Paul Chote
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45ccf0035e
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Only render the frozen actors that are visible. Fixes #4300.
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2013-12-13 22:36:25 +13:00 |
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Matthias Mailänder
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0c199126cc
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Merge pull request #4289 from pchote/ore-spawn-fix
Don't spawn resources at maximum density.
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2013-12-11 09:09:34 -08:00 |
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Paul Chote
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439d800f03
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Don't spawn resources at maximum density. Fixes #4278.
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2013-12-11 22:20:17 +13:00 |
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Paul Chote
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4d70996012
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New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
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2013-12-11 20:51:49 +13:00 |
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Paul Chote
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4e814a8c2e
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Move ShroudRenderer into a trait.
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2013-12-11 19:22:55 +13:00 |
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Paul Chote
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fa067fa905
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Remove custom terrain when clearing resources. Fixes #4272.
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2013-12-10 16:52:41 +13:00 |
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Paul Chote
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410cd1c7b1
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Reorganise ResourceLayer implementation.
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2013-12-06 22:24:07 +13:00 |
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Paul Chote
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0fe839add0
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Move HealthExts.IsDead and Kill to Actor.
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2013-12-01 00:14:47 +13:00 |
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Curtis Shmyr
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d30f60809b
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Added 2 settings for unit health bars: always show unit health, and team health bar colors
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2013-11-24 12:12:52 -07:00 |
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Matthias Mailänder
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8a13cd6c6a
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additional checks to avoid giving dead actors a rank sign
closes #4134
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2013-11-17 23:28:02 +01:00 |
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ScottNZ
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1394c1dcee
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Remove some misc redundancies
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2013-11-12 19:39:39 +13:00 |
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ScottNZ
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00ec1ca87a
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Remove unused usings
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2013-11-12 19:39:33 +13:00 |
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ScottNZ
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1a5df86329
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Apply a simple constraint to ScreenShaker's multiplier to stop it shaking the game too much
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2013-11-09 22:53:32 +13:00 |
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Matthias Mailänder
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be1ab707c5
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separate TargetFlash from DrawLineToTarget
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2013-11-02 18:03:55 +01:00 |
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ScottNZ
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d74c54d9f7
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Add shake multiplier value to ScreenShaker
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2013-11-02 17:19:08 +13:00 |
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Paul Chote
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4814c0541e
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Replace cash tick options with a simple on/off.
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2013-10-23 19:37:09 +13:00 |
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Matthias Mailänder
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5803661d83
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Merge pull request #3974 from pchote/frozen-actor-fix
Fix bogus screen-map queries.
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2013-10-21 11:43:41 -07:00 |
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Paul Chote
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03c4c476f1
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Use scale in RenderSimple.RenderPreview. Fixes #3970.
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2013-10-21 18:52:29 +13:00 |
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Paul Chote
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33f514001e
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Fix viewport-px / world-px confusion in ScreenMap. Fixes #3964.
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2013-10-21 17:57:53 +13:00 |
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Paul Chote
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59f5c8ed52
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Fix the pip/tag/group decoration size when zooming.
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2013-10-16 19:12:59 +13:00 |
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Paul Chote
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84bb78060f
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Don't zoom UI lines when pixel doubling.
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2013-10-15 11:19:16 +13:00 |
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Paul Chote
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44dd801f16
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Extract shared constants in Draw*Bar and DrawSelectionBox.
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2013-10-15 10:45:51 +13:00 |
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Paul Chote
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483120ea20
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Extract DrawTargetMarker to WorldRenderer.
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2013-10-15 10:45:51 +13:00 |
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Taryn Hill
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e3e7d0b38c
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Add ignoreActor and checkTransientActors to IPositionable.CanEnterCell
Improved 'return' checks
Removed unnecessary 'using'
Fixed defaults.yaml spelling error
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2013-10-13 20:24:29 -04:00 |
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Paul Chote
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919181e04d
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Clean up viewport internals.
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2013-10-05 21:01:22 +13:00 |
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Paul Chote
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3ae75362bb
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Remove WorldUtils.FindFrozenActorsAtMouse.
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2013-10-05 21:01:22 +13:00 |
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Paul Chote
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1ca9c90565
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Add ScreenMap.ActorsAt(MouseInput) overload.
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2013-10-05 21:01:21 +13:00 |
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Paul Chote
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0b560bfc6e
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Move more viewport lookups to WorldRenderer.
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2013-10-05 21:01:21 +13:00 |
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Paul Chote
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4f354e1474
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Batch ActorMap add/removes and filter invalid ActorsInBox. Fixes #3897.
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2013-10-05 13:19:47 +13:00 |
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Paul Chote
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85f854ccde
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Clean up ActorMap.
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2013-10-05 12:59:54 +13:00 |
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Paul Chote
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8241718d01
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Fix double-rendering regression.
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2013-09-29 21:29:10 +13:00 |
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Paul Chote
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68a0070fa6
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Remove PPos hack from ScreenShaker.
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2013-09-27 15:50:45 +12:00 |
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Paul Chote
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f94c7034bf
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Use SpriteRenderables for selection decorations.
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2013-09-27 15:41:33 +12:00 |
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Paul Chote
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3002c4b77d
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Use SpriteRenderables for tile overlays.
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2013-09-27 15:41:33 +12:00 |
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Paul Chote
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0dc50c65f5
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Remove unnecessary int2 -> PPos -> int2 conversions.
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2013-09-27 15:41:32 +12:00 |
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Paul Chote
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ad44610e5a
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Replace dynamic Actor.Bounds with the (unchanging) relative rect.
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2013-09-27 15:39:57 +12:00 |
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Paul Chote
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3f8d75a1ac
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Remove SpatialBins.
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2013-09-27 15:36:51 +12:00 |
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Paul Chote
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e03ec690ff
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Track actor positions in ActorMap.
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2013-09-27 15:36:51 +12:00 |
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Paul Chote
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b00cc6108d
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Make ActorMap addition explicit.
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2013-09-27 15:36:51 +12:00 |
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Paul Chote
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4a2a747556
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Pull ActorMap back out into a trait.
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2013-09-27 15:36:49 +12:00 |
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Paul Chote
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dfd51c0caa
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Introduce ScreenMap trait for caching screen-coord queries.
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2013-09-27 15:36:25 +12:00 |
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Paul Chote
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cad46e43c5
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Add WorldRenderer parameter to WorldLoaded.
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2013-09-27 15:29:44 +12:00 |
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Paul Chote
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dca59f12f7
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Split highlight and player palettes. Fixes #3799.
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2013-09-07 20:59:43 +12:00 |
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Paul Chote
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75ae34b9fe
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Move PlayerColorPalette to /Player/ and fix style nits.
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2013-09-07 20:49:45 +12:00 |
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Matthias Mailänder
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aa9408ca9e
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ToString() for FrozenActor
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2013-08-29 17:40:27 +02:00 |
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Matthias Mailänder
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4fd647bc5d
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ToString() for Target
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2013-08-29 17:40:27 +02:00 |
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Matthias Mailänder
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ba13c1d982
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StyleCop clean Map/*.cs files
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2013-08-25 14:30:00 +02:00 |
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Matthias Mailänder
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b5fcb297af
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Merge pull request #3726 from pchote/cloak-fix
Cloak fixes
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2013-08-23 09:27:56 -07:00 |
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Paul Chote
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6e13cb7f3b
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Unacquire invalid AI targets.
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2013-08-22 19:32:25 +12:00 |
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Paul Chote
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bc5c11e44f
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Check ITargetable when deciding target validity. Fixes #3659.
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2013-08-22 19:29:05 +12:00 |
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