Paul Chote
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ca8acee224
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Un-hardcode production audio
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2010-02-05 11:02:21 +13:00 |
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Chris Forbes
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d7a2691db3
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new support power impl
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2010-01-24 12:25:46 +13:00 |
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Bob
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b3911db149
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more refs to Game.world (UIOverlay)
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2010-01-21 13:52:31 +13:00 |
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Bob
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6ac384669b
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Ditto for OrderGenerators.
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2010-01-21 13:37:45 +13:00 |
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Chris Forbes
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19ff382b7f
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mod manifest loading
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2010-01-20 21:48:47 +13:00 |
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Bob
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ecf723b490
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the "PlaceBuilding" order now passes position as top-left, not center.
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2010-01-18 15:08:11 +13:00 |
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Bob
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4f60b2866b
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CanPlaceBuilding always takes topleft (instead of topleft when !adjust)
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2010-01-18 14:25:59 +13:00 |
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Bob
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738d293b48
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Changed IsCloseEnoughToBase to take top-left position.
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2010-01-18 14:22:38 +13:00 |
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Bob
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ab1abee843
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moved helper functions out of Game, into WorldUtils
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2010-01-18 02:46:22 +13:00 |
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Bob
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2f568ce829
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move Game.worldRenderer into World
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2010-01-18 01:58:01 +13:00 |
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Chris Forbes
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d1ecfacd55
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Rules.NewUnitInfo rename -> ActorInfo
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2010-01-17 11:07:08 +13:00 |
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Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Bob
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8aae1ff7d5
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removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons)
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2010-01-14 14:30:51 +13:00 |
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Bob
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4a004eda0f
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fixed Building.unitInfo
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2010-01-12 20:18:36 +13:00 |
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Chris Forbes
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12b84a8468
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finished building *Infos
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2010-01-10 17:28:05 +13:00 |
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Chris Forbes
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e742097046
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big cleanup of Controller mess
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2010-01-03 16:44:13 +13:00 |
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Chris Forbes
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97fdedac4f
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merge duplication in PlaceBuildingOrderGenerator
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2010-01-02 12:37:41 +13:00 |
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Chris Forbes
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802e60b847
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unhacking a hack
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2010-01-02 12:34:33 +13:00 |
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Chris Forbes
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a2a00ae599
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shuffling
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2010-01-02 12:22:34 +13:00 |
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