Commit Graph

4642 Commits

Author SHA1 Message Date
Mustafa Alperen Seki
f60b2275fc Make WithBuildingPlacedAnimation not play during vortex 2018-10-06 13:31:47 +01:00
Smittytron
a7de079a53 Remove redundant demolishable overrides from evacuation 2018-10-02 10:44:06 +02:00
SoScared
893e20ee76 Fix yaml error with notifications.yaml 2018-09-30 06:52:41 +00:00
Andre Mohren
48248266a8 ClickSound and ClickDisabledSound and ChatLine are optional ui sounds. 2018-09-29 20:05:53 +02:00
Mike
619457828f Soviet Soldier Volkov & Chitzkoi fully ported
Crash fixed.
2018-09-28 21:12:15 +02:00
reaperrr
8144fca5be Merge repair and rearm anim traits into WithResupplyAnimation
This is the safest approach to avoid conflicts/visual glitches when the host is responsible for both resupply types.
The new trait will simply play a looping animation as long as the actor is resupplying in any form.
2018-09-27 16:38:08 +02:00
Smittytron
9fb8f6c6f8 Add Allies07 2018-09-27 16:04:17 +02:00
Smittytron
096de8f5aa Remove out of bound actors from RA missions 2018-09-25 18:38:08 +02:00
Andre Mohren
a68ea0fe2d RepairsUnits notification now optional. 2018-09-24 22:43:14 +02:00
Andre Mohren
091f660dc7 Extracted Repairing notification to RepairableBuilding. 2018-09-24 22:43:14 +02:00
Andre Mohren
a0ad79e555 Extracted RadarUp and RadarDown notifications to RadarWidget. 2018-09-24 22:43:14 +02:00
Andre Mohren
d7f81d4a20 Extracted Win and Lose and Leave notifications MissionObjectives. 2018-09-24 22:43:14 +02:00
Andre Mohren
fac758f38e ProductionQueue notifications now optional. 2018-09-24 22:43:14 +02:00
Andre Mohren
c2b1a5f4e0 Extracted BuildingCannotPlaceAudio to PlaceBuilding. 2018-09-24 22:43:14 +02:00
Andre Mohren
8834cee13c PlaceBuilding notification now optional. 2018-09-24 22:43:14 +02:00
Andre Mohren
7057e32902 PowerManager notification now optional. 2018-09-24 22:43:14 +02:00
Andre Mohren
90c2249317 PrimaryBuilding notification now optional. 2018-09-24 22:43:14 +02:00
Andre Mohren
cf84e6f8d5 GainsExperience notification now optional. 2018-09-24 22:43:14 +02:00
Andre Mohren
e353ff326e Extracted CashTickUp and CashTickDown to PlayerResources. 2018-09-24 22:43:14 +02:00
Ectras
d9946f63e4 Renamed EditorTilesetFilter to MapEditorData and added an update rule 2018-09-22 15:12:15 +02:00
Paul Chote
91adc61abd Revert RA Grenadier explosion DamageSource. 2018-09-13 17:11:15 +02:00
SoScared
3f9fde8855 Tweak AI excess power and unit production 2018-09-13 17:01:23 +02:00
SoScared
024722a96c Enable airfield for AI as Ukraine 2018-09-10 03:45:59 +01:00
Paul Chote
8634c001f9 Add requires-auth indicator to the server lists. 2018-08-18 16:57:28 +02:00
Paul Chote
6f864b055d Remove IPreventsTeleport interface.
MadTank is changed to use conditions instead.
This has a side-benefit of disabling the move
cursor while deployed.
2018-08-15 21:17:27 +01:00
Smittytron
bd569c9ae2 Revert ranger change and dial back missile sub damage 2018-08-11 23:04:41 +02:00
abcdefg30
60a492803d Remove RA95Launcher.exe from the IDFiles of the origin ra install 2018-08-11 22:58:28 +02:00
abcdefg30
4473059c60 Remove CNC95Launcher.exe from the IDFiles of the origin cnc and ra installs 2018-08-11 22:58:28 +02:00
abcdefg30
0b53c1f139 Resolve conflicts between actor and API names (Radar) 2018-08-10 20:49:06 +02:00
Smittytron
e57f1dcd8c Fix death sequences of Chan, Einstein, and Delphi 2018-08-05 12:57:11 +02:00
reaperrr
606bf6d9bb Fix tree owner on several RA maps
Owner: Creeps can lead to AI trying to attack trees, so all trees must have Neutral as owner.
2018-08-04 14:03:02 +01:00
Smittytron
6e18caa096 Remove duplicate line from V19.Husk 2018-08-04 12:18:01 +02:00
Smittytron
055041c142 Fix several map tiling errors 2018-07-29 09:23:45 -07:00
Smittytron
a44e36cb04 Add hijacker idle sequence 2018-07-29 01:39:18 +02:00
Paul Chote
6ec93bd8cf Add player badges. 2018-07-29 00:30:17 +02:00
Paul Chote
70706ca531 Add lobby tooltips for registered / anonymous players. 2018-07-29 00:30:17 +02:00
Paul Chote
b5a5eecc25 Add login/profile display to the main menu. 2018-07-29 00:30:17 +02:00
abcdefg30
1513068114 Remove wrong idle sequences from medic and mechanic 2018-07-28 16:58:29 +01:00
Mustafa Alperen Seki
6073de52ca Add DamageSource to Explodes 2018-07-26 13:04:59 +01:00
reaperrr
d07bd029db Change Parachutable.GroundCorpseSequence default to null
Missions and 3rd-party mods may paradrop vehicles which normally don't need a corpse sequence (because they already have Explodes), so the old infantry-centric internal default can cause more harm than good.
2018-07-26 13:01:09 +01:00
Smittytron
fe455f17e1 Utilize grey and blue passenger pip colors in RA 2018-07-22 15:24:40 +02:00
Paul Chote
fd49e487ec Fix MCV deploy erasing Iron Curtain history. 2018-07-22 13:45:37 +01:00
Paul Chote
d5399aaf6b Fix MCV deploy erasing Chronoshift history.
If the MCV is deployed as a Construction Yard when
the timer expires the structure will take a 50%
damage hit from a chrono-vortex.

If the MCV is in the process of (un)deploying it
will be returned in MCV form.
2018-07-22 13:45:37 +01:00
Smittytron
530b7af9c5 Use correct CustomSellValue for RA Ore Refinery 2018-07-19 18:41:26 +00:00
Paul Chote
128c65ff71 Tidy font definitions
Order by size/weight and fix key-value spacing.
2018-07-12 09:28:38 +00:00
Smittytron
01d10f392d Fix RA death animations 2018-07-04 23:01:47 +02:00
reaperrr
f31e5d17b3 Fix RA refinery selection bounds offset
Selection bounds were too low on the vertical axis.
2018-07-01 19:57:37 +01:00
reaperrr
d85f96bc98 Give all RA structures fixed select/deco bounds 2018-07-01 19:57:37 +01:00
reaperrr
f0166207a7 Fix fake RA service depot bounds and footprint 2018-07-01 19:57:37 +01:00
reaperrr
1c78073808 Lint check for distinct sprite body names 2018-07-01 13:16:07 +02:00