Commit Graph

80 Commits

Author SHA1 Message Date
Chris Forbes
e56339897f add additional debug to WorldRenderer.DrawUnitPath so we can see waypoint density, etc 2010-06-24 21:51:21 +12:00
Paul Chote
7d717592c7 Rename IMovement -> IMove; Move GetCurrentPath from Mobile to IMove and implement for aircraft; fix regressions in Helicopter (ITick) and remove unused cruft from Aircraft (IOccupySpace). 2010-06-24 21:51:21 +12:00
Paul Chote
5f83f97747 Link harvesters with refineries. 2010-06-15 20:05:49 +12:00
Paul Chote
de6434c0f1 Use the same model for ra (but let proc hold ore as before) 2010-06-13 22:00:39 +12:00
Chris Forbes
1bd7a9b590 visualize minefields in OG 2010-06-11 17:53:35 +12:00
Chris Forbes
47af8fc8f2 detectors 2010-05-19 19:20:31 +12:00
Chris Forbes
9e705a3bcd ridiculous perf win in SmudgeLayer 2010-04-18 18:22:44 +12:00
Chris Forbes
1bd9e4b395 only compute a new drawlist on tick, not render 2010-04-18 17:59:24 +12:00
Chris Forbes
720f475060 remove dead rect arg in WorldRenderer.DrawSpriteList 2010-04-18 16:22:01 +12:00
Bob
e38d978849 fix some extraneous refs to Game.world 2010-04-13 20:25:16 +12:00
Bob
0f98df9a88 remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader 2010-04-11 20:59:04 +12:00
Bob
8a3e5b8ccc remove allowAlpha from SpriteRenderer 2010-04-11 20:05:08 +12:00
Paul Chote
3bb69c448d Draw shellmap actors 2010-04-10 17:11:33 +12:00
Chris Forbes
44981f50a4 don't crash when enabling spatial index debug 2010-04-10 17:11:33 +12:00
Paul Chote
1078fc380a Render shellmap / don't assume Game.Localplayer exists 2010-04-10 17:11:33 +12:00
Paul Chote
36a6123dd2 Fix GPS/Disabled shroud 2010-04-10 17:11:33 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
Chris Forbes
939ec0408e range circles for base defenses 2010-03-31 18:00:27 +13:00
Chris Forbes
4844c82051 add a noob little path cache 2010-03-28 17:19:54 +13:00
Chris Forbes
dba4859e9a fix dumb naming in WorldRenderer 2010-03-24 08:35:05 +13:00
Chris Forbes
411b73a75e settings menu w/ working debug options 2010-03-23 07:39:52 +13:00
Chris Forbes
c84109f964 turn off that hax debug 2010-03-22 21:08:35 +13:00
Chris Forbes
82eea5ad2c zOMG im an idiot 2010-03-22 20:58:31 +13:00
Chris Forbes
15ba89e957 more hax 2010-03-22 20:35:57 +13:00
Chris Forbes
7d0bd51ff4 draw bounds overlay 2010-03-22 20:15:52 +13:00
alzeih
8e5a5552c4 Killed a bunch of logging statements 2010-03-18 19:50:11 +13:00
Chris Forbes
34495cf3e7 wtf. 2010-03-07 23:10:43 +13:00
Chris Forbes
a303299bbb added a random delay before repathing (tunable per-unittype in Mobile). fixes a lot of pathological pathing perf. 2010-03-07 17:49:12 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00