RoosterDragon
e6914f707a
Introduce FirstOrDefault extensions method for Array.Find and List.Find.
...
This allows the LINQ spelling to be used, but benefits from the performance improvement of the specific methods for these classes that provide the same result.
2023-11-19 19:28:57 +02:00
RoosterDragon
360f24f609
Fix IDE0055
...
This rule no longer appears to be buggy, so enforce it. Some of the automated fixes are adjusted in order to improve the result. #pragma directives have no option to control indentation, so remove them where possible.
2023-11-16 08:45:10 +02:00
RoosterDragon
f4af5c1764
Fix CA1852
2023-06-06 11:51:47 +03:00
RoosterDragon
277699cbd5
Fix CA1822
2023-06-06 11:51:47 +03:00
Nate Nichols
8f511a3bb6
Added ability to use Mouse 4 and Mouse 5 as hotkeys
2023-04-28 15:22:25 +03:00
abcdefg30
5bf7fe852c
Remove the copyright year numbers
2023-01-11 11:58:54 +02:00
Matthias Mailänder
6bd631618c
Remove unnecessary value assignment (IDE0059)
2022-10-01 14:15:33 +03:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
abcdefg30
3276373745
Pause rendering when the window is minimized
2021-04-26 21:56:20 +01:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
Stuart McHattie
8c10dc406a
Prevent Mac's Cmd+Q from exiting the game
...
This operation can be devastating if you were trying to assign a control group using Cmd + 1 but accidentally catch the Q key during gameplay.
2020-07-28 23:12:39 +01:00
abcdefg30
3ba86f329f
Remove Game.HasInputFocus
2020-04-17 22:26:03 -05:00
Paul Chote
6388a6bff4
Add Graphics.UIScale setting to modify UI size.
2020-02-04 19:56:15 +01:00
Paul Chote
25a7299c67
Fix scroll event position calculation.
2020-01-26 20:22:49 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
teinarss
f325a4d190
Relative mouse pos
2019-06-27 23:34:16 +02:00
teinarss
f07fb57e98
Rework relative mouse events.
2019-06-27 23:34:16 +02:00
Clément Bœsch
3b926d71b5
Honor modifiers in multitap detection
...
Fixes Issue #15577 .
2019-03-26 22:29:04 +01:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
RoosterDragon
bb536ee4fc
Run graphics rendering on a dedicated thread.
...
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
2018-06-22 18:40:16 +01:00
Paul Chote
28c8089bc7
Rename IGraphicsDevice to IPlatformWindow.
2018-06-13 18:45:21 +01:00
Paul Chote
6c338eb06c
Revert "Run graphics rendering on a dedicated thread."
...
This reverts commit b9be52c5428d4a3862d62fe3a2c01663bd3692c3.
2018-06-04 23:04:35 +02:00
RoosterDragon
b96e062a0d
Run graphics rendering on a dedicated thread.
...
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
2018-05-29 23:05:39 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Paul Chote
fff2f097d0
Add KeyInput.IsRepeat.
2017-05-06 14:10:24 +01:00
Paul Chote
87b894ad8e
Add support for the windows DPI scaling.
2017-01-21 11:00:00 +00:00
Paul Chote
6599aeb035
Add support for retina displays on OSX.
2017-01-21 10:59:59 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
7315ffbcb7
Fix outdated file headers.
2016-04-10 09:41:12 -04:00
Paul Chote
cff482bb1a
Revert "Added Keybord input filter to only register first key press."
...
This reverts commit 57cd25d5f8 .
2016-03-06 11:11:20 +00:00
Philipp Schärer
ea74499ec2
Added mousewheel zooming
2016-02-24 22:22:32 +01:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Paul Chote
e63fc00b76
Unify framebuffer api naming.
2015-12-28 14:23:44 +00:00
Pavel Penev
a4b755dd87
Merge pull request #9791 from RichSuther/upstream/fix-keyboard-filter
...
Added Keyboard input filter to only register first key press.
2015-12-02 21:56:05 +02:00
RichSuther
57cd25d5f8
Added Keybord input filter to only register first key press.
2015-10-28 12:08:54 +00:00
Kevin Azzam
96c0c2dec6
Make ctrl+x cut to clipboard
2015-10-12 18:58:26 +02:00
RoosterDragon
fc436f1aab
Added thread-affinity checks to SDL2 renderer.
...
If a call is made into a graphics resource that has thread-affinity, from a thread other than the one that created the graphics device, an exception will now be thrown to make debugging easier.
2015-09-18 21:04:21 +01:00
Matthias Mailänder
17f3466451
untie the engine from SDL2 and MiniTK
2015-08-23 07:58:03 +02:00