reaperrr
04c34741c8
Extract BaseBuilderBotModule from HackyAI
2018-12-19 21:50:54 +13:00
reaperrr
451a38338b
Convert AISupportPowerManager to module
2018-11-25 19:00:44 +01:00
reaperrr
67cba65800
Fix bot module plumbing
...
Fixes the issues pointed out after the original harvester module was merged.
Also merges the update rules as discussed on IRC.
2018-11-24 11:05:37 +00:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
reaperrr
74fa8752c9
Revert granting condition from HackyAI
...
In favor of using GrantConditionOnBotOwner.
Updated update rule and shipping mods accordingly.
2018-11-09 23:45:24 +01:00
reaperrr
4c9c8bf7fc
Remove unused HarvesterEnemyAvoidanceRadius
...
...from HackyAI. This removal either got lost during rebase,
or was simply forgotten to apply when partially rewriting HarvesterBotModule.
2018-11-07 11:01:21 +01:00
reaperrr
927b6cd561
Convert AIHarvesterManager into *Module
2018-11-04 01:11:00 +01:00
reaperrr
04c69efc30
Prepare HackyAI for module support
...
- Split order handling to BotOrderManager
- Make HackyAI provide a condition
- Move BotDebug to AIUtils
2018-11-04 01:11:00 +01:00
reaperrr
8f1d8a67cc
Remove RearmBuildings from Aircraft and Minelayer
...
In favor of using Rearmable trait.
2018-11-02 22:28:08 +00:00
Paul Chote
22bd7fd90b
Remove obsolete code.
2018-10-07 18:46:21 +02:00
Paul Chote
a53ef6e503
Add CaptureManager trait to fix multiple-trait interactions.
...
This fixes the various edge cases that occur when multiple
Captures or Capturable traits are defined on an actor and
are toggled using conditions.
The Sabotage threshold field moves from Capturable to
Captures in order to simplify the plumbing. The previous
behaviour ingame can be restored by creating a new
capturable type for each threshold level, each with their
own Captures trait.
2018-10-07 18:46:21 +02:00
Andre Mohren
3bfcecd539
Refactored ProductionQueue to support different production styles.
2018-09-30 16:58:49 +02:00
reaperrr
6c401f0f9a
Fix AI idle harvester management
...
This was broken because our default mods now list `harv` under `ExcludeFromSquads`, which prevents them from being added to `activeUnits`.
2018-08-04 22:30:07 +02:00
reaperrr
35600d9291
Some HackyAI cleanups
...
- harvManager.Tick should run after FindNewUnits() in case new harvesters have appeared
- moved the FindNewUnits Mcv and ExcludeFromSquads checks to the foreach loop, for better readability and preparation of the idle harvester fix
2018-08-04 22:30:07 +02:00
Andre Mohren
81e1b39bb9
Made PowerManager optional for traits who do not require it.
2018-07-26 14:02:42 +01:00
Paul Chote
cce9b06a40
Move SupportPowerDecisions to a single parent node.
...
This is required before we can force all trait
properties to match a TraitInfo-defined field.
2018-06-15 17:24:00 +02:00
reaperrr
e2979658a2
Extract AI support power handling to AISupportPowerManager
2018-05-21 16:41:53 +02:00
reaperrr
7ca9aa5e0b
Make INotifyDamage require explicit implementation
2018-04-29 11:59:49 +01:00
reaperrr
4f651c2f88
Remove HarvesterInfo look-up from HackyAI
2018-04-06 20:16:36 +02:00
reaperrr
5276636598
Extract a HarvesterManager from HackyAI
...
This takes action when AI harvesters don't find ore near the base or became idle for some other reason.
2018-04-06 20:16:36 +02:00
reaperrr
82867b6c3a
Move some stuff from HackyAI to new AIUtils
2018-04-06 20:16:36 +02:00
Michael Silber
6b24271a17
Pass ActorInfo through building-placement-validation code.
2018-03-21 12:53:50 +01:00
reaperrr
c5f9d6ff2d
Add more configurability to AI MinimumExcessPower logic
...
Allows to scale the targeted minimum excess with building count as well as define a maximum cap to avoid overproducing powerplants.
2018-02-27 19:47:00 +01:00
Guido L
21472f2cc6
HackyAI: Refactor and remove duplicated logic.
2018-02-21 21:34:00 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
GSonderling
69e6e033a6
AI will now defend MCV as if it was a harvester or a building.
...
Adjusted comments.
2018-01-04 22:11:43 +01:00
Mustafa Alperen Seki
841c873276
Fix Crash when Mcv: UnitsCommonName is empty.
2017-12-28 11:36:44 +00:00
reaperrr
6de90b02d0
Unhardcode various AI squad radii
2017-12-28 10:40:31 +00:00
Paul Chote
2ad42b6a7e
Account for visibility when selecting AI superweapon targets.
2017-12-22 02:33:25 +01:00
reaperrr
85c5259361
Fix AI crashing when trying to make parachuted harvester search map for resources while mid-air
2017-12-11 01:55:18 +01:00
reaperrr
b5ffe17d60
Make AI skip harvester orders if map has no resources
2017-12-11 01:55:18 +01:00
reaperrr
9ad0d78cdd
Make the AI only consider harvesters 'idle' if last resource search failed
...
Otherwise the AI would consider the harvester 'idle' in too many situations.
This way, the AI now only uses its own resource search algorithm if the next resource patch is too far away for the FindResources activity to find it.
2017-12-11 01:55:18 +01:00
reaperrr
4d553900cf
Move up harv.IsEmpty check in HackyAI
...
This is a fairly cheap check, so we should perform it before the activity checks
2017-12-11 01:55:18 +01:00
Forcecore
c762453607
(External)Capturable are now conditional
2017-11-15 13:54:15 +02:00
reaperrr
6f95080aa4
Add ReloadAmmoPool and adapt AmmoPool
...
Refactored and simplified Rearm activity.
Uses local Reload now.
Removed AmmoPool.SelfReloads.
2017-11-12 19:48:06 +00:00
Paul Chote
d967c564a2
Remove TargetActor and TargetLocation from order issuing.
2017-10-15 19:07:46 +02:00
reaperrr
28e1f391e0
Make ITick require explicit implementation
2017-09-16 15:51:37 +02:00
abcdefg30
d99a472456
Fix HackyAI trying to deploy undeployable actors
2017-09-16 11:01:53 +01:00
Forcecore
8027bed6b2
Separated ship squad from ground unit squad
...
Just like aircrafts are independent from ground squads.
2017-09-13 23:31:26 +02:00
Paul Chote
afd8b9ab86
Rework harvester resource claiming:
...
* Maintains lists of claims, and only restricts
reservations for friendly units.
* Removes OnNotifyResourceClaimLost; it's not
clear whether that is still useful, and it
prevents future necessary cleanups.
* Moves other code without changing behaviour.
This fixed stale claims from dead units and enemy
claims from preventing otherwise valid harvest
activities.
2017-07-18 01:09:19 +02:00
Paul Chote
b0906e1836
Add a bot type identifier.
2017-07-07 21:31:45 +01:00
Zimmermann Gyula
0d2d17d2fb
Fix the AI acting the same at game restart.
2017-05-13 19:08:20 +01:00
Forcecore
7588d6708b
HackyAI now builds refinery near ore.
2017-03-09 09:42:56 -06:00
Paul Chote
572c1cb89f
Implement subterranean units.
2017-01-29 18:58:33 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Zimmermann Gyula
35b1949a61
Use MPos during AI coarse support power targeting.
2016-12-05 15:08:00 +01:00
Zimmermann Gyula
f927d54db7
Fix AI unable to activate AllowMultiple support powers.
2016-12-05 15:08:00 +01:00
Oliver Brakmann
3e9bf7aa4d
Turn Actor.GetCurrentActivity into a property
2016-10-31 18:46:27 +01:00
RoosterDragon
eb3f8c945c
Make sure AI can deploy an MCV when it lacks a base.
2016-10-11 20:42:15 +01:00
Taryn Hill
852f0f790f
Fix CanBeViewedByPlayer query in
...
HackyAI.GetVisibleActorsBelongingToPlayer
2016-08-13 07:42:15 -05:00