make Dune 2000 an independent mod

Arrakis tileset now loads properly
This commit is contained in:
Matthias Mailänder
2012-05-26 18:13:51 +02:00
parent 083952a531
commit ffbc76919e
24 changed files with 2842 additions and 372 deletions

View File

@@ -1,7 +1,7 @@
^Vehicle:
AppearsOnRadar:
Mobile:
Crushes: crate
Crushes: atmine, crate, apmine
TerrainSpeeds:
Clear: 80
Rough: 40
@@ -11,10 +11,11 @@
ROT: 5
SelectionDecorations:
Selectable:
Voice:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
@@ -24,16 +25,18 @@
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification:
Notification: unitlst1.aud
ProximityCaptor:
Types:Vehicle
GivesBounty:
GpsDot:
String:Vehicle
WithSmoke:
^Tank:
AppearsOnRadar:
Mobile:
Crushes: crate
Crushes: wall, atmine, crate, apmine
TerrainSpeeds:
Clear: 80
Rough: 70
@@ -43,23 +46,26 @@
ROT: 5
SelectionDecorations:
Selectable:
Voice:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification:
Notification: unitlst1.aud
ProximityCaptor:
Types:Tank
GivesBounty:
GpsDot:
String:Vehicle
WithSmoke:
^Infantry:
@@ -71,7 +77,7 @@
RevealsShroud:
Range: 4
Mobile:
Crushes: crate
Crushes: apmine, crate
SharesCell: true
TerrainSpeeds:
Clear: 90
@@ -81,7 +87,7 @@
Beach: 80
SelectionDecorations:
Selectable:
Voice:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Ground
RenderInfantry:
@@ -90,25 +96,55 @@
Passenger:
CargoType: Infantry
HiddenUnderFog:
TeslaInstantKills:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification:
Notification: unitlst1.aud
ProximityCaptor:
Types:Infantry
GivesBounty:
GpsDot:
String:Infantry
ParachuteAttachment:
Offset: 0,-10
CrushableInfantry:
CrushSound:
CrushSound: squishy2.aud
^Helicopter:
^Ship:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Water: 100
SelectionDecorations:
Selectable:
Voice: ShipVoice
TargetableUnit:
TargetTypes: Ground, Water
DetectCloaked:
Range: 3
HiddenUnderFog:
AttackMove:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: navylst1.aud
ProximityCaptor:
Types:Ship
GivesBounty:
GpsDot:
String:Ship
WithSmoke:
^Plane:
AppearsOnRadar:
UseLocation: yes
SelectionDecorations:
Selectable:
Voice:
Voice: GenericVoice
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground
@@ -117,7 +153,7 @@
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification:
Notification: aunitl1.aud
DebugAircraftFacing:
DebugAircraftSubPxX:
DebugAircraftSubPxY:
@@ -125,9 +161,16 @@
ProximityCaptor:
Types:Plane
EjectOnDeath:
PilotActor: RIFLE
PilotActor: E1
SuccessRate: 50
GivesBounty:
GpsDot:
String:Plane
^Helicopter:
Inherits: ^Plane
GpsDot:
String:Helicopter
^Building:
AppearsOnRadar:
@@ -144,18 +187,18 @@
Capturable:
CapturableBar:
SoundOnDamageTransition:
DamagedSound:
DestroyedSound:
DamagedSound: kaboom1.aud
DestroyedSound: kaboom22.aud
RenderBuilding:
WithBuildingExplosion:
RepairableBuilding:
EmitInfantryOnSell:
ActorTypes: rifle,rifle,rifle,rifle,rifle,rifle
ActorTypes: e1,e1,e1,c1,c2,e6
MustBeDestroyed:
GivesExperience:
# FrozenUnderFog:
CaptureNotification:
Notification:
Notification: strucap1.aud
EditorAppearance:
RelativeToTopLeft: yes
ShakeOnDeath:
@@ -170,12 +213,12 @@
Building:
Dimensions: 1,1
Footprint: x
BuildSounds:
BuildSounds: placbldg.aud
Adjacent: 7
TerrainTypes: Clear,Road
SoundOnDamageTransition:
DamagedSound:
DestroyedSound:
DamagedSound: sandbag2.aud
DestroyedSound: sandbag2.aud
Wall:
CrushClasses: wall
LineBuild:
@@ -187,11 +230,81 @@
TargetTypes: Ground
RenderBuildingWall:
HasMakeAnimation: false
Palette: d2k
Palette: terrain
GivesExperience:
EditorAppearance:
RelativeToTopLeft: yes
AutoTargetIgnore:
ProximityCaptor:
Types:Wall
Sellable:
Sellable:
^CivBuilding:
Inherits: ^Building
-RepairableBuilding:
Health:
HP: 400
Armor:
Type: Wood
Tooltip:
Name: Civilian Building
ProximityCaptor:
Types:CivilianBuilding
-AcceptsSupplies:
-GivesBuildableArea:
-Sellable:
-Capturable:
-CapturableBar:
^CivField:
Inherits: ^CivBuilding
-Selectable:
Tooltip:
Name: Field
-ProximityCaptor:
ProximityCaptor:
Types:CivilianField
^Tree:
Tooltip:
Name: Tree
RenderBuilding:
Palette: terrain
Building:
Footprint: x
Dimensions: 1,1
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
EditorAppearance:
RelativeToTopLeft: yes
ProximityCaptor:
Types:Tree
^Husk:
Husk:
RenderUnit:
Health:
HP: 140
Armor:
Type: Heavy
HiddenUnderFog:
AppearsOnRadar:
Burns:
ProximityCaptor:
Types:Husk
^Bridge:
Tooltip:
Name: Bridge
BelowUnits:
TargetableBuilding:
TargetTypes: Ground, Water
Building:
Footprint: ____ ____
Dimensions: 4,2
Health:
HP: 1000
ProximityCaptor:
Types:Bridge
AutoTargetIgnore: