Paul Chote
|
00b91bd7ad
|
Reimplement ICustomTerrain with far less bs
|
2010-06-25 19:26:08 +12:00 |
|
Paul Chote
|
29fa9e3aeb
|
Shift movement cost/speed into IMove; regressions in a few areas
|
2010-06-25 17:05:56 +12:00 |
|
Paul Chote
|
6a5869f2c6
|
Begin cleaning up terraintypes/movetypes
|
2010-06-25 15:52:12 +12:00 |
|
Paul Chote
|
0aeca2aadc
|
Helicopters use pathfinder
|
2010-06-24 21:51:22 +12:00 |
|
Paul Chote
|
37cf30a097
|
Refactor Mobile.TeleportTo -> IMove.SetPosition
|
2010-06-24 21:51:22 +12:00 |
|
Paul Chote
|
b42589b479
|
Fix vehicle production; Basic 5-to-a-cell logic. cnc only. Infantry stack; need to give a graphical offset.
|
2010-06-24 21:51:22 +12:00 |
|
Chris Forbes
|
b8093b7f6c
|
removing a bunch of excessively low-level pixel -> cell conversions
|
2010-06-24 21:51:21 +12:00 |
|
Paul Chote
|
7d717592c7
|
Rename IMovement -> IMove; Move GetCurrentPath from Mobile to IMove and implement for aircraft; fix regressions in Helicopter (ITick) and remove unused cruft from Aircraft (IOccupySpace).
|
2010-06-24 21:51:21 +12:00 |
|
Chris Forbes
|
66adbee2a6
|
moving Actor.Location onto the appropriate traits (bob)
|
2010-06-19 14:37:06 +12:00 |
|
Chris Forbes
|
db465e1fdd
|
ActorInitializer, in preparation for next change (bob)
|
2010-06-19 14:28:30 +12:00 |
|
Chris Forbes
|
572cdc9dbf
|
vacate cells earlier
|
2010-06-18 22:36:24 +12:00 |
|
Bob
|
493dec031b
|
allow queueing on Mobile
|
2010-05-31 14:24:35 +12:00 |
|
Chris Forbes
|
027d7e2c2b
|
filtering of unusable cells in minefield support; rationalize mobile a bit
|
2010-05-24 21:10:10 +12:00 |
|
Chris Forbes
|
595dd57b6f
|
HasSight -> RevealsShroud and used everywhere
|
2010-04-19 20:49:32 +12:00 |
|
Paul Chote
|
fcf8eb2726
|
Terrain speed modifiers
|
2010-04-17 21:56:57 +12:00 |
|
Chris Forbes
|
0596b08f2c
|
rules-based terrain cost, part 1
|
2010-04-02 16:45:41 +13:00 |
|
Chris Forbes
|
d211056082
|
remove dead crap from ShroudRenderer
|
2010-03-30 18:57:56 +13:00 |
|
Chris Forbes
|
78aff19fa2
|
hooked into Mobile
|
2010-03-30 07:55:17 +13:00 |
|
Paul Chote
|
b4540db406
|
Begin unfailing movement types / IsBuildable / etc
|
2010-03-21 18:56:22 +13:00 |
|
Chris Forbes
|
a303299bbb
|
added a random delay before repathing (tunable per-unittype in Mobile). fixes a lot of pathological pathing perf.
|
2010-03-07 17:49:12 +13:00 |
|
alzeih
|
7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
|