Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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dcec748911
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fix #436 bridges in wrong place in render sequence
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2010-12-20 19:43:25 +13:00 |
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Paul Chote
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fd34f2ba99
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Fix #225 and some other uses of a.IsInWorld / a.IsDead()
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2010-10-08 10:56:50 +13:00 |
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Chris Forbes
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83eae029b7
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add explicit Z to Renderable. eating my hat, etc.
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2010-09-17 20:21:21 +12:00 |
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Bob
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0e16aa339d
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move SheetBuilder singleton onto ModData
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2010-08-21 17:44:06 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Chris Forbes
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551814fc32
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fix crash when a bridge is destroyed, and has a husk on it.
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2010-08-06 21:02:46 +12:00 |
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Paul Chote
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bc93e8cac0
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Health as an ActorInit
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2010-08-02 20:12:04 +12:00 |
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Paul Chote
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8528c5d3a3
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Correct the ordering on DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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4cf0610fd9
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Change DamageState names
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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028c5b5201
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Merge the two DamageState types
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2010-07-30 22:24:43 +12:00 |
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Chris Forbes
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ef92e004c0
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set the correct template on destroying long bridges
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2010-07-30 18:48:59 +12:00 |
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Chris Forbes
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d6b8b327d9
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fix Bridge init
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2010-07-30 18:24:12 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Paul Chote
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d21e9fe093
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Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
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2010-07-22 22:22:53 +12:00 |
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alzeih
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3f9ffbac80
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smite some compiler warnings, hide those that are to stay.
Hide some makefile output too
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2010-07-22 01:39:44 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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5bec019d55
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add RALint checking to nearly everything
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2010-07-01 18:57:10 +12:00 |
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Chris Forbes
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c605a35ab0
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only kill units on bridge death which cannot exist on their cell(s)' new terrain types
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2010-06-30 18:11:39 +12:00 |
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Paul Chote
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272e03603a
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Kill any units on a bridge piece when it dies. Todo: need to mask the death regions for cnc bridges
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2010-06-28 13:05:52 +12:00 |
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Paul Chote
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f37a4ec9ed
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Add bridges to cnc
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2010-06-27 17:50:05 +12:00 |
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Paul Chote
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25f2268f58
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Bridge destruction etc works
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2010-06-27 15:58:57 +12:00 |
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Paul Chote
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c5718456fd
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First half of bridge overhaul
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2010-06-27 10:59:01 +12:00 |
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Paul Chote
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9a34b049a8
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Reverse ra bridge metadata
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2010-06-26 22:23:05 +12:00 |
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Paul Chote
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bf6b2da1a8
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Unhardcode terrain types. Needs a bit more work re initialization and bridges
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2010-06-26 10:55:29 +12:00 |
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Paul Chote
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00b91bd7ad
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Reimplement ICustomTerrain with far less bs
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2010-06-25 19:26:08 +12:00 |
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Chris Forbes
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db465e1fdd
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ActorInitializer, in preparation for next change (bob)
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2010-06-19 14:28:30 +12:00 |
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Chris Forbes
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e5951b1502
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moved bridge support into ra
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2010-05-20 18:16:09 +12:00 |
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