Matthias Mailänder
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0a84ddc8fb
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fix d2k cursors
- center by default (also works better for ra/cnc/ts)
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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40438e7fa6
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nuke palette effect does not seem to like additive blending
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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c551cfca0f
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welding for the light factories
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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0dd73a1289
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welding animations for the corrino heavy factory
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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f480679ab1
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add welding animations to the high tech factories
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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3457255fa9
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I think every instance of HackyAI needs those definitions.
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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67c1eaf919
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animate the repair button using Frames:
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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3db98b6554
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welding in the heavy weapon factories
overlay + alpha blending = awesome
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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8a1e825946
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added Ix Research lights as overlays
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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d4364694ab
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spinning radar dishes
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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c71e081afc
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added wind trap zaps with overlays
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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51be8ef6bd
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repair pad animations are not yet supported for overlays
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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93622ebeb2
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use the cool new additive blend mode for Dune 2000 explosions
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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9950706cb1
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cleanup weapon yamls
- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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c6e9b00c8c
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removed legacy 90mm SHP trails
they are too big
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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d1f3ad81a6
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remove unused allyrepair
wrong palette anyway
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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6e26173f0f
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remove foreign dependencies from d2k mod entirely
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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3025e3cf62
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remove dependency on mouse.shp conversions
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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e28bbf1f90
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load DATA.R8 per default and not mouse.shp
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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a831b8984a
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port map actors to DATA.R8 sequences
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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efb55d4cb9
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read support power icons from sequences
so that d2k can grab them from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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376a6c7a5d
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read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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b73ca27a8f
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move vehicles to load sprites from DATA.R8 directly
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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8718a9cb44
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load projectiles, muzzles and explosions from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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d0d2c7a49b
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load Dune 2000 aircraft directly from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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bed3fc2498
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replace the infantry sequences with transposed DATA.R8 frames
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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341522232e
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migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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03eaf76cd8
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moved the towers to DATA.R8 sequences
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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a7504b5dd9
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load Dune 2000 walls directly from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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0dbee935e7
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load the Dune 2000 mouse curser from the native MOUSE.R8 format
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2013-08-17 23:31:21 +02:00 |
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reaperrr
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d5203f703f
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Adds combined shroudfog palette to TS mod.
The mod crashes without it if FOW is disabled.
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2013-08-17 17:04:28 +02:00 |
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Matthias Mailänder
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d565413e4d
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Merge pull request #3687 from pchote/mapoptions
Lobby map option improvements.
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2013-08-17 02:42:23 -07:00 |
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Paul Chote
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bfd8739e2b
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Tweak layout again.
C&C doesn't offer fragile alliances.
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2013-08-17 21:37:48 +12:00 |
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Matthias Mailänder
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924e1e0061
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Merge pull request #3688 from pchote/gps-fog
Add GPSDot to RA structures.
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2013-08-17 02:17:59 -07:00 |
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Paul Chote
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7b42888064
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Disable crates option for missions and mini games.
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2013-08-17 20:16:01 +12:00 |
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Paul Chote
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2a7318b69f
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Add GPSDot for RA structures. Fixes #3631.
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2013-08-17 20:11:09 +12:00 |
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Matthias Mailänder
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503fdc463f
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Merge pull request #3684 from pchote/tileset-fixup
TileSet Refactoring
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2013-08-17 01:08:42 -07:00 |
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Paul Chote
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271ce5275c
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Add starting cash option.
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2013-08-17 14:43:52 +12:00 |
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Paul Chote
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ce41eb2361
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Add "Build off Ally ConYards" option. Fixes #2464.
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2013-08-17 14:42:40 +12:00 |
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Paul Chote
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059c88ca1b
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Reorganize map options panel.
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2013-08-17 14:41:44 +12:00 |
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Paul Chote
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d76a8c2950
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Allow maps to override options. Closes #3646.
Also set sensible defaults for most of the maps and mini games.
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2013-08-17 14:41:40 +12:00 |
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Paul Chote
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7278739e45
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Allow tilesets to specify their sheet size.
Decreased the default size from 4096 to 512.
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2013-08-15 18:05:34 +12:00 |
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Paul Chote
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f83ad88d2a
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Use Manifest.TileSize everywhere.
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2013-08-15 17:43:12 +12:00 |
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Matthias Mailänder
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e1f4a9d5b5
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adjust the d2k timer position a little
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2013-08-14 07:57:23 +02:00 |
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Matthias Mailänder
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b4146dea86
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adjust the d2k production palette icon width to 60 again
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2013-08-14 07:57:23 +02:00 |
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Matthias Mailänder
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0393f75729
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remove failed experiment with fundaments
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2013-08-14 07:57:23 +02:00 |
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Matthias Mailänder
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c07dc9d120
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remove sandworm test that did not work out
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2013-08-14 07:57:23 +02:00 |
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Matthias Mailänder
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f7abeddaad
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give the d2k tower rockets an angle
as the turrets points upwards
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2013-08-14 07:57:23 +02:00 |
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Matthias Mailänder
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265106d760
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remove unused artwork
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2013-08-14 07:57:23 +02:00 |
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Matthias Mailänder
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d3edaaae4d
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replace WithSpinner → WithIdleOverlay
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2013-08-14 00:05:24 +02:00 |
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