Scott_NZ
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0300a67da8
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The Allies 02 Soviet reinforcements at 16 minutes are a bit too insane
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2012-11-03 13:33:37 +13:00 |
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Scott_NZ
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862dfb3275
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Improvements to map layout
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2012-11-03 13:33:37 +13:00 |
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Scott_NZ
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03121ed826
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Add yak strafing, support for SP as well as MP, additional Soviet spawn point
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2012-11-03 13:33:37 +13:00 |
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Scott_NZ
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0cdff00cb6
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First version of Allies 03
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2012-11-03 13:33:36 +13:00 |
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Scott_NZ
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787facec65
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Allies02: Make Allied infantry buildable by the Allies1 player when they capture the Soviet barracks. Remove ctnk from the build menu
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2012-11-03 13:33:36 +13:00 |
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Scott_NZ
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60569bc97c
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Fix open areas for allies maps
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2012-11-03 13:33:35 +13:00 |
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Chris Forbes
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7574124ff0
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added forest-path map for tournament
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2012-10-19 11:56:39 +13:00 |
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Scott_NZ
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8f8800803b
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Make the Soviet V2s buildable immediately. Fix the Soviet reinforcements not arriving properly. Remove the Soviet reinforcements timer. Rework the bottom left of the map.
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2012-10-11 22:35:13 +13:00 |
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Scott_NZ
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795008011e
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Explosive barrel explosions now cascade with a small delay between each explosion.
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2012-10-09 01:51:25 +13:00 |
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Scott_NZ
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ec6b8646e9
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Improve barrel explosions in Allies 01 by increasing the explosion damage and the health of the power plants/oil derrick.
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2012-10-09 00:25:49 +13:00 |
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Scott_NZ
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887a9e7c9c
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Make medic/spy available to the Allies1 player
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2012-10-08 23:34:02 +13:00 |
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Scott_NZ
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e4218ede41
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Improve the Soviet base, and rebalance the power.
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2012-10-08 21:16:30 +13:00 |
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Scott_NZ
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f4d0f80cd3
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Increase the difficulty of the final wave and shift some of the Soviet power plants around
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2012-10-08 20:51:03 +13:00 |
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Scott_NZ
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8661fb6b8d
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Add final attack for Soviets
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2012-10-08 19:39:18 +13:00 |
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Scott_NZ
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a4b01cf114
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Improved the Allies 02 map layout
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2012-10-05 22:02:51 +13:00 |
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Scott_NZ
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cba069a039
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Improve the effectiveness of the parabombs
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2012-10-05 16:23:58 +13:00 |
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Scott_NZ
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bf4829205c
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Have the parabomber come from a different direction. Have the Soviet tanks go straight for the enemy base structures.
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2012-10-04 23:59:33 +13:00 |
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Scott_NZ
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328dce26ba
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Add some dogs around the Soviet base to make it harder to use spies
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2012-10-04 22:57:34 +13:00 |
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Scott_NZ
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0524708e05
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Add Yak harrassment
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2012-10-02 21:52:45 +13:00 |
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Scott_NZ
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37479b3cfd
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Tank wave at 11 minutes, just before the reinforcements arrive
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2012-10-02 21:52:44 +13:00 |
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Scott_NZ
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07c2330245
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Add 2 additional paradrop badgers to the paradrop attack, and a parabomb attack
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2012-10-02 21:52:44 +13:00 |
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Scott_NZ
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83d10ba838
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Add mission objectives logic/backend
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2012-10-02 21:52:42 +13:00 |
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Scott_NZ
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48997725c3
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Don't let tran reveal shroud
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2012-10-02 21:52:42 +13:00 |
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Scott_NZ
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2a4a9d778f
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Redo some of the fencing near the Soviet base
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2012-10-02 21:52:41 +13:00 |
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Scott_NZ
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2e2b4d04db
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Small map/behaviour adjustments
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2012-10-02 21:52:41 +13:00 |
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Scott_NZ
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e3b2e84792
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Focus on the town more; create additional crash site there and and move Einstein there for players to save.
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2012-10-02 21:52:41 +13:00 |
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Scott_NZ
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e07d55f5f4
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Open up the rear of the Soviet base for infiltration by the allies1 player.
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2012-10-02 21:52:40 +13:00 |
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Scott_NZ
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185e3cffb4
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Repackage maps
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2012-10-02 21:52:38 +13:00 |
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Scott_NZ
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4551302c09
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Reduce Tanya's and Einstein's weights to 0 so they can still board chinook helicopters if they are full
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2012-10-02 21:52:38 +13:00 |
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Scott_NZ
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56f36e45db
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New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions.
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2012-10-02 21:52:38 +13:00 |
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Scott_NZ
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0e801f9d3a
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Rework bottom right of Allies 2 map: add more space, more Soviet soldiers, put the captive Engineer outside. Move the southern Soviet outpost up to where the second SAM site is. Move the Soviet rally point up a bit.
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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e5ab56e843
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Rework bottom right of the Allies 02 map, move captive Engineer outside. Set Tanya's stance to ReturnFire so attack-move works.
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2012-10-02 21:52:37 +13:00 |
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Igor Popov
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1469620831
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new interior map by sunny_s: room-warzone
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2012-09-16 10:43:40 +12:00 |
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Kyrre Soerensen
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b4d9c40dc8
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maps: Replace Baywatch with Hasselhoff (better ore distribution)
Signed-off-by: Kyrre Soerensen <kyrre@ksorensen.net>
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2012-09-16 10:14:32 +12:00 |
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Igor Popov
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5f47b7b7fc
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add 3v3 d2k map by Combine; add 2 ra maps by Holloweye (conquest + minigame)
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2012-08-20 13:54:11 +12:00 |
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Scott_NZ
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7e2866714c
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Overhaul Soviet base
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2012-08-20 03:32:09 +12:00 |
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Scott_NZ
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1afc0cbfce
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Remove fast unit production for Soviets, this is too overwhelming
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2012-08-19 13:05:05 +12:00 |
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Scott_NZ
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3114a5b85e
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Add Soviet apc/flamer rush after 7 minutes
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2012-08-18 17:26:18 +12:00 |
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Scott_NZ
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a06a7a8ccb
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Replace arty with fix/2tnk
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2012-08-18 00:00:44 +12:00 |
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Scott_NZ
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a8bae22dd3
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Give arty back so the allies stand a chance
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2012-08-17 23:27:19 +12:00 |
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Scott_NZ
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daa89f52b6
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Add lethal Soviet attacks and increase heavy tank production
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2012-08-17 23:13:35 +12:00 |
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Scott_NZ
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22c1059904
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Rework water area near the town
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2012-08-17 20:28:05 +12:00 |
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Scott_NZ
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c0138966e7
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Rework Allied base a bit
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2012-08-17 20:02:39 +12:00 |
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Scott_NZ
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dfc6304efa
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Increase the difficulty
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2012-08-17 17:31:18 +12:00 |
|
Scott_NZ
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a74a3aa3b5
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Disable bots
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2012-08-16 21:47:22 +12:00 |
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Scott_NZ
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0920c67017
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Require ra mod, pack allies 02
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2012-08-16 21:47:18 +12:00 |
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Scott_NZ
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6c79b454bf
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Improve Allies base
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2012-08-16 21:47:16 +12:00 |
|
Scott_NZ
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245de3abcb
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Making HBOX unbuildable was crashing the game
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2012-08-16 21:47:12 +12:00 |
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Scott_NZ
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85fa7eb8c4
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Modify tech tree, disable bots
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2012-08-16 21:47:10 +12:00 |
|
Scott_NZ
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62d7168d41
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Make the mission not unwinnable if Einstein can't cross the bridge because it is destroyed
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2012-08-16 21:47:09 +12:00 |
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