Commit Graph

19 Commits

Author SHA1 Message Date
Paul Chote
ca8acee224 Un-hardcode production audio 2010-02-05 11:02:21 +13:00
Chris Forbes
d7a2691db3 new support power impl 2010-01-24 12:25:46 +13:00
Bob
b3911db149 more refs to Game.world (UIOverlay) 2010-01-21 13:52:31 +13:00
Bob
6ac384669b Ditto for OrderGenerators. 2010-01-21 13:37:45 +13:00
Chris Forbes
19ff382b7f mod manifest loading 2010-01-20 21:48:47 +13:00
Bob
ecf723b490 the "PlaceBuilding" order now passes position as top-left, not center. 2010-01-18 15:08:11 +13:00
Bob
4f60b2866b CanPlaceBuilding always takes topleft (instead of topleft when !adjust) 2010-01-18 14:25:59 +13:00
Bob
738d293b48 Changed IsCloseEnoughToBase to take top-left position. 2010-01-18 14:22:38 +13:00
Bob
ab1abee843 moved helper functions out of Game, into WorldUtils 2010-01-18 02:46:22 +13:00
Bob
2f568ce829 move Game.worldRenderer into World 2010-01-18 01:58:01 +13:00
Chris Forbes
d1ecfacd55 Rules.NewUnitInfo rename -> ActorInfo 2010-01-17 11:07:08 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Bob
8aae1ff7d5 removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons) 2010-01-14 14:30:51 +13:00
Bob
4a004eda0f fixed Building.unitInfo 2010-01-12 20:18:36 +13:00
Chris Forbes
12b84a8468 finished building *Infos 2010-01-10 17:28:05 +13:00
Chris Forbes
e742097046 big cleanup of Controller mess 2010-01-03 16:44:13 +13:00
Chris Forbes
97fdedac4f merge duplication in PlaceBuildingOrderGenerator 2010-01-02 12:37:41 +13:00
Chris Forbes
802e60b847 unhacking a hack 2010-01-02 12:34:33 +13:00
Chris Forbes
a2a00ae599 shuffling 2010-01-02 12:22:34 +13:00