Paul Chote
09f680201f
Restore missing versioned source code package.
2021-01-30 13:04:23 +01:00
reaperrr
5ba662cfae
Fix RA inf death anims playing too fast
2021-01-30 01:23:39 +00:00
Paul Chote
d6d0fd597d
Fix Tanya firing animation.
2021-01-29 15:04:42 +01:00
Paul Chote
fec1c813a5
Support burst-specific infantry attack animations.
2021-01-29 15:04:42 +01:00
Paul Chote
547b6d19dc
Reduce Tanya firing rate.
2021-01-29 15:04:42 +01:00
Paul Chote
5e6dd50c3b
Suppress error messages from make.ps1 clean.
...
Also removed obsolete ./*/bin removal.
2021-01-29 14:54:40 +01:00
Paul Chote
4251ed69bb
Keep Discord join button active for spectators.
2021-01-29 14:38:13 +01:00
Paul Chote
b05ee80d5c
Remove first-client check from LobbySettingsNotification.
...
ClientWithIndex may rarely be null, causing a crash.
In any case we do want to report these changes to the first client, as
somebody else may have changed the settings and left.
2021-01-29 14:35:32 +01:00
Paul Chote
84ced8704d
Fix bot-controlled aircraft stalling above cloaked targets.
2021-01-29 14:30:27 +01:00
teinarss
58313520f0
Change renderables to class to avoid boxing
2021-01-29 00:24:27 +01:00
reaperrr
0d8ef1a1dd
Make Contrail conditional and public
...
Also moved it to 'Render' subfolder while at it.
2021-01-28 23:30:45 +01:00
Matthias Mailänder
28ddab7cc2
Disallow building sell during construction.
2021-01-27 22:51:58 +01:00
Matthias Mailänder
8f06b0a836
Add a "structure sold" notification.
2021-01-27 22:51:58 +01:00
Paul Chote
3b768dacf5
Increase map chooser dialog size to match the lobby.
2021-01-25 20:43:53 +01:00
Smittytron
d67b3245e0
Change hospital owner in Nod07b
2021-01-24 10:47:05 +00:00
abcdefg30
a1dd1fc5d1
Fix an compiler error on bleed
2021-01-23 23:15:58 +00:00
Paul Chote
889153ce81
Add shadow rendering for resource sprites.
2021-01-23 20:59:53 +01:00
teinarss
30e5c807b0
Add Map and server name to discord details
2021-01-22 14:14:02 +01:00
Paul Chote
db2fded24d
Fix AutoTarget.ChooseTarget ignoring AttackBase.TargetFrozenActors.
2021-01-21 19:25:07 +01:00
Paul Chote
82a9809192
Remove RenderSprites.Scale.
2021-01-21 18:22:11 +01:00
Paul Chote
f6b40b2bce
Allow sequences to define a Scale factor.
2021-01-21 18:22:11 +01:00
abcdefg30
fd75e03d9c
Use pattern matching in FieldSaver
2021-01-21 18:05:07 +01:00
Paul Chote
d6a05f2ea2
Fix Sardarkaur not attacking while attack-moving.
2021-01-17 19:42:49 +01:00
Paul Chote
f51603e440
Add ShpRemastered sprite loader.
2021-01-16 23:16:34 +01:00
Paul Chote
f341c9a8a6
Add TGA and DDS sprite loaders.
2021-01-16 23:16:34 +01:00
Paul Chote
765944cfa2
Switch macOS and Linux default toolchain to .NET 5.
2021-01-16 22:58:05 +01:00
Paul Chote
15c926b6b9
Move DefineConstants="MONO" into OpenRA.Game.csproj.
2021-01-16 22:58:05 +01:00
teinarss
b486112c98
Fix broken editorconfig
2021-01-16 22:28:17 +01:00
Paul Chote
223a0015a6
Allow terrain depth sprites to be loaded from a second file.
2021-01-16 22:09:08 +01:00
Paul Chote
632af7c7e6
Support mixed indexed/BGRA terrain tiles.
2021-01-16 22:09:08 +01:00
Paul Chote
142870d78a
Support multiple sheets in TerrainSpriteLayer.
2021-01-16 22:09:08 +01:00
Paul Chote
b0aa32cd1b
Support multiple palettes in TerrainSpriteLayer.
2021-01-16 22:09:08 +01:00
Matthias Mailänder
281229e8b4
Update path according to latest appstream specifications.
2021-01-16 20:02:19 +01:00
Matthias Mailänder
8f0d53ffd9
Document the target platform parameter during install
...
as it otherwise copies the system binaries.
2021-01-16 20:02:19 +01:00
Matthias Mailänder
ddfa5a4d35
Get rid of unnecessary Makefile variables.
2021-01-16 20:02:19 +01:00
Matthias Mailänder
cbf2e2e2ef
Don't contain the build root in the wrappers.
2021-01-16 20:02:19 +01:00
Matthias Mailänder
62803aff88
Create BIN_PATH first on shortcut installation.
2021-01-16 20:02:19 +01:00
VonNah
bc9cd57fa0
Fix vehicle explosion and missile impact sounds in Tiberian Dawn
2021-01-16 01:32:20 +00:00
VonNah
93fa9bdfb8
Fixed an issue where RadarUp and DisablePower/EnablePower use the wrong sound effects.
...
Signed-off-by: VonNah <vonnahora@gmail.com >
2021-01-16 00:48:35 +00:00
reaperrr
808c5f0951
Remove ScriptTriggers from map deco actors
...
Removes it from destroyed fields, trees and rocks in RA and C&C.
This trait isn't free in terms of performance due to all the
INotify* calls, and the mentioned actors should rarely
- if ever - need it. Besides, if a mission ever really needs
this on those actors, the trait can be added back via
map rules.
2021-01-16 00:44:03 +00:00
Paul Chote
a70637f28f
Fix missing System.Threading.Tasks.Parallel in packaged net5 builds.
2021-01-15 12:18:00 +01:00
Paul Chote
a12e4657ee
Update apt metadata before installing dependencies.
2021-01-12 23:09:11 +01:00
Paul Chote
53db1230ab
Move default tileset parsing to Mods.Common.
2021-01-11 21:57:55 +01:00
Paul Chote
207e09fea9
Add plumbing for mod-defined terrain loaders.
2021-01-11 21:57:55 +01:00
Paul Chote
b86b638700
Move editor template rendering to TerrainRenderer.
2021-01-11 21:57:55 +01:00
Paul Chote
995c33a942
Remove Ruleset.TileSet.
2021-01-11 21:57:55 +01:00
Paul Chote
6d6efd5fe8
Move tileset image validation to TerrainRendererInfo.
2021-01-11 21:57:55 +01:00
Paul Chote
2782620081
Add ITemplatedTerrainInfo interface.
2021-01-11 21:57:55 +01:00
Paul Chote
be2ca77acf
Add ITerrainInfoNotifyMapCreated interface.
2021-01-11 21:57:55 +01:00
Paul Chote
87790069e9
Add ITerrainInfo interface.
2021-01-11 21:57:55 +01:00