Commit Graph

217 Commits

Author SHA1 Message Date
Scott_NZ
0300a67da8 The Allies 02 Soviet reinforcements at 16 minutes are a bit too insane 2012-11-03 13:33:37 +13:00
Scott_NZ
862dfb3275 Improvements to map layout 2012-11-03 13:33:37 +13:00
Scott_NZ
03121ed826 Add yak strafing, support for SP as well as MP, additional Soviet spawn point 2012-11-03 13:33:37 +13:00
Scott_NZ
0cdff00cb6 First version of Allies 03 2012-11-03 13:33:36 +13:00
Scott_NZ
787facec65 Allies02: Make Allied infantry buildable by the Allies1 player when they capture the Soviet barracks. Remove ctnk from the build menu 2012-11-03 13:33:36 +13:00
Scott_NZ
60569bc97c Fix open areas for allies maps 2012-11-03 13:33:35 +13:00
Chris Forbes
7574124ff0 added forest-path map for tournament 2012-10-19 11:56:39 +13:00
Scott_NZ
8f8800803b Make the Soviet V2s buildable immediately. Fix the Soviet reinforcements not arriving properly. Remove the Soviet reinforcements timer. Rework the bottom left of the map. 2012-10-11 22:35:13 +13:00
Scott_NZ
795008011e Explosive barrel explosions now cascade with a small delay between each explosion. 2012-10-09 01:51:25 +13:00
Scott_NZ
ec6b8646e9 Improve barrel explosions in Allies 01 by increasing the explosion damage and the health of the power plants/oil derrick. 2012-10-09 00:25:49 +13:00
Scott_NZ
887a9e7c9c Make medic/spy available to the Allies1 player 2012-10-08 23:34:02 +13:00
Scott_NZ
e4218ede41 Improve the Soviet base, and rebalance the power. 2012-10-08 21:16:30 +13:00
Scott_NZ
f4d0f80cd3 Increase the difficulty of the final wave and shift some of the Soviet power plants around 2012-10-08 20:51:03 +13:00
Scott_NZ
8661fb6b8d Add final attack for Soviets 2012-10-08 19:39:18 +13:00
Scott_NZ
a4b01cf114 Improved the Allies 02 map layout 2012-10-05 22:02:51 +13:00
Scott_NZ
cba069a039 Improve the effectiveness of the parabombs 2012-10-05 16:23:58 +13:00
Scott_NZ
bf4829205c Have the parabomber come from a different direction. Have the Soviet tanks go straight for the enemy base structures. 2012-10-04 23:59:33 +13:00
Scott_NZ
328dce26ba Add some dogs around the Soviet base to make it harder to use spies 2012-10-04 22:57:34 +13:00
Scott_NZ
0524708e05 Add Yak harrassment 2012-10-02 21:52:45 +13:00
Scott_NZ
37479b3cfd Tank wave at 11 minutes, just before the reinforcements arrive 2012-10-02 21:52:44 +13:00
Scott_NZ
07c2330245 Add 2 additional paradrop badgers to the paradrop attack, and a parabomb attack 2012-10-02 21:52:44 +13:00
Scott_NZ
83d10ba838 Add mission objectives logic/backend 2012-10-02 21:52:42 +13:00
Scott_NZ
48997725c3 Don't let tran reveal shroud 2012-10-02 21:52:42 +13:00
Scott_NZ
2a4a9d778f Redo some of the fencing near the Soviet base 2012-10-02 21:52:41 +13:00
Scott_NZ
2e2b4d04db Small map/behaviour adjustments 2012-10-02 21:52:41 +13:00
Scott_NZ
e3b2e84792 Focus on the town more; create additional crash site there and and move Einstein there for players to save. 2012-10-02 21:52:41 +13:00
Scott_NZ
e07d55f5f4 Open up the rear of the Soviet base for infiltration by the allies1 player. 2012-10-02 21:52:40 +13:00
Scott_NZ
185e3cffb4 Repackage maps 2012-10-02 21:52:38 +13:00
Scott_NZ
4551302c09 Reduce Tanya's and Einstein's weights to 0 so they can still board chinook helicopters if they are full 2012-10-02 21:52:38 +13:00
Scott_NZ
56f36e45db New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions. 2012-10-02 21:52:38 +13:00
Scott_NZ
0e801f9d3a Rework bottom right of Allies 2 map: add more space, more Soviet soldiers, put the captive Engineer outside. Move the southern Soviet outpost up to where the second SAM site is. Move the Soviet rally point up a bit. 2012-10-02 21:52:37 +13:00
Scott_NZ
e5ab56e843 Rework bottom right of the Allies 02 map, move captive Engineer outside. Set Tanya's stance to ReturnFire so attack-move works. 2012-10-02 21:52:37 +13:00
Igor Popov
1469620831 new interior map by sunny_s: room-warzone 2012-09-16 10:43:40 +12:00
Kyrre Soerensen
b4d9c40dc8 maps: Replace Baywatch with Hasselhoff (better ore distribution)
Signed-off-by: Kyrre Soerensen <kyrre@ksorensen.net>
2012-09-16 10:14:32 +12:00
Igor Popov
5f47b7b7fc add 3v3 d2k map by Combine; add 2 ra maps by Holloweye (conquest + minigame) 2012-08-20 13:54:11 +12:00
Scott_NZ
7e2866714c Overhaul Soviet base 2012-08-20 03:32:09 +12:00
Scott_NZ
1afc0cbfce Remove fast unit production for Soviets, this is too overwhelming 2012-08-19 13:05:05 +12:00
Scott_NZ
3114a5b85e Add Soviet apc/flamer rush after 7 minutes 2012-08-18 17:26:18 +12:00
Scott_NZ
a06a7a8ccb Replace arty with fix/2tnk 2012-08-18 00:00:44 +12:00
Scott_NZ
a8bae22dd3 Give arty back so the allies stand a chance 2012-08-17 23:27:19 +12:00
Scott_NZ
daa89f52b6 Add lethal Soviet attacks and increase heavy tank production 2012-08-17 23:13:35 +12:00
Scott_NZ
22c1059904 Rework water area near the town 2012-08-17 20:28:05 +12:00
Scott_NZ
c0138966e7 Rework Allied base a bit 2012-08-17 20:02:39 +12:00
Scott_NZ
dfc6304efa Increase the difficulty 2012-08-17 17:31:18 +12:00
Scott_NZ
a74a3aa3b5 Disable bots 2012-08-16 21:47:22 +12:00
Scott_NZ
0920c67017 Require ra mod, pack allies 02 2012-08-16 21:47:18 +12:00
Scott_NZ
6c79b454bf Improve Allies base 2012-08-16 21:47:16 +12:00
Scott_NZ
245de3abcb Making HBOX unbuildable was crashing the game 2012-08-16 21:47:12 +12:00
Scott_NZ
85fa7eb8c4 Modify tech tree, disable bots 2012-08-16 21:47:10 +12:00
Scott_NZ
62d7168d41 Make the mission not unwinnable if Einstein can't cross the bridge because it is destroyed 2012-08-16 21:47:09 +12:00