Commit Graph

43 Commits

Author SHA1 Message Date
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Paul Chote
4814c0541e Replace cash tick options with a simple on/off. 2013-10-23 19:37:09 +13:00
Paul Chote
271ce5275c Add starting cash option. 2013-08-17 14:43:52 +12:00
Matthias Mailänder
6aae5d2ad6 removed now redundant debug player-resource traits 2013-05-10 22:34:43 +02:00
Chris Forbes
b39f540e4b Merge pull request #2736 from Mailaender/better-bots
Better AI Bots
2013-03-09 21:11:29 -08:00
Matthias Mailänder
72841a51e6 add shroud, creates shroud and reveals shroud to syncreport 2013-03-06 16:05:31 +01:00
Matthias Mailänder
e0b7242f1b adding new ai functional 2013-03-06 11:17:02 +01:00
Scott_NZ
9753808936 Renamed OrderCounter to PlayerStatistics. Simplify income to simply earned/min. 2013-01-08 22:42:43 +13:00
Scott_NZ
36f349ecba Add Order counter for rough APM estimation. Rename Support to Production and move the production icons there 2013-01-08 22:42:42 +13:00
Scott_NZ
30a374b9e9 Add total earned/spent tracking 2013-01-08 22:42:42 +13:00
Scott_NZ
1c584fb158 Consolidate the production icons into a single widget. Add income tracking for players. 2013-01-08 22:42:40 +13:00
Matthias Mailänder
7a578a0679 notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Remco van der Zon
8a08365666 Fixed bug in cash ticks, normal settings.
No sound was heared when repairing buildings or on low power.
Fixed.
2012-05-07 07:42:48 +12:00
Remco van der Zon
6c96a106e7 Red Alert CashTicks
Three options for cash ticks:
Extreme: current behavoir (every cash countdown tick is heard)
Normal: RedAlert countdown style (only one cash countdown tick every ~1 or 2 seconds)
Disabled: No cash tickdown or tickup is heard.

Thanks to Tirili for hints on the settings system.
2012-05-06 20:03:09 +12:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
ea32b1bc6d remove a bunch of trait lookups for PlayerResources 2011-05-04 18:40:33 +12:00
Chris Forbes
a3994df925 queries dies 2011-03-17 22:09:10 +13:00
Chris Forbes
149324ea92 remove most of the crap from queries 2011-03-17 22:09:08 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
f52620f6fc add ISync to all traits that have [Sync] members 2011-01-26 21:00:28 +13:00
Paul Chote
272ba08c21 Likewise for PlayerResources 2011-01-25 18:26:15 +13:00
Chris Forbes
9387029b51 remove some sillyness in PlayerResources.Tick 2011-01-09 13:24:54 +13:00
Chris Forbes
b4109b12ca less dumb PlayerResources init 2011-01-09 13:23:29 +13:00
Paul Chote
de5d9abec3 Delayed unloading. Remove LocalStorage from proc. 2011-01-02 15:27:29 +13:00
Paul Chote
f3da258763 Remove GetSiloFullness. 2011-01-02 14:54:25 +13:00
Chris Forbes
5617465294 remove sync attribute from DisplayCash/DisplayOre 2010-12-04 11:14:40 +13:00
Bob
aff6889995 moved traits from engine into mod 2010-09-20 20:58:42 +12:00
Paul Chote
ce9caec291 Begin splitting power into its own trait; incomplete and non-working. 2010-09-18 20:46:00 +12:00
Chris Forbes
6ae7da77ae fix wtf in PlayerResources 2010-08-24 20:02:18 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
alzeih
30241ddccc Locate devmode code largely in the trait, reduce exploitability. 2010-07-26 22:23:24 +12:00
alzeih
c749fcfce3 Nearly There 2010-07-26 22:23:24 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Paul Chote
476d40b317 Move StoresOre into Mods.RA 2010-07-08 19:32:07 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Chris Forbes
5f58379f5b reenable cash sounds; if you want to disable them for your mod, don't set those evaAlerts properties. (as done in cnc); add SplitOreAndCash property to MoneyBinWidget, restoring old RA behavior (cnc is unchanged) 2010-06-16 20:18:01 +12:00
Paul Chote
24edba34a7 Remove thief; transfer ore along with stolen silo/proc. 2010-06-14 20:59:35 +12:00
Paul Chote
283512f314 Spend ore before cash; lose ore > capacity. 2010-06-14 20:59:35 +12:00
Paul Chote
aba5c777db The original method worked better; take the best of both worlds 2010-06-13 22:00:39 +12:00
Paul Chote
640ac9b8e6 Trial a new resource model in cnc 2010-06-13 22:00:05 +12:00
Chris Forbes
72213adb45 fix stupid crash on startup 2010-05-12 18:31:09 +12:00
Chris Forbes
46e465cf33 resources moved off player onto a synced trait 2010-05-12 18:29:25 +12:00