Commit Graph

274 Commits

Author SHA1 Message Date
Chris Forbes
068ee3320e saner IPostRender dispatch 2011-05-04 18:02:34 +12:00
Chris Forbes
7155747337 remove IShader.Commit 2011-04-30 14:29:32 +12:00
Chris Forbes
ca81871b7b fix broken merging of yaml overrides in maps; we now have a strict mode and a liberal mode. 2011-04-09 10:55:54 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Paul Chote
a5af4e85ce Tweak CashTick and Oil Derricks 2011-03-19 17:48:56 +13:00
Chris Forbes
a3994df925 queries dies 2011-03-17 22:09:10 +13:00
Chris Forbes
f3dfc422ab fixed #635 2011-03-16 19:16:38 +13:00
Chris Forbes
c9be0f44f4 spoilers: cursor dies 2011-03-13 00:39:37 +13:00
Chris Forbes
8a14662bc1 remove unitinfluence debug, not needed anymore 2011-03-12 22:33:27 +13:00
Paul Chote
f4494d67b2 Kill chrome.xml. 2011-03-12 22:23:46 +13:00
Paul Chote
0cfbeab864 Export chrome.xml to yaml 2011-03-12 21:54:19 +13:00
Chris Forbes
16cb275a5f fix rendering of very large maps 2011-03-08 19:24:15 +13:00
Chris Forbes
69ea44310b remove another 40M/min of boxing junk by specializing the key comparer on SpriteFont's dict 2011-03-06 08:59:25 +13:00
Chris Forbes
ea022a0e06 change PlayThen and PlayRepeating definitions to not allocate Action objects like crazy 2011-03-05 21:52:34 +13:00
Chris Forbes
feecc70a4f remove another bit of insignificant but silly allocation 2011-03-05 18:49:50 +13:00
Chris Forbes
c1ad99bb99 dont allocate a full new palette texture every frame in HardwarePalette.Update 2011-03-05 18:29:30 +13:00
Chris Forbes
298baac061 add rollovers for health/production 2011-03-05 13:19:13 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
73020a9419 Make binary info loading lazy 2011-02-11 21:50:11 +13:00
Chris Forbes
a515f95aed adjust range circle rendering 2011-02-11 07:11:29 +13:00
Paul Chote
2daeb45bfe Fix a subtle bug with flying units in spatialbins. Fixes #489. 2011-02-01 22:06:09 +13:00
Chris Forbes
79a46272ac remove some crap from viewport 2011-01-30 17:27:39 +13:00
Chris Forbes
3c9891cdea blah 2011-01-30 15:55:46 +13:00
Paul Chote
2c0a928b48 Fix terrain being drawn using the cursor palette. 2011-01-27 20:50:02 +13:00
Paul Chote
5ce5d48b04 Extracting packages 2011-01-27 20:50:01 +13:00
Paul Chote
ea9003d6fc Port cursors to yaml. 2011-01-27 20:50:00 +13:00
Paul Chote
6a90f00298 Start tidying things up 2011-01-27 20:50:00 +13:00
Paul Chote
6c14b78b7c Load the game into an intermediate state where RAInitDelegate can install packages, etc (an even bigger hack). 2011-01-27 20:50:00 +13:00
Paul Chote
6776d6f906 Load the main menu without loading mixes or creating a shellmap world. A giant hack. 2011-01-27 20:50:00 +13:00
Chris Forbes
848622054d unstatic SpriteLoader 2011-01-26 21:09:07 +13:00
Chris Forbes
f032322948 remove System.Xml using from SequenceProvider 2011-01-26 21:07:54 +13:00
Chris Forbes
1d7f57941e rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise 2011-01-26 21:07:54 +13:00
Chris Forbes
b7ea695f0c better error when no sequences defined at all 2011-01-26 20:55:23 +13:00
Paul Chote
481cc7807b Don't require a WorldRenderer to draw non-world-rendering widgets. 2011-01-19 20:41:32 +13:00
Chris Forbes
db63724aeb add contrast surround to timer & chat which are displayed straight over the world 2011-01-08 12:21:12 +13:00
Paul Chote
60e3f7621f Remove fp from CenterLocation and aircraft. 2011-01-07 20:14:22 +13:00
Chris Forbes
ae1710896a add a tiny font; add labels in PerfGraphWidget 2010-12-28 17:24:20 +13:00
Chris Forbes
4a94cf656b remove a redundant method from queries. 2010-12-27 18:26:12 +13:00
Chris Forbes
dcec748911 fix #436 bridges in wrong place in render sequence 2010-12-20 19:43:25 +13:00
Paul Chote
c6fad7fe98 Render IPreRenderSelection independently of OG. 2010-12-07 21:45:03 +13:00
Chris Forbes
9c20fba4a0 fix spy crashing things when disguised as a unit with fewer idle anims 2010-12-04 11:02:53 +13:00
Paul Chote
76428cbda2 Move ShroudRenderer into Graphics. 2010-11-27 11:28:22 +13:00
Paul Chote
e91caa4e7a Save some perf. 2010-11-27 11:28:22 +13:00
Paul Chote
fb0e399ab9 Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card). 2010-11-27 11:20:04 +13:00
Paul Chote
7c5c989eb2 Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog. 2010-11-27 11:20:04 +13:00
Paul Chote
41fd19c766 Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers. 2010-11-27 11:20:03 +13:00
Paul Chote
06ed722b7a Render healthbars / target lines / minefield grids *above* shroud. 2010-11-27 11:20:02 +13:00
Paul Chote
8565b7be0c Always render actor selection boxes. 2010-11-27 11:20:02 +13:00
Paul Chote
a3861823c9 Fix scissoring for LocalPlayer != null. 2010-11-27 11:20:02 +13:00
Paul Chote
84fd45ad69 Scissor to map edge. 2010-11-27 11:20:02 +13:00