Moves traits from Common and Power namespaces to Common.Traits namespace

This commit is contained in:
reaperrr
2014-12-09 23:39:39 +01:00
parent 9a1e110481
commit ffca040c47
103 changed files with 113 additions and 111 deletions

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@@ -9,10 +9,9 @@
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor will play a fire animation over its body and take damage over time.")]
class BurnsInfo : ITraitInfo, Requires<RenderSpritesInfo>

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Overrides the build time calculated by actor value.")]
public class CustomBuildTimeValueInfo : TraitInfo<CustomBuildTimeValue>

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Allow a non-standard sell/repair value to avoid buy-sell exploits.")]
public class CustomSellValueInfo : TraitInfo<CustomSellValue>

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Handle demolitions from C4 explosives.")]
public class DemolishableInfo : IDemolishableInfo, ITraitInfo

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@@ -12,7 +12,7 @@ using System.Collections.Generic;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
class ImmobileInfo : ITraitInfo, IOccupySpaceInfo
{

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@@ -0,0 +1,51 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.Effects;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class KillsSelfInfo : UpgradableTraitInfo, ITraitInfo
{
[Desc("Remove the actor from the world (and destroy it) instead of killing it.")]
public readonly bool RemoveInstead = false;
public object Create(ActorInitializer init) { return new KillsSelf(this); }
}
class KillsSelf : UpgradableTrait<KillsSelfInfo>, INotifyAddedToWorld
{
public KillsSelf(KillsSelfInfo info)
: base(info) { }
public void AddedToWorld(Actor self)
{
if (!IsTraitDisabled)
UpgradeEnabled(self);
}
protected override void UpgradeEnabled(Actor self)
{
if (self.IsDead)
return;
if (Info.RemoveInstead || !self.HasTrait<Health>())
self.Destroy();
else
self.Kill(self);
}
}
}

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@@ -0,0 +1,58 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Visualizes the remaining time for an upgrade.")]
class TimedUpgradeBarInfo : ITraitInfo, Requires<UpgradeManagerInfo>
{
[Desc("Upgrade that this bar corresponds to")]
public readonly string Upgrade = null;
public readonly Color Color = Color.Red;
public object Create(ActorInitializer init) { return new TimedUpgradeBar(init.self, this); }
}
class TimedUpgradeBar : ISelectionBar
{
readonly TimedUpgradeBarInfo info;
readonly Actor self;
float value;
public TimedUpgradeBar(Actor self, TimedUpgradeBarInfo info)
{
this.self = self;
this.info = info;
self.Trait<UpgradeManager>().RegisterWatcher(info.Upgrade, Update);
}
public void Update(int duration, int remaining)
{
value = remaining * 1f / duration;
}
public float GetValue()
{
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
return 0;
return value;
}
public Color GetColor() { return info.Color; }
}
}

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@@ -11,7 +11,7 @@
using System.Drawing;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Power
namespace OpenRA.Mods.Common.Traits
{
[Desc("Disables the actor when a power outage is triggered (see `InfiltrateForPowerOutage` for more information).")]
public class AffectedByPowerOutageInfo : ITraitInfo

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@@ -11,7 +11,7 @@
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Power
namespace OpenRA.Mods.Common.Traits
{
[Desc("The player can disable the power individually on this actor.")]
public class CanPowerDownInfo : UpgradableTraitInfo, ITraitInfo, Requires<PowerInfo>

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@@ -12,7 +12,7 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Power
namespace OpenRA.Mods.Common.Traits
{
public class PowerManagerInfo : ITraitInfo, Requires<DeveloperModeInfo>
{

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@@ -12,7 +12,7 @@ using System;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Power
namespace OpenRA.Mods.Common.Traits
{
public class PowerInfo : UpgradableTraitInfo, ITraitInfo
{

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Power
namespace OpenRA.Mods.Common.Traits
{
[Desc("Needs power to operate.")]
class RequiresPowerInfo : ITraitInfo

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Power
namespace OpenRA.Mods.Common.Traits
{
[Desc("Scale power amount with the current health.")]
public class ScalePowerWithHealthInfo : ITraitInfo, Requires<PowerInfo>, Requires<HealthInfo>

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@@ -11,7 +11,7 @@
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Used to waypoint units after production or repair is finished.")]
public class RallyPointInfo : ITraitInfo

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
public class ShakeOnDeathInfo : ITraitInfo
{

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
public class SoundOnDamageTransitionInfo : ITraitInfo
{

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@@ -0,0 +1,86 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
/// <summary>Use as base class for *Info to subclass of UpgradableTrait. (See UpgradableTrait.)</summary>
public abstract class UpgradableTraitInfo
{
[Desc("The upgrade types which can enable or disable this trait.")]
public readonly string[] UpgradeTypes = { };
[Desc("The minimum upgrade level at which this trait is enabled.", "Defaults to 0 (enabled by default).")]
public readonly int UpgradeMinEnabledLevel = 0;
[Desc("The maximum upgrade level at which the trait is enabled.",
"Defaults to UpgradeMaxAcceptedLevel (enabled for all levels greater than UpgradeMinEnabledLevel).",
"Set this to a value smaller than UpgradeMaxAcceptedLevel to disable the trait at higher levels.",
"Use UpgradeMaxAcceptedLevel: 2 (1 more) to be able to extend upgrade time.")]
public readonly int UpgradeMaxEnabledLevel = int.MaxValue;
[Desc("The maximum upgrade level that this trait will accept.")]
public readonly int UpgradeMaxAcceptedLevel = 1;
}
/// <summary>
/// Abstract base for enabling and disabling trait using upgrades.
/// Requires basing *Info on UpgradableTraitInfo and using base(info) constructor.
/// Note that EnabledByUpgrade is not called at creation even if this starts as enabled.
/// </summary>,
public abstract class UpgradableTrait<InfoType> : IUpgradable, IDisabledTrait, ISync where InfoType : UpgradableTraitInfo
{
public readonly InfoType Info;
public IEnumerable<string> UpgradeTypes { get { return Info.UpgradeTypes; } }
[Sync] public bool IsTraitDisabled { get; private set; }
public UpgradableTrait(InfoType info)
{
Info = info;
IsTraitDisabled = info.UpgradeTypes != null && info.UpgradeTypes.Length > 0 && info.UpgradeMinEnabledLevel > 0;
}
public bool AcceptsUpgradeLevel(Actor self, string type, int level)
{
return level > 0 && level <= Info.UpgradeMaxAcceptedLevel;
}
public void UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel)
{
if (!Info.UpgradeTypes.Contains(type))
return;
// Restrict the levels to the allowed range
oldLevel = oldLevel.Clamp(0, Info.UpgradeMaxAcceptedLevel);
newLevel = newLevel.Clamp(0, Info.UpgradeMaxAcceptedLevel);
if (oldLevel == newLevel)
return;
var wasDisabled = IsTraitDisabled;
IsTraitDisabled = newLevel < Info.UpgradeMinEnabledLevel || newLevel > Info.UpgradeMaxEnabledLevel;
UpgradeLevelChanged(self, oldLevel, newLevel);
if (IsTraitDisabled != wasDisabled)
{
if (wasDisabled)
UpgradeEnabled(self);
else
UpgradeDisabled(self);
}
}
// Subclasses can add upgrade support by querying IsTraitDisabled and/or overriding these methods.
protected virtual void UpgradeLevelChanged(Actor self, int oldLevel, int newLevel) { }
protected virtual void UpgradeEnabled(Actor self) { }
protected virtual void UpgradeDisabled(Actor self) { }
}
}

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@@ -0,0 +1,161 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to a unit to enable dynamic upgrades by warheads, experience, crates, support powers, etc.")]
public class UpgradeManagerInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new UpgradeManager(init); }
}
public class UpgradeManager : ITick
{
class TimedUpgrade
{
public readonly string Upgrade;
public readonly int Duration;
public int Remaining;
public TimedUpgrade(string upgrade, int duration)
{
Upgrade = upgrade;
Duration = duration;
Remaining = duration;
}
public void Tick() { Remaining--; }
}
class UpgradeState
{
public readonly List<IUpgradable> Traits = new List<IUpgradable>();
public readonly List<object> Sources = new List<object>();
public readonly List<Action<int, int>> Watchers = new List<Action<int, int>>();
}
readonly List<TimedUpgrade> timedUpgrades = new List<TimedUpgrade>();
readonly Lazy<Dictionary<string, UpgradeState>> upgrades;
readonly Dictionary<IUpgradable, int> levels = new Dictionary<IUpgradable, int>();
public UpgradeManager(ActorInitializer init)
{
upgrades = Exts.Lazy(() =>
{
var ret = new Dictionary<string, UpgradeState>();
foreach (var up in init.self.TraitsImplementing<IUpgradable>())
foreach (var t in up.UpgradeTypes)
ret.GetOrAdd(t).Traits.Add(up);
return ret;
});
}
public void GrantTimedUpgrade(Actor self, string upgrade, int duration)
{
var timed = timedUpgrades.FirstOrDefault(u => u.Upgrade == upgrade);
if (timed == null)
{
timed = new TimedUpgrade(upgrade, duration);
timedUpgrades.Add(timed);
GrantUpgrade(self, upgrade, timed);
}
else
timed.Remaining = Math.Max(duration, timed.Remaining);
}
// Different upgradeable traits may define (a) different level ranges for the same upgrade type,
// and (b) multiple upgrade types for the same trait. The unrestricted level for each trait is
// tracked independently so that we can can correctly revoke levels without adding the burden of
// tracking both the overall (unclamped) and effective (clamped) levels on each individual trait.
void NotifyUpgradeLevelChanged(IEnumerable<IUpgradable> traits, Actor self, string upgrade, int levelAdjust)
{
foreach (var up in traits)
{
var oldLevel = levels.GetOrAdd(up);
var newLevel = levels[up] = oldLevel + levelAdjust;
// This will internally clamp the levels to its own restricted range
up.UpgradeLevelChanged(self, upgrade, oldLevel, newLevel);
}
}
int GetOverallLevel(IUpgradable upgradable)
{
int level;
return levels.TryGetValue(upgradable, out level) ? level : 0;
}
public void GrantUpgrade(Actor self, string upgrade, object source)
{
UpgradeState s;
if (!upgrades.Value.TryGetValue(upgrade, out s))
return;
// Track the upgrade source so that the upgrade can be removed without conflicts
s.Sources.Add(source);
NotifyUpgradeLevelChanged(s.Traits, self, upgrade, 1);
}
public void RevokeUpgrade(Actor self, string upgrade, object source)
{
UpgradeState s;
if (!upgrades.Value.TryGetValue(upgrade, out s))
return;
if (!s.Sources.Remove(source))
throw new InvalidOperationException("Object <{0}> revoked more levels of upgrade {1} than it granted for {2}.".F(source, upgrade, self));
NotifyUpgradeLevelChanged(s.Traits, self, upgrade, -1);
}
public bool AcceptsUpgrade(Actor self, string upgrade)
{
UpgradeState s;
if (!upgrades.Value.TryGetValue(upgrade, out s))
return false;
return s.Traits.Any(up => up.AcceptsUpgradeLevel(self, upgrade, GetOverallLevel(up) + 1));
}
public void RegisterWatcher(string upgrade, Action<int, int> action)
{
UpgradeState s;
if (!upgrades.Value.TryGetValue(upgrade, out s))
return;
s.Watchers.Add(action);
}
public void Tick(Actor self)
{
foreach (var u in timedUpgrades)
{
u.Tick();
if (u.Remaining <= 0)
RevokeUpgrade(self, u.Upgrade, u);
foreach (var a in upgrades.Value[u.Upgrade].Watchers)
a(u.Duration, u.Remaining);
}
timedUpgrades.RemoveAll(u => u.Remaining <= 0);
}
}
}

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("How much the unit is worth.")]
public class ValuedInfo : TraitInfo<Valued>

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@@ -12,7 +12,7 @@ using System.Linq;
using OpenRA.Network;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to the world actor.")]
public class CreateMPPlayersInfo : TraitInfo<CreateMPPlayers> { }

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@@ -15,7 +15,7 @@ using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
public class MPStartLocationsInfo : TraitInfo<MPStartLocations>
{

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Used by SpawnMPUnits. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
public class MPStartUnitsInfo : TraitInfo<MPStartUnits>

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@@ -12,7 +12,7 @@ using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Loads the palette specified in the tileset definition")]
class PaletteFromCurrentTilesetInfo : ITraitInfo

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@@ -12,7 +12,7 @@ using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
class PaletteFromFileInfo : ITraitInfo
{

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@@ -12,7 +12,7 @@ using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Creates a single color palette without any base palette file.")]
class PaletteFromRGBAInfo : ITraitInfo

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@@ -12,7 +12,7 @@ using System;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
class PlayMusicOnMapLoadInfo : ITraitInfo
{

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@@ -12,7 +12,7 @@ using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
class PlayerPaletteFromCurrentTilesetInfo : ITraitInfo
{

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@@ -13,7 +13,7 @@ using System.Collections.Generic;
using System.Drawing;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
public class RadarPingsInfo : ITraitInfo
{

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@@ -8,7 +8,7 @@
*/
#endregion
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
public sealed class ResourceClaim
{

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@@ -12,7 +12,7 @@ using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Allows harvesters to coordinate their operations. Attach this to the world actor.")]
public sealed class ResourceClaimLayerInfo : TraitInfo<ResourceClaimLayer> { }

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@@ -13,7 +13,7 @@ using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Adds the hard-coded shroud palette to the game")]
class ShroudPaletteInfo : ITraitInfo

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@@ -12,7 +12,7 @@ using System;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
public class ShroudRendererInfo : ITraitInfo
{

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@@ -14,7 +14,7 @@ using OpenRA.Graphics;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to the world actor.", "Order of the layers defines the Z sorting.")]
public class SmudgeLayerInfo : ITraitInfo

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@@ -13,7 +13,7 @@ using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Spawns the initial units for each player upon game start.")]
public class SpawnMapActorsInfo : TraitInfo<SpawnMapActors> { }

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@@ -11,7 +11,7 @@
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
class StartGameNotificationInfo : ITraitInfo
{

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@@ -15,7 +15,7 @@ using System.Linq;
using OpenRA.Traits;
using OpenRA.Graphics;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Renders a debug overlay showing the terrain cells. Attach this to the world actor.")]
public class TerrainGeometryOverlayInfo : ITraitInfo