Moves traits from Common and Power namespaces to Common.Traits namespace
This commit is contained in:
@@ -9,10 +9,9 @@
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor will play a fire animation over its body and take damage over time.")]
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class BurnsInfo : ITraitInfo, Requires<RenderSpritesInfo>
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@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Overrides the build time calculated by actor value.")]
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public class CustomBuildTimeValueInfo : TraitInfo<CustomBuildTimeValue>
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@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Allow a non-standard sell/repair value to avoid buy-sell exploits.")]
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public class CustomSellValueInfo : TraitInfo<CustomSellValue>
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@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Handle demolitions from C4 explosives.")]
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public class DemolishableInfo : IDemolishableInfo, ITraitInfo
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@@ -12,7 +12,7 @@ using System.Collections.Generic;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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namespace OpenRA.Mods.Common.Traits
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{
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class ImmobileInfo : ITraitInfo, IOccupySpaceInfo
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{
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51
OpenRA.Mods.Common/Traits/KillsSelf.cs
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51
OpenRA.Mods.Common/Traits/KillsSelf.cs
Normal file
@@ -0,0 +1,51 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRA.Effects;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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class KillsSelfInfo : UpgradableTraitInfo, ITraitInfo
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{
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[Desc("Remove the actor from the world (and destroy it) instead of killing it.")]
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public readonly bool RemoveInstead = false;
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public object Create(ActorInitializer init) { return new KillsSelf(this); }
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}
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class KillsSelf : UpgradableTrait<KillsSelfInfo>, INotifyAddedToWorld
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{
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public KillsSelf(KillsSelfInfo info)
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: base(info) { }
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public void AddedToWorld(Actor self)
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{
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if (!IsTraitDisabled)
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UpgradeEnabled(self);
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}
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protected override void UpgradeEnabled(Actor self)
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{
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if (self.IsDead)
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return;
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if (Info.RemoveInstead || !self.HasTrait<Health>())
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self.Destroy();
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else
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self.Kill(self);
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}
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}
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}
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58
OpenRA.Mods.Common/Traits/Modifiers/TimedUpgradeBar.cs
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58
OpenRA.Mods.Common/Traits/Modifiers/TimedUpgradeBar.cs
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@@ -0,0 +1,58 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Visualizes the remaining time for an upgrade.")]
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class TimedUpgradeBarInfo : ITraitInfo, Requires<UpgradeManagerInfo>
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{
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[Desc("Upgrade that this bar corresponds to")]
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public readonly string Upgrade = null;
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public readonly Color Color = Color.Red;
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public object Create(ActorInitializer init) { return new TimedUpgradeBar(init.self, this); }
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}
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class TimedUpgradeBar : ISelectionBar
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{
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readonly TimedUpgradeBarInfo info;
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readonly Actor self;
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float value;
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public TimedUpgradeBar(Actor self, TimedUpgradeBarInfo info)
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{
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this.self = self;
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this.info = info;
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self.Trait<UpgradeManager>().RegisterWatcher(info.Upgrade, Update);
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}
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public void Update(int duration, int remaining)
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{
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value = remaining * 1f / duration;
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}
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public float GetValue()
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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return 0;
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return value;
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}
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public Color GetColor() { return info.Color; }
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}
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}
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@@ -11,7 +11,7 @@
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using System.Drawing;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Power
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Disables the actor when a power outage is triggered (see `InfiltrateForPowerOutage` for more information).")]
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public class AffectedByPowerOutageInfo : ITraitInfo
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@@ -11,7 +11,7 @@
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Power
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("The player can disable the power individually on this actor.")]
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public class CanPowerDownInfo : UpgradableTraitInfo, ITraitInfo, Requires<PowerInfo>
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@@ -12,7 +12,7 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Power
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namespace OpenRA.Mods.Common.Traits
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{
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public class PowerManagerInfo : ITraitInfo, Requires<DeveloperModeInfo>
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{
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@@ -12,7 +12,7 @@ using System;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Power
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namespace OpenRA.Mods.Common.Traits
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{
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public class PowerInfo : UpgradableTraitInfo, ITraitInfo
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{
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@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Power
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Needs power to operate.")]
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class RequiresPowerInfo : ITraitInfo
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@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Power
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Scale power amount with the current health.")]
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public class ScalePowerWithHealthInfo : ITraitInfo, Requires<PowerInfo>, Requires<HealthInfo>
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@@ -11,7 +11,7 @@
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Used to waypoint units after production or repair is finished.")]
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public class RallyPointInfo : ITraitInfo
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@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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namespace OpenRA.Mods.Common.Traits
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{
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public class ShakeOnDeathInfo : ITraitInfo
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{
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@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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namespace OpenRA.Mods.Common.Traits
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{
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public class SoundOnDamageTransitionInfo : ITraitInfo
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{
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86
OpenRA.Mods.Common/Traits/Upgrades/UpgradableTrait.cs
Normal file
86
OpenRA.Mods.Common/Traits/Upgrades/UpgradableTrait.cs
Normal file
@@ -0,0 +1,86 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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/// <summary>Use as base class for *Info to subclass of UpgradableTrait. (See UpgradableTrait.)</summary>
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public abstract class UpgradableTraitInfo
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{
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[Desc("The upgrade types which can enable or disable this trait.")]
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public readonly string[] UpgradeTypes = { };
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[Desc("The minimum upgrade level at which this trait is enabled.", "Defaults to 0 (enabled by default).")]
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public readonly int UpgradeMinEnabledLevel = 0;
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[Desc("The maximum upgrade level at which the trait is enabled.",
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"Defaults to UpgradeMaxAcceptedLevel (enabled for all levels greater than UpgradeMinEnabledLevel).",
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"Set this to a value smaller than UpgradeMaxAcceptedLevel to disable the trait at higher levels.",
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"Use UpgradeMaxAcceptedLevel: 2 (1 more) to be able to extend upgrade time.")]
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public readonly int UpgradeMaxEnabledLevel = int.MaxValue;
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[Desc("The maximum upgrade level that this trait will accept.")]
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public readonly int UpgradeMaxAcceptedLevel = 1;
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}
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/// <summary>
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/// Abstract base for enabling and disabling trait using upgrades.
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/// Requires basing *Info on UpgradableTraitInfo and using base(info) constructor.
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/// Note that EnabledByUpgrade is not called at creation even if this starts as enabled.
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/// </summary>,
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public abstract class UpgradableTrait<InfoType> : IUpgradable, IDisabledTrait, ISync where InfoType : UpgradableTraitInfo
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{
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public readonly InfoType Info;
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public IEnumerable<string> UpgradeTypes { get { return Info.UpgradeTypes; } }
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[Sync] public bool IsTraitDisabled { get; private set; }
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public UpgradableTrait(InfoType info)
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{
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Info = info;
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IsTraitDisabled = info.UpgradeTypes != null && info.UpgradeTypes.Length > 0 && info.UpgradeMinEnabledLevel > 0;
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}
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public bool AcceptsUpgradeLevel(Actor self, string type, int level)
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{
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return level > 0 && level <= Info.UpgradeMaxAcceptedLevel;
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}
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public void UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel)
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{
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if (!Info.UpgradeTypes.Contains(type))
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return;
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// Restrict the levels to the allowed range
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oldLevel = oldLevel.Clamp(0, Info.UpgradeMaxAcceptedLevel);
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newLevel = newLevel.Clamp(0, Info.UpgradeMaxAcceptedLevel);
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if (oldLevel == newLevel)
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return;
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var wasDisabled = IsTraitDisabled;
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IsTraitDisabled = newLevel < Info.UpgradeMinEnabledLevel || newLevel > Info.UpgradeMaxEnabledLevel;
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UpgradeLevelChanged(self, oldLevel, newLevel);
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if (IsTraitDisabled != wasDisabled)
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{
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if (wasDisabled)
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UpgradeEnabled(self);
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else
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UpgradeDisabled(self);
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}
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}
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// Subclasses can add upgrade support by querying IsTraitDisabled and/or overriding these methods.
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protected virtual void UpgradeLevelChanged(Actor self, int oldLevel, int newLevel) { }
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protected virtual void UpgradeEnabled(Actor self) { }
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protected virtual void UpgradeDisabled(Actor self) { }
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}
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}
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161
OpenRA.Mods.Common/Traits/Upgrades/UpgradeManager.cs
Normal file
161
OpenRA.Mods.Common/Traits/Upgrades/UpgradeManager.cs
Normal file
@@ -0,0 +1,161 @@
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#region Copyright & License Information
|
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation. For more information,
|
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* see COPYING.
|
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Attach this to a unit to enable dynamic upgrades by warheads, experience, crates, support powers, etc.")]
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public class UpgradeManagerInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new UpgradeManager(init); }
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}
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public class UpgradeManager : ITick
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{
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class TimedUpgrade
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{
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public readonly string Upgrade;
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public readonly int Duration;
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public int Remaining;
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public TimedUpgrade(string upgrade, int duration)
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{
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Upgrade = upgrade;
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Duration = duration;
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Remaining = duration;
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}
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public void Tick() { Remaining--; }
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}
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class UpgradeState
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{
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public readonly List<IUpgradable> Traits = new List<IUpgradable>();
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public readonly List<object> Sources = new List<object>();
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public readonly List<Action<int, int>> Watchers = new List<Action<int, int>>();
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}
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readonly List<TimedUpgrade> timedUpgrades = new List<TimedUpgrade>();
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readonly Lazy<Dictionary<string, UpgradeState>> upgrades;
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readonly Dictionary<IUpgradable, int> levels = new Dictionary<IUpgradable, int>();
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public UpgradeManager(ActorInitializer init)
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{
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upgrades = Exts.Lazy(() =>
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{
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var ret = new Dictionary<string, UpgradeState>();
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foreach (var up in init.self.TraitsImplementing<IUpgradable>())
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foreach (var t in up.UpgradeTypes)
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ret.GetOrAdd(t).Traits.Add(up);
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return ret;
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});
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}
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public void GrantTimedUpgrade(Actor self, string upgrade, int duration)
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{
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var timed = timedUpgrades.FirstOrDefault(u => u.Upgrade == upgrade);
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if (timed == null)
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{
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timed = new TimedUpgrade(upgrade, duration);
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timedUpgrades.Add(timed);
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GrantUpgrade(self, upgrade, timed);
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}
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else
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timed.Remaining = Math.Max(duration, timed.Remaining);
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}
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// Different upgradeable traits may define (a) different level ranges for the same upgrade type,
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// and (b) multiple upgrade types for the same trait. The unrestricted level for each trait is
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// tracked independently so that we can can correctly revoke levels without adding the burden of
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// tracking both the overall (unclamped) and effective (clamped) levels on each individual trait.
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void NotifyUpgradeLevelChanged(IEnumerable<IUpgradable> traits, Actor self, string upgrade, int levelAdjust)
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{
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foreach (var up in traits)
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{
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var oldLevel = levels.GetOrAdd(up);
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var newLevel = levels[up] = oldLevel + levelAdjust;
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// This will internally clamp the levels to its own restricted range
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up.UpgradeLevelChanged(self, upgrade, oldLevel, newLevel);
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}
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}
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int GetOverallLevel(IUpgradable upgradable)
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{
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int level;
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return levels.TryGetValue(upgradable, out level) ? level : 0;
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}
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public void GrantUpgrade(Actor self, string upgrade, object source)
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{
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UpgradeState s;
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if (!upgrades.Value.TryGetValue(upgrade, out s))
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return;
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// Track the upgrade source so that the upgrade can be removed without conflicts
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s.Sources.Add(source);
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NotifyUpgradeLevelChanged(s.Traits, self, upgrade, 1);
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}
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public void RevokeUpgrade(Actor self, string upgrade, object source)
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{
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UpgradeState s;
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if (!upgrades.Value.TryGetValue(upgrade, out s))
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return;
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if (!s.Sources.Remove(source))
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throw new InvalidOperationException("Object <{0}> revoked more levels of upgrade {1} than it granted for {2}.".F(source, upgrade, self));
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NotifyUpgradeLevelChanged(s.Traits, self, upgrade, -1);
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}
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public bool AcceptsUpgrade(Actor self, string upgrade)
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{
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UpgradeState s;
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if (!upgrades.Value.TryGetValue(upgrade, out s))
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return false;
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return s.Traits.Any(up => up.AcceptsUpgradeLevel(self, upgrade, GetOverallLevel(up) + 1));
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}
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public void RegisterWatcher(string upgrade, Action<int, int> action)
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{
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UpgradeState s;
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if (!upgrades.Value.TryGetValue(upgrade, out s))
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return;
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s.Watchers.Add(action);
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}
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public void Tick(Actor self)
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{
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foreach (var u in timedUpgrades)
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||||
{
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u.Tick();
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||||
if (u.Remaining <= 0)
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RevokeUpgrade(self, u.Upgrade, u);
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foreach (var a in upgrades.Value[u.Upgrade].Watchers)
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a(u.Duration, u.Remaining);
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||||
}
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||||
|
||||
timedUpgrades.RemoveAll(u => u.Remaining <= 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("How much the unit is worth.")]
|
||||
public class ValuedInfo : TraitInfo<Valued>
|
||||
|
||||
@@ -12,7 +12,7 @@ using System.Linq;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Attach this to the world actor.")]
|
||||
public class CreateMPPlayersInfo : TraitInfo<CreateMPPlayers> { }
|
||||
|
||||
@@ -15,7 +15,7 @@ using OpenRA.Graphics;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
public class MPStartLocationsInfo : TraitInfo<MPStartLocations>
|
||||
{
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Used by SpawnMPUnits. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
|
||||
public class MPStartUnitsInfo : TraitInfo<MPStartUnits>
|
||||
|
||||
@@ -12,7 +12,7 @@ using OpenRA.FileSystem;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Loads the palette specified in the tileset definition")]
|
||||
class PaletteFromCurrentTilesetInfo : ITraitInfo
|
||||
|
||||
@@ -12,7 +12,7 @@ using OpenRA.FileSystem;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
class PaletteFromFileInfo : ITraitInfo
|
||||
{
|
||||
|
||||
@@ -12,7 +12,7 @@ using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Creates a single color palette without any base palette file.")]
|
||||
class PaletteFromRGBAInfo : ITraitInfo
|
||||
|
||||
@@ -12,7 +12,7 @@ using System;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
class PlayMusicOnMapLoadInfo : ITraitInfo
|
||||
{
|
||||
|
||||
@@ -12,7 +12,7 @@ using OpenRA.FileSystem;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
class PlayerPaletteFromCurrentTilesetInfo : ITraitInfo
|
||||
{
|
||||
|
||||
@@ -13,7 +13,7 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
public class RadarPingsInfo : ITraitInfo
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
public sealed class ResourceClaim
|
||||
{
|
||||
|
||||
@@ -12,7 +12,7 @@ using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Allows harvesters to coordinate their operations. Attach this to the world actor.")]
|
||||
public sealed class ResourceClaimLayerInfo : TraitInfo<ResourceClaimLayer> { }
|
||||
|
||||
@@ -13,7 +13,7 @@ using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Adds the hard-coded shroud palette to the game")]
|
||||
class ShroudPaletteInfo : ITraitInfo
|
||||
|
||||
@@ -12,7 +12,7 @@ using System;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
public class ShroudRendererInfo : ITraitInfo
|
||||
{
|
||||
|
||||
@@ -14,7 +14,7 @@ using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Effects;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Attach this to the world actor.", "Order of the layers defines the Z sorting.")]
|
||||
public class SmudgeLayerInfo : ITraitInfo
|
||||
|
||||
@@ -13,7 +13,7 @@ using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Spawns the initial units for each player upon game start.")]
|
||||
public class SpawnMapActorsInfo : TraitInfo<SpawnMapActors> { }
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
class StartGameNotificationInfo : ITraitInfo
|
||||
{
|
||||
|
||||
@@ -15,7 +15,7 @@ using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Renders a debug overlay showing the terrain cells. Attach this to the world actor.")]
|
||||
public class TerrainGeometryOverlayInfo : ITraitInfo
|
||||
|
||||
Reference in New Issue
Block a user