Commit Graph

1763 Commits

Author SHA1 Message Date
Gustas
5c51f458f2 Silence autosave audio notification 2026-02-22 17:17:59 +00:00
Vapre
0a933ba09c CellLayer, use span. 2026-02-17 18:16:49 +02:00
Paul Chote
ed1ebd536b Remove requirement for server to explicitly generate maps. 2026-01-19 15:56:08 +02:00
Gustas
638c0d7db1 Fix menu effects ignoring annotations 2025-12-30 22:57:55 +00:00
Pavel Penev
d4fd66adf9 Renamed SyncAttribute to VerifySyncAttribute 2025-12-22 19:09:53 +02:00
RoosterDragon
649e7e8c28 Change classes that use FieldLoader to use read-only collections. 2025-12-08 17:39:28 +00:00
Gustas
c41a1302b6 Fix explored map being rendered incorrectly on first frame 2025-04-26 20:45:42 +01:00
Paul Chote
9c78c45faf Split IMapGeneratorInfo into core backend and editor frontend. 2025-04-25 20:51:33 +03:00
Paul Chote
ede12610a8 Change Map.MapSize from int2 to Size. 2025-04-19 14:06:32 +03:00
RoosterDragon
36660b89e9 Silence IDE0290.
This rule recommends use of primary constructors. Apply the suggestions on simple POCOs, adjusting some to readonly/structs/records at the same time. For more complex classes, the use of primary constructors is more distracting than helpful, so silence the rule. IDEs can still offer fixes for using primary constructors, but it will not show up as a build issue.
2025-04-02 10:18:32 +03:00
Paul Chote
25188e849e Move TileSize definition to terrain info. 2025-04-01 20:10:39 +03:00
RoosterDragon
79454d8fd2 Fix IDE0028, IDE0300, IDE0301, IDE0302, IDE0303, IDE0304.
Silence IDE0305.
2025-03-31 12:02:41 +03:00
RoosterDragon
ce3ad6fbb3 Some improvements for SpatiallyPartitioned.
- Tweak the Update and Remove methods to reduce the number of dictionary lookups required.
- Change the Update method to an indexer, this allows simplifying callers who wanted to AddOrUpdate a value.
- Implement IDictionary<T, Rectangle>, since the class already implements these semantics by providing a backing store of the bounds for each item.
- Clean up some naming to use the generic `item` instead of `actor`.
- Make the MutateBins action methods static.
2025-02-22 14:50:15 +02:00
Paul Chote
67254e0b39 Rename Fluent *GetString methods to GetMessage. 2024-11-03 16:52:47 +02:00
RoosterDragon
d010157611 Improve performance of FrozenActorLayer.Tick
By adding a UpdateVisibilityNextTick flag against every FrozenActor to track when a visibility update is required, we can remove the dirtyFrozenActorIds set in FrozenActorLayer. In the Tick method we can now avoid a set lookup.

Also, don't create the frozenActorsToRemove list until we need one to avoid an allocation.
2024-10-05 21:17:59 +02:00
Paul Chote
464e0dc7d2 Rename Localized to Fluent. 2024-10-04 15:11:27 +03:00
Paul Chote
b29b685058 Rename Fluent-related code to be more precise. 2024-10-04 15:11:27 +03:00
Matthias Mailänder
5ddc7b1177 Localize the faction dropdown. 2024-07-18 22:10:03 +03:00
Vapre
64cdfcbeab Cache ICrushable traits in actor. 2024-01-31 13:29:58 +02:00
David Wilson
2ced4abc24 Editor selection refactor pt1 2024-01-24 10:11:39 +02:00
Paul Chote
6c56ea4c55 Introduce Renderer.WorldBufferSnapshot(). 2023-12-15 13:37:05 +02:00
RoosterDragon
2996a1ddde Fix CA1868 2023-11-16 09:29:17 +02:00
RoosterDragon
31c37662cf Play game started audio notifications just as the game starts.
Previously the StartGameNotification and MusicPlaylist traits used the IWorldLoaded interface to play an audio notification and begin music when the game started. However this interface is used by many traits to perform initial loading whilst the load screen was visible, and this loading can take time. Since the traits could run in any order, then audio notification might fire before another trait with a long loading time. This is not ideal as we want the time between the audio notification occurring and the player being able to interact to be as short and reliable as possible.

Now, we introduce a new IPostWorldLoaded which runs after all other loading activity, and we switch StartGameNotification and MusicPlaylist to use it. This allows timing sensitive traits that want to run right at the end of loading to fire reliably and with minimal delay. The player perception of hearing the notification and being able to interact is now much snappier.
2023-11-12 20:18:41 +02:00
RoosterDragon
8e80117eb8 Use single dictionary call in Shroud.AddSource, Shroud.RemoveSource. 2023-11-04 18:46:08 +02:00
RoosterDragon
0c2d060d43 Use Array.IndexOf to speed up Shroud.Tick.
As the `touched` cell layer uses Boolean values, Array.IndexOf is able to use a fast vectorised search. Most values in the array are false, so the search is able to significantly improve the performance of finding the next true value in the array.
2023-11-04 18:46:08 +02:00
RoosterDragon
c63788b686 Fix RCS1099 2023-10-30 23:31:33 +02:00
Paul Chote
96dc085b35 Make lobby option tooltips work the same as factions. 2023-10-30 00:25:07 +02:00
Paul Chote
47af7a9023 Add IPostProcessWorldShader for custom effect render passes. 2023-10-22 19:34:05 +03:00
Gustas
d427072cc9 Extract StoresResources from Harvester 2023-09-23 19:06:07 +02:00
RoosterDragon
b7e0ed9b87 Improve lookups of nodes by key in MiniYaml.
When handling the Nodes collection in MiniYaml, individual nodes are located via one of two methods:

// Lookup a single key with linear search.
var node = yaml.Nodes.FirstOrDefault(n => n.Key == "SomeKey");

// Convert to dictionary, expecting many key lookups.
var dict = nodes.ToDictionary();

// Lookup a single key in the dictionary.
var node = dict["SomeKey"];

To simplify lookup of individual keys via linear search, provide helper methods NodeWithKeyOrDefault and NodeWithKey. These helpers do the equivalent of Single{OrDefault} searches. Whilst this requires checking the whole list, it provides a useful correctness check. Two duplicated keys in TS yaml are fixed as a result. We can also optimize the helpers to not use LINQ, avoiding allocation of the delegate to search for a key.

Adjust existing code to use either lnear searches or dictionary lookups based on whether it will be resolving many keys. Resolving few keys can be done with linear searches to avoid building a dictionary. Resolving many keys should be done with a dictionary to avoid quaradtic runtime from repeated linear searches.
2023-09-23 14:31:04 +02:00
abcdefg30
e41279fe6b Fix terrain positions for targets not being serialized for Orders 2023-09-19 11:44:49 +03:00
Matthias Mailänder
ce412e4404 The description is optional so don't crash when it is null. 2023-08-28 23:34:48 +03:00
RoosterDragon
93a97d5d6f Fix CA1851, assume_method_enumerates_parameters = true 2023-08-20 20:41:27 +02:00
RoosterDragon
949ba589c0 MiniYaml becomes an immutable data structure.
This changeset is motivated by a simple concept - get rid of the MiniYaml.Clone and MiniYamlNode.Clone methods to avoid deep copying yaml trees during merging. MiniYaml becoming immutable allows the merge function to reuse existing yaml trees rather than cloning them, saving on memory and improving merge performance. On initial loading the YAML for all maps is processed, so this provides a small reduction in initial loading time.

The rest of the changeset is dealing with the change in the exposed API surface. Some With* helper methods are introduced to allow creating new YAML from existing YAML. Areas of code that generated small amounts of YAML are able to transition directly to the immutable model without too much ceremony. Some use cases are far less ergonomic even with these helper methods and so a MiniYamlBuilder is introduced to retain mutable creation functionality. This allows those areas to continue to use the old mutable structures. The main users are the update rules and linting capabilities.
2023-08-07 21:57:10 +03:00
Vapre
edbded8f0a PerfTickLogger, reduce overhead of logging long ticks. 2023-07-01 18:07:27 +02:00
RoosterDragon
f4af5c1764 Fix CA1852 2023-06-06 11:51:47 +03:00
RoosterDragon
277699cbd5 Fix CA1822 2023-06-06 11:51:47 +03:00
Matthias Mailänder
65c0cf1065 Deprecate string format shorthand. 2023-05-05 19:03:09 +02:00
Matthias Mailänder
4f7a01a291 Localize difficulty settings. 2023-04-25 21:33:02 +03:00
Gustas
a065e6a47c Fix map level lobby options not being translated 2023-04-22 19:23:41 +02:00
RoosterDragon
ad4a443fc2 Fix CA1066 2023-04-17 00:05:12 +02:00
RoosterDragon
ff799303b0 Fix CA1018 2023-04-17 00:05:12 +02:00
RoosterDragon
14c0d011ea Fix SA1414 2023-04-08 16:51:51 +03:00
RoosterDragon
8a285f9b19 Fix IDE0090 2023-04-08 16:51:51 +03:00
RoosterDragon
98c4eaca83 Fix IDE0032 2023-03-14 13:41:25 +02:00
RoosterDragon
52fd564eac Fix some whitespace formatting issues: stray tabs or spaces.
Wrap some long lines on affected code.
2023-03-02 20:02:45 +02:00
RoosterDragon
8ee6957e6a Fix IDE0048 2023-03-01 21:56:28 +02:00
Gustas
8d0fe52dd8 Remove unnecessary parentheses 2023-02-27 08:36:47 +02:00
RoosterDragon
8b4500146f Fix IDE0001 2023-02-24 22:00:25 +02:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00