Fix bot module plumbing
Fixes the issues pointed out after the original harvester module was merged. Also merges the update rules as discussed on IRC.
This commit is contained in:
@@ -365,6 +365,7 @@ namespace OpenRA.Traits
|
||||
public interface IBot
|
||||
{
|
||||
void Activate(Player p);
|
||||
void QueueOrder(Order order);
|
||||
IBotInfo Info { get; }
|
||||
}
|
||||
|
||||
|
||||
@@ -1,54 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.AI
|
||||
{
|
||||
public sealed class BotOrderManagerInfo : ITraitInfo
|
||||
{
|
||||
[Desc("Minimum portion of pending orders to issue each tick (e.g. 5 issues at least 1/5th of all pending orders). Excess orders remain queued for subsequent ticks.")]
|
||||
public readonly int MinOrderQuotientPerTick = 5;
|
||||
|
||||
public object Create(ActorInitializer init) { return new BotOrderManager(this); }
|
||||
}
|
||||
|
||||
public sealed class BotOrderManager : ITick
|
||||
{
|
||||
readonly BotOrderManagerInfo info;
|
||||
readonly Queue<Order> orders = new Queue<Order>();
|
||||
|
||||
public BotOrderManager(BotOrderManagerInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public void QueueOrder(Order order)
|
||||
{
|
||||
orders.Enqueue(order);
|
||||
}
|
||||
|
||||
void IssueOrders(World world)
|
||||
{
|
||||
var ordersToIssueThisTick = Math.Min((orders.Count + info.MinOrderQuotientPerTick - 1) / info.MinOrderQuotientPerTick, orders.Count);
|
||||
for (var i = 0; i < ordersToIssueThisTick; i++)
|
||||
world.IssueOrder(orders.Dequeue());
|
||||
}
|
||||
|
||||
void ITick.Tick(Actor self)
|
||||
{
|
||||
// Make sure we tick after all of the bot modules so that we don't introduce an additional tick delay
|
||||
self.World.AddFrameEndTask(IssueOrders);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -44,6 +44,8 @@ namespace OpenRA.Mods.Common.AI
|
||||
Enabled = true;
|
||||
}
|
||||
|
||||
void IBot.QueueOrder(Order order) { }
|
||||
|
||||
IBotInfo IBot.Info { get { return info; } }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.AI
|
||||
{
|
||||
public sealed class HackyAIInfo : IBotInfo, ITraitInfo, Requires<BotOrderManagerInfo>
|
||||
public sealed class HackyAIInfo : IBotInfo, ITraitInfo
|
||||
{
|
||||
public class UnitCategories
|
||||
{
|
||||
@@ -71,6 +71,9 @@ namespace OpenRA.Mods.Common.AI
|
||||
[Desc("Minimum delay (in ticks) between creating squads.")]
|
||||
public readonly int MinimumAttackForceDelay = 0;
|
||||
|
||||
[Desc("Minimum portion of pending orders to issue each tick (e.g. 5 issues at least 1/5th of all pending orders). Excess orders remain queued for subsequent ticks.")]
|
||||
public readonly int MinOrderQuotientPerTick = 5;
|
||||
|
||||
[Desc("Minimum excess power the AI should try to maintain.")]
|
||||
public readonly int MinimumExcessPower = 0;
|
||||
|
||||
@@ -258,10 +261,12 @@ namespace OpenRA.Mods.Common.AI
|
||||
public List<Squad> Squads = new List<Squad>();
|
||||
public Player Player { get; private set; }
|
||||
|
||||
readonly Queue<Order> orders = new Queue<Order>();
|
||||
|
||||
readonly Func<Actor, bool> isEnemyUnit;
|
||||
readonly Predicate<Actor> unitCannotBeOrdered;
|
||||
|
||||
BotOrderManager botOrderManager;
|
||||
IBotTick[] tickModules;
|
||||
|
||||
CPos initialBaseCenter;
|
||||
PowerManager playerPower;
|
||||
@@ -317,7 +322,7 @@ namespace OpenRA.Mods.Common.AI
|
||||
IsEnabled = true;
|
||||
playerPower = p.PlayerActor.TraitOrDefault<PowerManager>();
|
||||
playerResource = p.PlayerActor.Trait<PlayerResources>();
|
||||
botOrderManager = p.PlayerActor.Trait<BotOrderManager>();
|
||||
tickModules = p.PlayerActor.TraitsImplementing<IBotTick>().ToArray();
|
||||
|
||||
supportPowerManager = new AISupportPowerManager(this, p);
|
||||
|
||||
@@ -344,10 +349,15 @@ namespace OpenRA.Mods.Common.AI
|
||||
resourceTypeIndices.Set(tileset.GetTerrainIndex(t.TerrainType), true);
|
||||
}
|
||||
|
||||
// DEPRECATED: Bot modules should queue orders directly.
|
||||
void IBot.QueueOrder(Order order)
|
||||
{
|
||||
orders.Enqueue(order);
|
||||
}
|
||||
|
||||
// DEPRECATED: Modules should use IBot.QueueOrder instead
|
||||
public void QueueOrder(Order order)
|
||||
{
|
||||
botOrderManager.QueueOrder(order);
|
||||
orders.Enqueue(order);
|
||||
}
|
||||
|
||||
ActorInfo ChooseRandomUnitToBuild(ProductionQueue queue)
|
||||
@@ -535,6 +545,18 @@ namespace OpenRA.Mods.Common.AI
|
||||
|
||||
foreach (var b in builders)
|
||||
b.Tick();
|
||||
|
||||
// TODO: Add an option to include this in CheckSyncAroundUnsyncedCode.
|
||||
// Checking sync for this is too expensive to include it by default,
|
||||
// so it should be implemented as separate sub-option checkbox.
|
||||
using (new PerfSample("tick_bots"))
|
||||
foreach (var t in tickModules)
|
||||
if (t.IsTraitEnabled())
|
||||
t.BotTick(this);
|
||||
|
||||
var ordersToIssueThisTick = Math.Min((orders.Count + Info.MinOrderQuotientPerTick - 1) / Info.MinOrderQuotientPerTick, orders.Count);
|
||||
for (var i = 0; i < ordersToIssueThisTick; i++)
|
||||
World.IssueOrder(orders.Dequeue());
|
||||
}
|
||||
|
||||
internal Actor FindClosestEnemy(WPos pos)
|
||||
|
||||
@@ -123,7 +123,6 @@
|
||||
<Compile Include="AI\AIUtils.cs" />
|
||||
<Compile Include="AI\AttackOrFleeFuzzy.cs" />
|
||||
<Compile Include="AI\BaseBuilder.cs" />
|
||||
<Compile Include="AI\BotOrderManager.cs" />
|
||||
<Compile Include="AI\HackyAI.cs" />
|
||||
<Compile Include="Traits\BotModules\HarvesterBotModule.cs" />
|
||||
<Compile Include="AI\AISupportPowerManager.cs" />
|
||||
@@ -942,8 +941,7 @@
|
||||
<Compile Include="UpdateRules\Rules\20180923\RemoveRepairBuildingsFromAircraft.cs" />
|
||||
<Compile Include="UpdateRules\Rules\20180923\AddRearmable.cs" />
|
||||
<Compile Include="UpdateRules\Rules\20180923\MergeAttackPlaneAndHeli.cs" />
|
||||
<Compile Include="UpdateRules\Rules\20180923\AddBotOrderManager.cs" />
|
||||
<Compile Include="UpdateRules\Rules\20180923\AddHarvesterBotModule.cs" />
|
||||
<Compile Include="UpdateRules\Rules\20180923\ExtractHackyAIModules.cs" />
|
||||
<Compile Include="Traits\Player\PlayerResources.cs" />
|
||||
<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
|
||||
<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
|
||||
|
||||
@@ -20,7 +20,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Put this on the Player actor. Manages bot harvesters to ensure they always continue harvesting as long as there are resources on the map.")]
|
||||
public class HarvesterBotModuleInfo : ConditionalTraitInfo, Requires<BotOrderManagerInfo>
|
||||
public class HarvesterBotModuleInfo : ConditionalTraitInfo
|
||||
{
|
||||
[Desc("Interval (in ticks) between giving out orders to idle harvesters.")]
|
||||
public readonly int ScanForIdleHarvestersInterval = 20;
|
||||
@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override object Create(ActorInitializer init) { return new HarvesterBotModule(init.Self, this); }
|
||||
}
|
||||
|
||||
public class HarvesterBotModule : ConditionalTrait<HarvesterBotModuleInfo>, ITick
|
||||
public class HarvesterBotModule : ConditionalTrait<HarvesterBotModuleInfo>, IBotTick
|
||||
{
|
||||
readonly World world;
|
||||
readonly Player player;
|
||||
@@ -40,7 +40,6 @@ namespace OpenRA.Mods.Common.Traits
|
||||
DomainIndex domainIndex;
|
||||
ResourceLayer resLayer;
|
||||
ResourceClaimLayer claimLayer;
|
||||
BotOrderManager botOrderManager;
|
||||
List<Actor> harvesters = new List<Actor>();
|
||||
int scanForIdleHarvestersTicks;
|
||||
|
||||
@@ -58,15 +57,11 @@ namespace OpenRA.Mods.Common.Traits
|
||||
domainIndex = world.WorldActor.Trait<DomainIndex>();
|
||||
resLayer = world.WorldActor.TraitOrDefault<ResourceLayer>();
|
||||
claimLayer = world.WorldActor.TraitOrDefault<ResourceClaimLayer>();
|
||||
botOrderManager = self.Owner.PlayerActor.Trait<BotOrderManager>();
|
||||
scanForIdleHarvestersTicks = Info.ScanForIdleHarvestersInterval;
|
||||
}
|
||||
|
||||
void ITick.Tick(Actor self)
|
||||
void IBotTick.BotTick(IBot bot)
|
||||
{
|
||||
if (IsTraitDisabled)
|
||||
return;
|
||||
|
||||
if (resLayer == null || resLayer.IsResourceLayerEmpty)
|
||||
return;
|
||||
|
||||
@@ -103,7 +98,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
// Tell the idle harvester to quit slacking:
|
||||
var newSafeResourcePatch = FindNextResource(harvester, harv);
|
||||
AIUtils.BotDebug("AI: Harvester {0} is idle. Ordering to {1} in search for new resources.".F(harvester, newSafeResourcePatch));
|
||||
botOrderManager.QueueOrder(new Order("Harvest", harvester, Target.FromCell(world, newSafeResourcePatch), false));
|
||||
bot.QueueOrder(new Order("Harvest", harvester, Target.FromCell(world, newSafeResourcePatch), false));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ using System.Drawing;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Activities;
|
||||
using OpenRA.Mods.Common.AI;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
@@ -446,4 +447,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
[RequireExplicitImplementation]
|
||||
public interface IPreventsShroudReset { bool PreventShroudReset(Actor self); }
|
||||
|
||||
[RequireExplicitImplementation]
|
||||
public interface IBotTick { void BotTick(IBot bot); }
|
||||
}
|
||||
|
||||
@@ -1,76 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Mods.Common.UpdateRules.Rules
|
||||
{
|
||||
public class AddBotOrderManager : UpdateRule
|
||||
{
|
||||
public override string Name { get { return "Split bot order management from HackyAI to BotOrderManager"; } }
|
||||
public override string Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return "The MinOrderQuotientPerTick property and all bot order handling have been moved from HackyAI\n" +
|
||||
"to the new BotOrderManager.";
|
||||
}
|
||||
}
|
||||
|
||||
bool showMessage;
|
||||
bool messageShown;
|
||||
|
||||
public override IEnumerable<string> AfterUpdate(ModData modData)
|
||||
{
|
||||
var message = "You may want to manually change MinOrderQuotientPerTick on BotOrderManager,\n" +
|
||||
"if you were using a custom value on any AI.";
|
||||
|
||||
if (showMessage && !messageShown)
|
||||
yield return message;
|
||||
|
||||
messageShown = true;
|
||||
}
|
||||
|
||||
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
|
||||
{
|
||||
if (actorNode.Key != "Player")
|
||||
yield break;
|
||||
|
||||
var hackyAIs = actorNode.ChildrenMatching("HackyAI");
|
||||
if (!hackyAIs.Any())
|
||||
yield break;
|
||||
|
||||
foreach (var hackyAINode in hackyAIs)
|
||||
{
|
||||
// We no longer support individual values for each AI,
|
||||
// and in practice the default of 5 has proven to be a solid middle-ground,
|
||||
// so just removing any custom value and notifying the modder about it should suffice.
|
||||
var minQuotient = hackyAINode.LastChildMatching("MinOrderQuotientPerTick");
|
||||
if (minQuotient != null)
|
||||
{
|
||||
hackyAINode.RemoveNode(minQuotient);
|
||||
if (!showMessage)
|
||||
showMessage = true;
|
||||
}
|
||||
}
|
||||
|
||||
var botOrderManager = actorNode.LastChildMatching("BotOrderManager");
|
||||
if (botOrderManager == null)
|
||||
{
|
||||
var addBotOrderManager = new MiniYamlNode("BotOrderManager", "");
|
||||
actorNode.AddNode(addBotOrderManager);
|
||||
}
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,15 +14,15 @@ using System.Linq;
|
||||
|
||||
namespace OpenRA.Mods.Common.UpdateRules.Rules
|
||||
{
|
||||
public class AddHarvesterBotModule : UpdateRule
|
||||
public class ExtractHackyAIModules : UpdateRule
|
||||
{
|
||||
public override string Name { get { return "Split HackyAI harvester handling to HarvesterBotModule"; } }
|
||||
public override string Name { get { return "Split HackyAI logic handling to BotModules"; } }
|
||||
public override string Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return "Some properties and all harvester handling have been moved from HackyAI\n" +
|
||||
"to the new HarvesterBotModule.";
|
||||
return "Most properties and logic are being moved from HackyAI\n" +
|
||||
"to *BotModules.";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -105,8 +105,7 @@ namespace OpenRA.Mods.Common.UpdateRules
|
||||
new RemovedDemolishLocking(),
|
||||
new RequireProductionType(),
|
||||
new CloakRequiresConditionToPause(),
|
||||
new AddBotOrderManager(),
|
||||
new AddHarvesterBotModule(),
|
||||
new ExtractHackyAIModules(),
|
||||
new RemoveNegativeDamageFullHealthCheck(),
|
||||
new RemoveResourceExplodeModifier(),
|
||||
})
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
Player:
|
||||
BotOrderManager:
|
||||
HackyAI@Cabal:
|
||||
Name: Cabal
|
||||
Type: cabal
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
Player:
|
||||
BotOrderManager:
|
||||
HackyAI@Omnius:
|
||||
Name: Omnius
|
||||
Type: omnius
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
Player:
|
||||
BotOrderManager:
|
||||
HackyAI@RushAI:
|
||||
Name: Rush AI
|
||||
Type: rush
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
Player:
|
||||
BotOrderManager:
|
||||
HackyAI@TestAI:
|
||||
Name: Test AI
|
||||
Type: test
|
||||
|
||||
Reference in New Issue
Block a user