make Dune 2000 an independent mod

Arrakis tileset now loads properly
This commit is contained in:
Matthias Mailänder
2012-05-26 18:13:51 +02:00
parent 083952a531
commit ffbc76919e
24 changed files with 2842 additions and 372 deletions

View File

@@ -298,4 +298,139 @@ rifle:
prone-shoot:
Start: 192
Length: 6
Facings: 8
Facings: 8
pips:
groups:
Start: 8
Length: 10
medic:
Start: 20
ready:
Start: 3
hold:
Start: 4
tag-fake:
Start: 18
tag-primary:
Start: 2
pip-empty: pips2
Start: 0
pip-green: pips2
Start: 1
pip-yellow: pips2
Start: 2
pip-gray: pips2
Start: 3
pip-red: pips2
Start: 4
pip-blue: pips2
Start: 5
clock:
idle:
Start: 0
Length: *
powerdown:
disabled: speed
Start: 3
rank:
rank:
Start: 0
Length: *
overlay:
build-valid:
Start: 0
build-invalid:
Start: 1
target-select:
Start: 2
target-valid:
Start: 0
target-invalid:
Start: 1
rallypoint:
flag:flagfly
Start: 0
Length: *
circles:fpls
Start: 0
Length: *
dragon:
idle:
Start: 0
Facings: 32
explosion:
piff: piff
Start: 0
Length: *
piffs: piffpiff
Start: 0
Length: *
small_explosion: veh-hit3
Start: 0
Length: *
med_explosion: veh-hit2
Start: 0
Length: *
large_splash: h2o_exp1
Start: 0
Length: *
napalm: napalm2
Start: 0
Length: *
nuke: atomsfx
Start: 0
Length: *
med_splash: h2o_exp2
Start: 0
Length: *
self_destruct: art-exp1
Start: 0
Length: *
building: fball1
Start: 0
Length: *
small_splash: h2o_exp3
Start: 0
Length: *
large_explosion: frag1
Start: 0
Length: *
small_napalm: napalm1
Start: 0
Length: *
smokey:
idle:
Start: 0
Length: *
smoke_m:
idle:
Start: 0
Length: *
loop:
Start: 49
Length: 42
end:
Start: 0
Length: 26
120mm:
idle:
Start: 0
litning:
bright:
Start: 0
Length: 4
dim:
Start: 4
Length: 4