wood
Tooltip:
Name: Civilian Building
ProximityCaptor:
Types:CivilianBuilding
-AcceptsSupplies:
-GivesBuildableArea:
-Sellable:
-Capturable:
-CapturableBar:
^CivField:
Inherits: ^CivBuilding
-Selectable:
Tooltip:
Name: Field
-ProximityCaptor:
ProximityCaptor:
Types:CivilianField
^Tree:
Tooltip:
Name: Tree
RenderBuilding:
Palette: terrain
Building:
Footprint: x
Dimensions: 1,1
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
EditorAppearance:
RelativeToTopLeft: yes
ProximityCaptor:
Types:Tree
^Husk:
Husk:
RenderUnit:
Health:
HP: 140
Armor:
Type: Heavy
HiddenUnderFog:
AppearsOnRadar:
Burns:
ProximityCaptor:
Types:Husk
^Bridge:
Tooltip:
Name: Bridge
BelowUnits:
TargetableBuilding:
TargetTypes: Ground, Water
Building:
Footprint: ____ ____
Dimensions: 4,2
Health:
HP: 1000
ProximityCaptor:
Types:Bridge
AutoTargetIgnore:
Sellable:

View File

@@ -35,6 +35,9 @@ Player:
InitialCash: 5000
ActorGroupProxy:
DeveloperMode:
PlayerColorPalette:
BasePalette: d2k
PaletteFormat: d2k
PlayerColorPalette@d2kplayer:
BasePalette: d2k
BaseName: d2kplayer
@@ -42,7 +45,7 @@ Player:
DebugResourceCash:
DebugResourceOre:
DebugResourceOreCapacity:
GpsWatcher:
-GpsWatcher:
BaseAttackNotifier:
World:
@@ -55,11 +58,7 @@ World:
-LightPaletteRotator:
BuildingInfluence:
ChooseBuildTabOnSelect:
CrateDrop:
Minimum: 1
Maximum: 3
SpawnInterval: 120
WaterChance: .2
-CrateDrop:
PaletteFromCurrentTileset:
Name: terrain
PaletteFromFile@d2k:
@@ -115,7 +114,7 @@ World:
# Country@4:
# Name: Ordos
# Race: ordos
BibLayer:
# BibLayer:
ResourceLayer:
# ResourceType@spice:
# ResourceType: 1
@@ -126,15 +125,15 @@ World:
# PipColor: Yellow
# AllowedTerrainTypes: Sand
# AllowUnderActors: false
SmudgeLayer@SCORCH:
Type:Scorch
SmokePercentage:50
Types:sc1,sc2,sc3,sc4,sc5,sc6
Depths:1,1,1,1,1,1
SmudgeLayer@CRATER:
Type:Crater
Types:cr1,cr2,cr3,cr4,cr5,cr6
Depths:5,5,5,5,5,5
# SmudgeLayer@SCORCH:
# Type:Scorch
# SmokePercentage:50
# Types:sc1,sc2,sc3,sc4,sc5,sc6
# Depths:1,1,1,1,1,1
# SmudgeLayer@CRATER:
# Type:Crater
# Types:cr1,cr2,cr3,cr4,cr5,cr6
# Depths:5,5,5,5,5,5
SpawnMapActors:
CreateMPPlayers:
MPStartLocations:

View File

@@ -66,8 +66,6 @@ HARVESTER:
RenderUnit::
PlayerPalette: d2kplayer
-AttackMove:
GpsDot:
String:Harvester
TRIKE:
Inherits: ^Vehicle