make Dune 2000 an independent mod

Arrakis tileset now loads properly
This commit is contained in:
Matthias Mailänder
2012-05-26 18:13:51 +02:00
parent 083952a531
commit ffbc76919e
24 changed files with 2842 additions and 372 deletions

View File

@@ -35,6 +35,9 @@ Player:
InitialCash: 5000
ActorGroupProxy:
DeveloperMode:
PlayerColorPalette:
BasePalette: d2k
PaletteFormat: d2k
PlayerColorPalette@d2kplayer:
BasePalette: d2k
BaseName: d2kplayer
@@ -42,7 +45,7 @@ Player:
DebugResourceCash:
DebugResourceOre:
DebugResourceOreCapacity:
GpsWatcher:
-GpsWatcher:
BaseAttackNotifier:
World:
@@ -55,11 +58,7 @@ World:
-LightPaletteRotator:
BuildingInfluence:
ChooseBuildTabOnSelect:
CrateDrop:
Minimum: 1
Maximum: 3
SpawnInterval: 120
WaterChance: .2
-CrateDrop:
PaletteFromCurrentTileset:
Name: terrain
PaletteFromFile@d2k:
@@ -115,7 +114,7 @@ World:
# Country@4:
# Name: Ordos
# Race: ordos
BibLayer:
# BibLayer:
ResourceLayer:
# ResourceType@spice:
# ResourceType: 1
@@ -126,15 +125,15 @@ World:
# PipColor: Yellow
# AllowedTerrainTypes: Sand
# AllowUnderActors: false
SmudgeLayer@SCORCH:
Type:Scorch
SmokePercentage:50
Types:sc1,sc2,sc3,sc4,sc5,sc6
Depths:1,1,1,1,1,1
SmudgeLayer@CRATER:
Type:Crater
Types:cr1,cr2,cr3,cr4,cr5,cr6
Depths:5,5,5,5,5,5
# SmudgeLayer@SCORCH:
# Type:Scorch
# SmokePercentage:50
# Types:sc1,sc2,sc3,sc4,sc5,sc6
# Depths:1,1,1,1,1,1
# SmudgeLayer@CRATER:
# Type:Crater
# Types:cr1,cr2,cr3,cr4,cr5,cr6
# Depths:5,5,5,5,5,5
SpawnMapActors:
CreateMPPlayers:
MPStartLocations: