Paul Chote
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1d81e71bcb
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Allow vis to extend outside the map, but not explored.
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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29ac9a594a
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Add a hack to support our old "no player means total vis" behavior.
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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fb0e399ab9
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Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card).
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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7c5c989eb2
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Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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41fd19c766
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Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers.
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2010-11-27 11:20:03 +13:00 |
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Paul Chote
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b423889c06
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Remove a pile of duplication from target lines.
Remove MoveFlash.
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2010-11-27 11:20:03 +13:00 |
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Paul Chote
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5f43923b80
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Polish: Show the "move-blocked" cursor for locations outside the map. Clamp move orders to the map bounds for these orders.
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2010-11-27 11:20:03 +13:00 |
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Paul Chote
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06ed722b7a
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Render healthbars / target lines / minefield grids *above* shroud.
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2010-11-27 11:20:02 +13:00 |
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Paul Chote
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8565b7be0c
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Always render actor selection boxes.
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2010-11-27 11:20:02 +13:00 |
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Paul Chote
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a3861823c9
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Fix scissoring for LocalPlayer != null.
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2010-11-27 11:20:02 +13:00 |
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Paul Chote
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84fd45ad69
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Scissor to map edge.
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2010-11-27 11:20:02 +13:00 |
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Paul Chote
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fbeb638582
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Center the viewport by default.
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2010-11-27 11:20:01 +13:00 |
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Paul Chote
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1aebd59062
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Fix some compiler warnings
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2010-11-27 11:20:01 +13:00 |
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Paul Chote
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7182908728
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Rename ListBoxWidget -> ScrollPanelWidget.
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2010-11-27 11:20:01 +13:00 |
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Paul Chote
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58a92de5a1
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Move widget delegates into Mods.
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2010-11-27 11:20:01 +13:00 |
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Chris Forbes
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4d9c2a30df
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Dropdown listboxes
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2010-11-25 20:04:56 +13:00 |
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Chris Forbes
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d77563bdb0
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reduce coverage of UiOverlay sprites so you can see the building you're placing
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2010-11-24 20:10:14 +13:00 |
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Paul Chote
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96cd0e2259
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Render building previews
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2010-11-24 13:43:07 +13:00 |
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Paul Chote
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fc5830a687
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Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.
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2010-11-24 12:24:48 +13:00 |
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Paul Chote
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1dfe437641
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Refactor Viewport.
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2010-11-24 11:57:18 +13:00 |
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Paul Chote
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b8eda5a152
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Tidy more uses of BottomRight/TopLeft, bogus location of FormatTime.
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2010-11-24 11:37:18 +13:00 |
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Paul Chote
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de8603832f
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Use Map.Bounds instead.
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2010-11-24 11:12:37 +13:00 |
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Paul Chote
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f11bcd27cc
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Kill Map.XOffset / Map.YOffset.
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2010-11-24 10:26:38 +13:00 |
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Paul Chote
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00dc91cf49
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Standardise Theater -> Tileset.
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2010-11-24 10:09:51 +13:00 |
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Paul Chote
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3a2279f378
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Set cursor position based on mouse click location.
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2010-11-23 21:39:34 +13:00 |
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geckosoft
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8085bcb232
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Textfield cursor support and forward-delete (rewritten by pchote).
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2010-11-23 21:39:34 +13:00 |
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Chris Forbes
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5e6f325df1
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#377 fixed
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2010-11-23 21:39:34 +13:00 |
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Paul Chote
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2072b78489
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Remove duplication from PasswordFieldWidget.
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2010-11-23 21:39:34 +13:00 |
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Paul Chote
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41665f7e95
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AOE Iron Curtain
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2010-11-23 21:38:28 +13:00 |
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geckosoft
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be701007df
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Changed: DrawRangeCircle now accepts a float instead of an int
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2010-11-23 15:59:04 +13:00 |
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Chris Forbes
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730ed8c597
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finished removing ctors from Order
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2010-11-23 15:33:15 +13:00 |
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Chris Forbes
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7b5be4a0ec
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remove more ctors
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2010-11-23 15:30:21 +13:00 |
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Chris Forbes
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da5830845b
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remove another ctor
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2010-11-23 15:24:45 +13:00 |
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Chris Forbes
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23e6eada26
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another ctor removed
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2010-11-23 15:20:11 +13:00 |
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Chris Forbes
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490b0801a0
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start removing weird ctors on Order
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2010-11-23 15:14:48 +13:00 |
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Chris Forbes
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49ab704a84
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add ctor & readonlys for required args
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2010-11-23 14:04:39 +13:00 |
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Chris Forbes
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4a12b78f14
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experiment -- _Order is a mutable builder-object for Order, implicitly convertible
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2010-11-23 13:59:43 +13:00 |
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Chris Forbes
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656dbdcd28
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add Order.ExtraLocation as a second int2 parameter
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2010-11-23 13:56:04 +13:00 |
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Chris Forbes
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88398afba6
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symmetry between reading and writing int2
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2010-11-23 13:06:37 +13:00 |
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Chris Forbes
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2f74207bf6
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tighten order encoding
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2010-11-23 12:58:59 +13:00 |
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Paul Chote
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dba7335594
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Fix a pile of compiler warnings.
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2010-11-21 13:10:22 +13:00 |
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Paul Chote
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1461309dba
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Use the Gl renderer by default on all platforms.
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2010-11-21 13:10:22 +13:00 |
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Paul Chote
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ccf66cde2f
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Expose Graphics.Renderer setting; Refactor Renderer.Null.
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2010-11-21 13:10:19 +13:00 |
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Paul Chote
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f2a20a182e
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Begin work on the glsl renderer. Renders blue blocks for chrome-rgba.
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2010-11-21 13:10:18 +13:00 |
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Paul Chote
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64a7592fed
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Rename OpenRA.Gl -> OpenRA.Renderer.Cg
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2010-11-21 13:10:18 +13:00 |
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Paul Chote
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bfb076b9bc
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Refactor IShader to take a name instead of a stream.
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2010-11-21 13:10:18 +13:00 |
|
Chris Forbes
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5292272902
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#186 unlimited power devhack
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2010-11-21 12:36:18 +13:00 |
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Chris Forbes
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1db3ce4b59
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some usings cleanup
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2010-11-21 12:25:22 +13:00 |
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Chris Forbes
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d78dde4db1
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fix ModData still being bogus about custom sequences
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2010-11-21 11:26:22 +13:00 |
|
Chris Forbes
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e4bb788fb9
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#366 only host can see AI players in a lobby -- fixed
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2010-11-21 11:11:29 +13:00 |
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