ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Paul Chote
4814c0541e
Replace cash tick options with a simple on/off.
2013-10-23 19:37:09 +13:00
Paul Chote
271ce5275c
Add starting cash option.
2013-08-17 14:43:52 +12:00
Matthias Mailänder
6aae5d2ad6
removed now redundant debug player-resource traits
2013-05-10 22:34:43 +02:00
Chris Forbes
b39f540e4b
Merge pull request #2736 from Mailaender/better-bots
...
Better AI Bots
2013-03-09 21:11:29 -08:00
Matthias Mailänder
72841a51e6
add shroud, creates shroud and reveals shroud to syncreport
2013-03-06 16:05:31 +01:00
Matthias Mailänder
e0b7242f1b
adding new ai functional
2013-03-06 11:17:02 +01:00
Scott_NZ
9753808936
Renamed OrderCounter to PlayerStatistics. Simplify income to simply earned/min.
2013-01-08 22:42:43 +13:00
Scott_NZ
36f349ecba
Add Order counter for rough APM estimation. Rename Support to Production and move the production icons there
2013-01-08 22:42:42 +13:00
Scott_NZ
30a374b9e9
Add total earned/spent tracking
2013-01-08 22:42:42 +13:00
Scott_NZ
1c584fb158
Consolidate the production icons into a single widget. Add income tracking for players.
2013-01-08 22:42:40 +13:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Remco van der Zon
8a08365666
Fixed bug in cash ticks, normal settings.
...
No sound was heared when repairing buildings or on low power.
Fixed.
2012-05-07 07:42:48 +12:00
Remco van der Zon
6c96a106e7
Red Alert CashTicks
...
Three options for cash ticks:
Extreme: current behavoir (every cash countdown tick is heard)
Normal: RedAlert countdown style (only one cash countdown tick every ~1 or 2 seconds)
Disabled: No cash tickdown or tickup is heard.
Thanks to Tirili for hints on the settings system.
2012-05-06 20:03:09 +12:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
ea32b1bc6d
remove a bunch of trait lookups for PlayerResources
2011-05-04 18:40:33 +12:00
Chris Forbes
a3994df925
queries dies
2011-03-17 22:09:10 +13:00
Chris Forbes
149324ea92
remove most of the crap from queries
2011-03-17 22:09:08 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Chris Forbes
f52620f6fc
add ISync to all traits that have [Sync] members
2011-01-26 21:00:28 +13:00
Paul Chote
272ba08c21
Likewise for PlayerResources
2011-01-25 18:26:15 +13:00
Chris Forbes
9387029b51
remove some sillyness in PlayerResources.Tick
2011-01-09 13:24:54 +13:00
Chris Forbes
b4109b12ca
less dumb PlayerResources init
2011-01-09 13:23:29 +13:00
Paul Chote
de5d9abec3
Delayed unloading. Remove LocalStorage from proc.
2011-01-02 15:27:29 +13:00
Paul Chote
f3da258763
Remove GetSiloFullness.
2011-01-02 14:54:25 +13:00
Chris Forbes
5617465294
remove sync attribute from DisplayCash/DisplayOre
2010-12-04 11:14:40 +13:00
Bob
aff6889995
moved traits from engine into mod
2010-09-20 20:58:42 +12:00
Paul Chote
ce9caec291
Begin splitting power into its own trait; incomplete and non-working.
2010-09-18 20:46:00 +12:00
Chris Forbes
6ae7da77ae
fix wtf in PlayerResources
2010-08-24 20:02:18 +12:00
Bob
ae703d50b2
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
alzeih
30241ddccc
Locate devmode code largely in the trait, reduce exploitability.
2010-07-26 22:23:24 +12:00
alzeih
c749fcfce3
Nearly There
2010-07-26 22:23:24 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Paul Chote
476d40b317
Move StoresOre into Mods.RA
2010-07-08 19:32:07 +12:00
Chris Forbes
db465e1fdd
ActorInitializer, in preparation for next change (bob)
2010-06-19 14:28:30 +12:00
Chris Forbes
5f58379f5b
reenable cash sounds; if you want to disable them for your mod, don't set those evaAlerts properties. (as done in cnc); add SplitOreAndCash property to MoneyBinWidget, restoring old RA behavior (cnc is unchanged)
2010-06-16 20:18:01 +12:00
Paul Chote
24edba34a7
Remove thief; transfer ore along with stolen silo/proc.
2010-06-14 20:59:35 +12:00
Paul Chote
283512f314
Spend ore before cash; lose ore > capacity.
2010-06-14 20:59:35 +12:00
Paul Chote
aba5c777db
The original method worked better; take the best of both worlds
2010-06-13 22:00:39 +12:00
Paul Chote
640ac9b8e6
Trial a new resource model in cnc
2010-06-13 22:00:05 +12:00
Chris Forbes
72213adb45
fix stupid crash on startup
2010-05-12 18:31:09 +12:00
Chris Forbes
46e465cf33
resources moved off player onto a synced trait
2010-05-12 18:29:25 +12:00