Commit Graph

29 Commits

Author SHA1 Message Date
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
73020a9419 Make binary info loading lazy 2011-02-11 21:50:11 +13:00
Paul Chote
2c0a928b48 Fix terrain being drawn using the cursor palette. 2011-01-27 20:50:02 +13:00
Paul Chote
7c5c989eb2 Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog. 2010-11-27 11:20:04 +13:00
Paul Chote
fc5830a687 Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds. 2010-11-24 12:24:48 +13:00
Paul Chote
de8603832f Use Map.Bounds instead. 2010-11-24 11:12:37 +13:00
Paul Chote
f11bcd27cc Kill Map.XOffset / Map.YOffset. 2010-11-24 10:26:38 +13:00
Bob
ab1e930ba3 pass worldRenderer around as necessary 2010-10-12 17:24:07 +13:00
Bob
cdcfeb6276 render perf improvement: BufferSubData, and don't use the same buffer back-to-back 2010-09-24 18:11:00 +12:00
Paul Chote
051c451867 Support custom tile size ingame 2010-09-15 19:31:21 +12:00
Paul Chote
be47fb55e8 Initial support for custom tile sizes 2010-09-15 19:31:21 +12:00
Bob
0e16aa339d move SheetBuilder singleton onto ModData 2010-08-21 17:44:06 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
alzeih
2f9f539857 big pile of Render refactoring 2010-07-21 18:59:33 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
9e705a3bcd ridiculous perf win in SmudgeLayer 2010-04-18 18:22:44 +12:00
Bob
e38d978849 fix some extraneous refs to Game.world 2010-04-13 20:25:16 +12:00
Bob
96af8b037a unbug prev, and remove misleading code that no longer works 2010-04-11 22:44:39 +12:00
Bob
0f98df9a88 remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader 2010-04-11 20:59:04 +12:00
Paul Chote
1078fc380a Render shellmap / don't assume Game.Localplayer exists 2010-04-10 17:11:33 +12:00
Paul Chote
36a6123dd2 Fix GPS/Disabled shroud 2010-04-10 17:11:33 +12:00
Paul Chote
916706fa75 runtime smudge support 2010-04-09 14:51:09 +12:00
Paul Chote
c366b7c7fc Fixes & Resources support 2010-04-09 14:50:48 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
Paul Chote
f7e2f414c0 Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images. 2010-04-09 14:50:44 +12:00
Bob
79ce7c15d5 replays. 2010-03-10 15:58:03 +13:00
Chris Forbes
bb0aaba950 renamed OverlayRenderer to SmudgeRenderer. it has nothing to do with overlay anymore. 2010-03-04 08:43:32 +13:00
Chris Forbes
45a4fa110e lots of experimental bits 2010-03-04 08:43:26 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00