Paul Chote
db22f3568d
Remove obsolete DefaultStartingUnits parameter.
...
It was only actually used by bomber-john. Everything
else also removed SpawnMPUnits, making it redundant.
2013-07-13 19:18:27 +12:00
Paul Chote
7376cccf4d
Smarter unit spawn logic. Fixes #3496 .
2013-07-13 19:18:27 +12:00
Paul Chote
6bf783e674
Add IEnumerable.RandomOrDefault extension.
2013-07-13 19:18:26 +12:00
Matthias Mailänder
a35a046ede
disable more StyleCop rules based on @pchote's wishlist
2013-07-11 20:29:00 +02:00
Matthias Mailänder
8bb5b5700b
added StyleCop support
...
with some rules we disagree with disabled
2013-07-08 19:42:32 +02:00
Paul Chote
5976913c73
Add WPos/WVec.LerpQuadratic to simplify ballistic calculations.
2013-07-08 23:40:22 +12:00
Paul Chote
0fdffd7b6a
Convert Drag to world coords.
2013-07-08 21:52:27 +12:00
Paul Chote
6f67602d57
Use Target range checks in attack activities.
2013-07-06 19:12:26 +12:00
Chris Forbes
c0e0efd0ef
movement equivalence classes
...
These can be used as a basis for a bunch of pathing optimizations.
- Feasability of movement can be precomputed for each class, avoiding
the worst-case pathfinding behavior
- A path could potentially be shared between all members of a class.
This isnt necessarily the best path for any single unit, as it
doesn't care about efficiency of movement across various terrain --
but it would be a "reasonable" path that the whole group could take
together.
- General pathing checks can be converted from intersection of sets of
strings to a simple AND.
- Other, wilder things.
V2: be paranoid about too-long bit vectors.
2013-06-26 20:50:51 +12:00
Chris Forbes
979ac4f91f
Merge pull request #3407 from pchote/voxel-fbo
...
Voxel refactoring
2013-06-19 14:57:17 -07:00
Paul Chote
71616201ff
Ignore unknown wav chunks instead of throwing.
2013-06-15 19:41:07 +02:00
Paul Chote
2eeabfe668
Fixup: Use ReadASCIIZ in D2kSoundResources.
2013-06-15 19:41:07 +02:00
Paul Chote
0c4df26ed0
Add Stream.ReadASCIIZ for d2k.
2013-06-15 19:41:07 +02:00
Matthias Mailänder
9fb98f04d4
implement the fact chunk for WAVE files
2013-06-15 19:41:07 +02:00
Matthias Mailänder
85da51ca09
added a Dune 2000 SOUND.RS parser
...
again @pchote via IRC
2013-06-15 19:41:07 +02:00
Paul Chote
52335a37bf
Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues.
2013-06-15 19:31:52 +12:00
Paul Chote
4c22193446
Remove obsolete Stencil Buffer functions.
2013-06-15 19:31:52 +12:00
Paul Chote
c5337cdcf3
Reimplement voxel rendering with a FBO.
2013-06-15 19:31:52 +12:00
Paul Chote
22e6966c8e
Texture changes:
...
* The GL texture id is now readonly.
* Added Size property.
* Added GetData() for reading data back from the GPU.
* Added SetEmpty() for creating an empty texture of a given size.
2013-06-15 19:16:07 +12:00
Paul Chote
4c8c010506
Expose FBOs to engine code.
2013-06-15 19:16:07 +12:00
Paul Chote
cd268c11ee
Move IsPowerOf2 to Exts.
2013-06-15 19:16:07 +12:00
Matthias Mailänder
0554ef35b7
added support for WAVE sound files
...
closes #2174
2013-06-12 20:18:07 +02:00
Paul Chote
82faf7e929
Allow mods and maps to define voxel sequences.
2013-06-04 20:40:24 +12:00
Paul Chote
af6791d942
Implement hva parser.
2013-06-04 20:25:21 +12:00
Paul Chote
992db08f71
Implement vxl parser.
2013-06-04 20:25:21 +12:00
Paul Chote
656a529249
Support Vertex objects with custom z coordinate.
2013-06-04 20:25:21 +12:00
Paul Chote
f6264eeba4
Expose stencil buffer to render code.
...
The intention is to provide a layer for tracking shadow
rendering, so a single bit is sufficient for now.
2013-06-04 20:25:21 +12:00
Paul Chote
1b34c7d6b9
Expose depth buffer to render code.
2013-06-04 20:25:21 +12:00
Paul Chote
9566385aac
Add renderer support for additional vec* uniforms.
2013-06-04 20:25:20 +12:00
Paul Chote
064938378f
Add renderer support for matrix uniforms.
2013-06-04 20:25:20 +12:00
Paul Chote
06d11c4fa9
Make missing tile transparent to avoid visual glitch with bridge1h in maps.
2013-06-02 19:27:23 +12:00
Paul Chote
50dff05675
Return a synthesized tile for missing indices. Fixes #3329 .
2013-06-02 19:26:55 +12:00
Paul Chote
edf604e080
Remove BinaryReader from VqaReader.
2013-06-01 15:09:36 +12:00
Paul Chote
6d8df80664
Remove BinaryReader from Dune2ShpReader.
2013-06-01 15:09:36 +12:00
Paul Chote
dd23e9598a
Remove BinaryReader from ShpTSReader.
2013-06-01 15:09:36 +12:00
Paul Chote
6edde6c4ac
Remove BinaryReader from MixFile.
2013-06-01 15:09:36 +12:00
Paul Chote
93b606da2c
Add stream extensions for reading basic types.
2013-06-01 15:09:35 +12:00
Paul Chote
a3729a11c7
Extract stream extensions to their own file.
2013-06-01 15:09:35 +12:00
baxtor
629fe95ebd
Fixes issue #2216 InstallShield .Z package decompression
2013-05-26 21:51:37 +02:00
Paul Chote
0dd8d7f7b6
Distinguish between classic and crc file hashes. Fixes #3306 , #3328 .
2013-05-24 21:10:41 +12:00
Paul Chote
de3d4da000
Allow mounted IFolders to be queried.
2013-05-19 19:14:20 +12:00
Paul Chote
112034a41d
Allow hashes to be accepted as valid mix filenames.
2013-05-18 03:59:46 +12:00
Paul Chote
9dc3f4bf2d
Add IFolder.AllFileNames() for listing the filenames in a package.
2013-05-17 23:52:02 +12:00
Paul Chote
974e9b3325
Write XCC compatible mix files.
2013-05-17 23:46:29 +12:00
Paul Chote
47f078ec3a
Parse XCC global mix database.
2013-05-17 23:46:24 +12:00
Paul Chote
8817fd2cc5
Parse XCC local mix database.
2013-05-17 23:46:24 +12:00
Paul Chote
50b87b580a
Remove 12 character limit from mix content names (XCC compatibility).
2013-05-17 23:46:19 +12:00
Matthias Mailänder
6a6776754b
added .mix file support for game asset browser
2013-05-15 18:13:39 +02:00
Matthias Mailänder
881fcf1191
added in-game SHP viewer with frame slider
2013-05-15 18:13:33 +02:00
Paul Chote
d70a5aff6a
Tidy TileSet formatting (no code changes).
2013-05-15 19:24:18 +12:00