Bob
011a20e8b4
add IHasLocation
2010-10-12 07:59:40 +13:00
Chris Forbes
f402ec7898
Revert "add IHasLocation"
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This reverts commit 699b4b1154 .
2010-09-28 07:43:49 +13:00
Bob
699b4b1154
add IHasLocation
2010-09-26 18:17:23 +12:00
Chris Forbes
5233ae4770
remove spam from Util.GetFacing
2010-09-22 19:21:22 +12:00
Bob
ef665df2e9
refactor activity queueing
2010-09-22 10:13:13 +12:00
Chris Forbes
67fa079658
more debug
2010-09-21 21:05:28 +12:00
Chris Forbes
83eae029b7
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
Paul Chote
207ee49da3
Move Facing and Altitude onto IMove impls, with associated pile of cleanups
2010-08-01 01:01:31 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Bob
281d013c3b
move Combat, AttackBase, and associates into mod
2010-07-08 16:38:58 +12:00
Paul Chote
29fa9e3aeb
Shift movement cost/speed into IMove; regressions in a few areas
2010-06-25 17:05:56 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
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Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Chris Forbes
308a7b0cf6
remove hardcoded magic number
2010-06-24 21:51:22 +12:00
Chris Forbes
b8093b7f6c
removing a bunch of excessively low-level pixel -> cell conversions
2010-06-24 21:51:21 +12:00
Chris Forbes
1d0848466f
moved most render bits to ra
2010-05-20 19:09:48 +12:00
Chris Forbes
67d741e671
unfail recoil directions (wtf)
2010-05-16 15:05:01 +12:00
Paul Chote
fcf8eb2726
Terrain speed modifiers
2010-04-17 21:56:57 +12:00
Matthew
7fa6ba6ddd
Fixed offset on OBLI.
2010-04-09 21:06:23 +12:00
Chris Forbes
07b0c77db4
undo problematic caching
2010-03-18 13:33:43 +13:00
alzeih
7881deca30
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00