Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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31d5d18d65
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undo ProjectileArgs stuff
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2010-07-22 18:59:41 +12:00 |
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alzeih
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6be4e5c266
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Combat.DoExplosion now takes a Target
(needs more refactoring)
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2010-07-22 16:00:14 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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5bec019d55
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add RALint checking to nearly everything
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2010-07-01 18:57:10 +12:00 |
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Chris Forbes
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db465e1fdd
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ActorInitializer, in preparation for next change (bob)
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2010-06-19 14:28:30 +12:00 |
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Chris Forbes
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c63697e181
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explode crates wired up again
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2010-04-02 16:45:37 +13:00 |
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Chris Forbes
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11121baf23
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bullet/lobbed sortof work now
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2010-04-02 16:44:58 +13:00 |
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Paul Chote
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85f9b3627f
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Remove duplication
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2010-03-21 20:49:36 +13:00 |
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Paul Chote
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0510a7fb7f
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Begin generalizing crates; only give firepower bonus to units with weapons
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2010-03-21 20:49:36 +13:00 |
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Chris Forbes
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0f902ae41a
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tweaks, setup flame and boom variants of ExplodeCrateAction
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2010-03-21 10:06:06 +13:00 |
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Chris Forbes
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a38b5b89db
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add explosive crates
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2010-03-21 09:49:27 +13:00 |
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