Paul Chote
207e09fea9
Add plumbing for mod-defined terrain loaders.
2021-01-11 21:57:55 +01:00
Matthias Mailänder
7bc17b59f5
Add a generic video player widget.
2021-01-10 10:21:17 +01:00
Paul Chote
6e7ad9df25
Remove vestigial translation plumbing.
...
This was never completed to the level required to
be properly used ingame.
2020-12-25 16:18:28 +01:00
Paul Chote
1ddbe50b3f
Add inline node inclusion support to mod.yaml.
2020-10-11 01:42:59 +02:00
teinarss
9c4fd0e3d3
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
teinarss
c2026dc254
Add Discord Rich Presence
2020-07-12 14:27:59 +02:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
teinarss
9982b01642
Get the Ascender value from mod.yaml instead from the Font
2019-06-21 12:51:45 +02:00
Paul Chote
ebf2ce32c0
Make sure braces for multi-line statements are on their own lines.
2019-06-08 19:26:53 +02:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Paul Chote
6ef802b929
Send mod title, website, and an icon URL to the master server.
...
Prefer the title returned by the master server in the games list.
2018-05-31 17:45:58 +02:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Paul Chote
f98907f42e
Add HotkeyManager class.
2017-12-08 01:29:15 +01:00
Paul Chote
17089f2aee
Rename VoxelSequences to ModelSequences.
2017-06-14 18:56:06 +02:00
Paul Chote
e1cd00c1dd
Add backend plumbing for model loaders.
2017-06-14 18:56:06 +02:00
Paul Chote
0222ea675c
Implement mod-defined package loaders.
2017-05-07 13:25:38 +01:00
Paul Chote
9b93771dbc
Remove metadata that was only used by the mod chooser.
2017-04-22 11:31:43 +01:00
Paul Chote
5d5fd7a0e8
Remove RequiredMods logic.
2017-04-21 17:55:15 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
bf4867909f
Rename Manifest.Mod -> Metadata.
2016-08-08 22:36:07 +01:00
Paul Chote
3df9efb95d
Rework mod enumeration / caching.
...
- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
abcdefg30
4e04f91992
Remove LobbyDefaults from reservedModuleNames in Manifest.cs
2016-06-19 22:14:36 +02:00
Paul Chote
b4d1517d0d
Set yaml filename when loading from FileSystem.
2016-06-04 15:23:44 +01:00
Paul Chote
8017844a15
Remove LobbyDefaults from mod.yaml.
2016-03-07 21:41:13 +00:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
ab25e26312
Add method to check if IGlobalModData exists.
2016-02-18 20:19:43 +00:00
Paul Chote
b50b2f31b5
Restore key:value syntax for MapFolders.
2016-02-15 00:44:37 +00:00
Paul Chote
a229e4253f
Implement new syntax for mod-specific filesystem requests.
2016-02-15 00:44:36 +00:00
Paul Chote
a0bc556172
Implement new syntax for package-specific filesystem requests.
2016-02-15 00:44:36 +00:00
Paul Chote
62402e0e2e
Unify static mod metadata collections.
2016-02-07 16:28:04 +00:00
Paul Chote
fcccc0f5f9
Merge mod Folders into Packages.
2016-02-01 22:49:11 +00:00
Paul Chote
31cc399579
Remove unused package annotations.
2016-01-29 20:41:20 +00:00
Pavel Penev
71c2d6b9d7
Add GetCandidateMods() method to ModMetadata to preload all folders that may contain a mod
...
This allows for loading of mods from both the game's mods directory and the support directory
2016-01-10 23:52:08 +02:00
Pavel Penev
778492840f
Update mod.yaml loading methods to account for potential "package paths"
2016-01-10 23:19:29 +02:00
Pavel Penev
b27cf8ea94
Small refactoring in Manifest.cs
2016-01-10 23:19:26 +02:00
Pavel Penev
8d56de80ca
Add ISoundLoader
...
The interface is to be implemented by all sound loaders, just like ISpriteLoader. All loading goes through the interface. This would allow mods to create their own sound loaders outside the engine.
Also add a SoundFormats property to mod.yaml, where mods can define what sound loaders they will need.
This requires Game.Sound to be initialized after the ModData is loaded.
2015-12-20 19:17:48 +02:00
Pavel Penev
55bb7eb1a0
Use '@' in mod.yaml to indicate extra info
...
Applies to MapFolders (to indicate System and User directories) and Packages (to indicate package annotation).
2015-12-16 23:39:22 +02:00
RoosterDragon
bfe1804bf6
Fix some spellings.
2015-11-27 16:19:59 +00:00
Oliver Brakmann
f2bad4331d
Skip mod directories without a mod manifest file
2015-11-12 22:13:38 +01:00
Pavel Penev
9748b556dc
Add RequiresMods tag to the mod Manifest
...
List required mods and their versions to enable mod dependencies on another mods.
Also used for identifying the engine version by `modchooser`'s version.
2015-11-01 22:22:03 +02:00
Pavel Penev
642468ce0c
Add MapGrid class
...
MapGrid is a mod Manifest field which includes (and thus makes redundant) TileSize, TileShape, SubCells info and MaximumTerrainHeight.
2015-09-27 04:14:43 +03:00
Paul Chote
19c777a922
Move maximum terrain height definition to mod.yaml.
2015-07-05 17:49:56 +01:00
Taryn Hill
96d6ea79ce
Remove explicit private.
...
Remove unnecessary delegate.
Use extension method syntax.
Fix HealthInfo.NotifyAppliedDamage’s desc.
Remove unused using directives.
Remove explicit type declaration in Manifest.
2015-04-09 13:59:20 -05:00
Paul Chote
7292bd20b3
Move Sequence parsing into mod code.
2015-03-09 20:45:22 +00:00
Paul Chote
2cc714be4e
Allow IGlobalModData to opt-in to custom parsing.
2015-03-09 19:19:00 +00:00
Paul Chote
60937b096b
Give a sensible error if LoadScreen/LobbyDefaults is missing.
2015-03-09 19:18:59 +00:00
Paul Chote
2de91a4c4e
Convert ContentInstaller into a manifest module.
2015-03-07 10:02:42 +00:00
Paul Chote
5552000d69
Allow mods to define custom manifest metadata.
2015-03-07 10:02:42 +00:00