RoosterDragon
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0649f3dc32
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RCS0056 - roslynator_max_line_length = 160
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2024-07-29 21:56:36 +02:00 |
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Paul Chote
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9a5f5f9f8f
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Remove legacy OpenGL support.
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2023-10-22 19:51:46 +03:00 |
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Gustas
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2763e1502b
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Add quadIndexBuffer to Renderer
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2023-09-23 14:10:35 +02:00 |
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Matthias Mailänder
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1c2ce0dcc0
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Deprecate string format log shorthand.
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2023-05-05 19:03:09 +02:00 |
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abcdefg30
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5bf7fe852c
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Remove the copyright year numbers
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2023-01-11 11:58:54 +02:00 |
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abcdefg30
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6a31b1f9f3
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Update the copyright header year
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2022-05-28 00:35:10 -05:00 |
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Matthias Mailänder
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0e7ad43425
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Remove unused parameters.
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2022-04-01 23:30:26 +02:00 |
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Andre Mohren
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6810469634
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Updated copyright years.
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2021-06-29 18:33:21 -05:00 |
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Paul Chote
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597b8b1caa
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Hide legacy GL support behind a feature flag.
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2020-10-12 12:24:22 +02:00 |
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Paul Chote
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839be24053
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Replace PreferGLES settings flag with GLProfile enum.
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2020-04-25 21:03:43 +02:00 |
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Martin Bertsche
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98aef70e88
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Added display selection option to settings for fullscreen modes.
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2020-02-08 18:14:35 +00:00 |
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Paul Chote
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6388a6bff4
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Add Graphics.UIScale setting to modify UI size.
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2020-02-04 19:56:15 +01:00 |
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abcdefg30
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23b3c237b7
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Update the year numbers in all license headers to 2020
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2020-01-05 17:00:34 +00:00 |
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Abdurrahmaan Iqbal
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72eb4e1749
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Fix #17230: Dummy audio output class
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2019-11-14 23:46:14 +01:00 |
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Paul Chote
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1d4576229a
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Move FreeType handling into the Platform dll.
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2019-03-14 16:39:26 +01:00 |
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Paul Chote
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ab4a7e3558
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Replace System.Drawing primitives with our own.
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2019-03-04 18:26:42 +00:00 |
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abcdefg30
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cadbd0d9ab
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Change the year number in all cs headers from 2018 to 2019
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2019-01-26 23:15:21 +01:00 |
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Andre Mohren
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b1a44086a0
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Removed unused using directives.
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2018-11-17 17:23:22 +00:00 |
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RoosterDragon
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bb536ee4fc
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Run graphics rendering on a dedicated thread.
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
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2018-06-22 18:40:16 +01:00 |
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Paul Chote
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28c8089bc7
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Rename IGraphicsDevice to IPlatformWindow.
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2018-06-13 18:45:21 +01:00 |
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Paul Chote
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6c338eb06c
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Revert "Run graphics rendering on a dedicated thread."
This reverts commit b9be52c5428d4a3862d62fe3a2c01663bd3692c3.
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2018-06-04 23:04:35 +02:00 |
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RoosterDragon
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b96e062a0d
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Run graphics rendering on a dedicated thread.
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
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2018-05-29 23:05:39 +01:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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Paul Chote
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9437a86e7e
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Remove legacy sound code and simplify platform init.
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2016-08-06 19:53:50 +01:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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Matthias Mailänder
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17f3466451
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untie the engine from SDL2 and MiniTK
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2015-08-23 07:58:03 +02:00 |
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