fix dumb naming in WorldRenderer
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@@ -124,11 +124,11 @@ namespace OpenRA.Graphics
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bounds.Offset((int)Game.viewport.Location.X, (int)Game.viewport.Location.Y);
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var foos = world.FindUnits(
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var actors = world.FindUnits(
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new float2(bounds.Left, bounds.Top),
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new float2(bounds.Right, bounds.Bottom));
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var renderables = foos.SelectMany(a => a.Render())
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var renderables = actors.SelectMany(a => a.Render())
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.OrderBy(r => r, comparer);
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DrawSpriteList(bounds, renderables);
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