Bob
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011a20e8b4
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add IHasLocation
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2010-10-12 07:59:40 +13:00 |
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Chris Forbes
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ed8a155249
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if c17 gets confused, just fly away
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2010-10-08 18:57:14 +13:00 |
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Paul Chote
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fd34f2ba99
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Fix #225 and some other uses of a.IsInWorld / a.IsDead()
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2010-10-08 10:56:50 +13:00 |
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Bob
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0cd140849b
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fix some support powers
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2010-10-07 22:07:12 +13:00 |
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Chris Forbes
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f402ec7898
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Revert "add IHasLocation"
This reverts commit 699b4b1154.
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2010-09-28 07:43:49 +13:00 |
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Bob
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699b4b1154
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add IHasLocation
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2010-09-26 18:17:23 +12:00 |
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Bob
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14e517cab5
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Autoflush renderer. Sprite.DrawAt convenience function.
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2010-09-24 18:11:03 +12:00 |
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Bob
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f4699132d6
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made OpenWindow and CloseWindow static
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2010-09-22 08:02:00 +12:00 |
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Bob
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afda1647fd
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moved more traits from engine into mods
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2010-09-20 21:17:50 +12:00 |
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Chris Forbes
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83eae029b7
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add explicit Z to Renderable. eating my hat, etc.
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2010-09-17 20:21:21 +12:00 |
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katzsmile
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d809fb1e7b
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Updated Map Editor:
New Open/Save dialogs
Added icon for program
Hacked Actors Tab.
Started work on floater with tools
Signed-off-by: katzsmile <katzsmile@lead-games.com>
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2010-09-16 22:32:34 +12:00 |
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Paul Chote
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24039f593c
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Copy the RA loadscreen for cnc
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2010-09-09 23:43:29 +12:00 |
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Paul Chote
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706adb6d0b
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Remove cruft
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2010-09-09 23:10:14 +12:00 |
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Bob
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9e53774299
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fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
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2010-09-09 15:26:12 +12:00 |
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Bob
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f70a6aafb1
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fix actor leak bug
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2010-09-09 13:40:24 +12:00 |
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Paul Chote
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4e0ace6ec5
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Tidy production exits, cnc only
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2010-09-03 21:47:24 +12:00 |
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Paul Chote
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91487b85d0
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gunboat wake
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2010-08-30 22:29:47 +12:00 |
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Paul Chote
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178af8b849
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cnc afld polish
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2010-08-30 21:56:21 +12:00 |
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Chris Forbes
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34913ab077
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polish both rocket trucks
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2010-08-28 13:54:03 +12:00 |
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Bob
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5561ac458b
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finished TraitDictionary. Refactored permanent actor-removal.
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2010-08-26 19:33:56 +12:00 |
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Chris Forbes
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f4da83e920
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start cleaning up IWorldLoadHook vs IGameStarted -- IGameStarted dies.
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2010-08-25 21:53:54 +12:00 |
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Chris Forbes
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2d4ed56f76
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make it work, but there's some issues
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2010-08-25 20:35:22 +12:00 |
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Paul Chote
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f635835b1c
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Refactor common fmv playing code
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2010-08-25 20:15:49 +12:00 |
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alzeih
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3f08f16b9b
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some Nod triggers
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2010-08-25 20:15:49 +12:00 |
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alzeih
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c433ca77c4
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Scripted lose condition
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2010-08-25 20:15:49 +12:00 |
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Paul Chote
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b3fbefe968
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Victory conditions
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2010-08-25 20:15:48 +12:00 |
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Paul Chote
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f38e4d27be
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Disable lane bias on gunboat and lst
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2010-08-25 20:15:48 +12:00 |
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Paul Chote
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b0608936d8
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Let Gunboat autotarget
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2010-08-25 20:15:48 +12:00 |
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Paul Chote
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5ce531f2d5
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Begin fleshing out mission scriping
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2010-08-25 20:15:48 +12:00 |
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Paul Chote
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c7e76cc26d
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Visible cargo for LST
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2010-08-25 20:15:48 +12:00 |
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Paul Chote
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142be86934
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Import infantry subcell and actor stance
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2010-08-25 20:15:47 +12:00 |
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Paul Chote
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73dadbc873
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Fix gunboat
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2010-08-25 20:15:47 +12:00 |
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Paul Chote
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50d5936846
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Scripted gdi1 mission intro
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2010-08-25 20:15:47 +12:00 |
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Bob
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3f68330c70
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pruning refs to Game.world
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2010-08-20 17:46:58 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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40b16e33ba
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Fix and polish all ra production structures; remove some obsoleted Production subclasses
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2010-08-03 18:29:32 +12:00 |
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Paul Chote
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8e82f6fa1a
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Fix a retarded crash with husks; remove some debug
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2010-08-03 01:16:24 +12:00 |
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Paul Chote
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7c562059c2
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Fix cnc afld
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2010-08-03 00:17:11 +12:00 |
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Paul Chote
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711378d352
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Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested).
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2010-08-02 23:35:35 +12:00 |
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Paul Chote
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7d044a9e1b
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Remove custom cnc behavior
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2010-08-02 20:43:56 +12:00 |
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alzeih
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578d42614b
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Convert all CreateActor calls to use TypeDictionary
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2010-08-02 01:51:13 +12:00 |
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Bob
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10b7ece62e
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new mapactor init stuff
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2010-08-01 19:38:39 +12:00 |
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Chris Forbes
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4567bad251
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make Activities.Land work with Targets.
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2010-08-01 14:57:07 +12:00 |
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Paul Chote
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d5dbd1b7da
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Fix Monodevelop build
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2010-08-01 01:48:12 +12:00 |
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Chris Forbes
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b1736e5efd
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fix VS build
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2010-08-01 01:40:37 +12:00 |
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Paul Chote
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d29e3f3f0e
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Split facing into its own interface; fix husks
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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alzeih
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33b6f590e9
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move ROT, InitialFacing and Speed to Mobile and Aircraft.
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2010-07-31 02:06:30 +12:00 |
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Paul Chote
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9b051a6624
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Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death.
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2010-07-31 01:50:09 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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