Commit Graph

92 Commits

Author SHA1 Message Date
Paul Chote
fd34f2ba99 Fix #225 and some other uses of a.IsInWorld / a.IsDead() 2010-10-08 10:56:50 +13:00
max621
2fc219ecd5 Fixed auto attack not working properly due to code expecting 'Idle' activity but most units use 'IdleAnimation' in RA mod 2010-10-05 17:45:29 +13:00
Chris Forbes
a0714b00b3 a bit of cleanup 2010-10-02 15:49:42 +13:00
Chris Forbes
f402ec7898 Revert "add IHasLocation"
This reverts commit 699b4b1154.
2010-09-28 07:43:49 +13:00
Bob
699b4b1154 add IHasLocation 2010-09-26 18:17:23 +12:00
Bob
d8de477edb fix IdleAnimation. add IsAttacking to AttackBase 2010-09-22 12:21:49 +12:00
Bob
c16a515224 make more activities cancelable. remove many uses of CurrentActivity is T 2010-09-22 11:53:58 +12:00
Bob
e2eae7973b removing warning 2010-09-22 11:18:47 +12:00
Bob
ef665df2e9 refactor activity queueing 2010-09-22 10:13:13 +12:00
Chris Forbes
06aba5da46 fix remote engineer repair exploit 2010-09-16 18:19:06 +12:00
Chris Forbes
106fbcd5af remove some crashes 2010-09-16 18:18:16 +12:00
Paul Chote
e9f34b1e21 Quick fix for #87, #88. Real fix will come when we nest activities. 2010-09-16 07:45:29 +12:00
Chris Forbes
8dbbaca8da fix repair semantics for vehicles on FIX; fix #138 2010-09-13 07:36:53 +12:00
Paul Chote
f9445cb282 Pathfinder uses a MobileInfo instead of a specific actor 2010-09-09 23:25:58 +12:00
Chris Forbes
c3fa9f7aa8 #120 fixed: crash in DeliverResources.Tick 2010-09-09 12:34:35 +12:00
Paul Chote
ff0c66e38c Idle animations for infantry. Enabled for cnc e3. 2010-09-07 23:30:49 +12:00
Chris Forbes
173dc59039 fix crash on engineer repair if the target building goes away 2010-09-07 17:37:18 +12:00
Paul Chote
4e0ace6ec5 Tidy production exits, cnc only 2010-09-03 21:47:24 +12:00
Bob
5561ac458b finished TraitDictionary. Refactored permanent actor-removal. 2010-08-26 19:33:56 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Chris Forbes
df19163ce5 fix #18 -- harvs built at weap choose a proc when trying to return now 2010-08-12 19:54:37 +12:00
Paul Chote
d9acf1a3e5 Don't teleport into transport's. 2010-08-08 19:30:49 +12:00
Paul Chote
40b16e33ba Fix and polish all ra production structures; remove some obsoleted Production subclasses 2010-08-03 18:29:32 +12:00
Paul Chote
711378d352 Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested). 2010-08-02 23:35:35 +12:00
Paul Chote
bc93e8cac0 Health as an ActorInit 2010-08-02 20:12:04 +12:00
alzeih
578d42614b Convert all CreateActor calls to use TypeDictionary 2010-08-02 01:51:13 +12:00
Chris Forbes
990eeb844a ChooseAirfield chooses closest, rather than first. 2010-08-01 15:49:52 +12:00
Chris Forbes
4567bad251 make Activities.Land work with Targets. 2010-08-01 14:57:07 +12:00
Chris Forbes
aafbeed703 ffs, doing it the hard way as usual 2010-08-01 14:36:53 +12:00
Chris Forbes
002bc20d50 some improvement to alfd/plane interaction 2010-08-01 14:32:59 +12:00
Paul Chote
d29e3f3f0e Split facing into its own interface; fix husks 2010-08-01 01:01:31 +12:00
Paul Chote
207ee49da3 Move Facing and Altitude onto IMove impls, with associated pile of cleanups 2010-08-01 01:01:31 +12:00
Chris Forbes
9a218f7b52 GetPrimaryWeapon() dies too. 2010-07-31 21:34:24 +12:00
alzeih
33b6f590e9 move ROT, InitialFacing and Speed to Mobile and Aircraft. 2010-07-31 02:06:30 +12:00
Paul Chote
1459ec483c Rename ExtendedDamageState -> DamageState 2010-07-30 22:24:43 +12:00
Paul Chote
9280dd9f2f Add some polish 2010-07-30 21:00:23 +12:00
Paul Chote
bde16e4e15 Remove a pile of duplication on mcv undeploy 2010-07-30 21:00:23 +12:00
Paul Chote
119f85dbf4 Unfail mcv deploy 2010-07-30 21:00:23 +12:00
Paul Chote
98ac5a036f Add an `Undamaged' damagestate to simplify things related to healing. 2010-07-30 01:22:41 +12:00
Paul Chote
bce9791b56 Fix building repair; Kill GlobalDefaults. 2010-07-30 00:41:55 +12:00
Paul Chote
6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00
Paul Chote
43a488ed6d Rebase fixes 2010-07-26 20:14:35 +12:00
Paul Chote
305fa03355 Kill Controller 2010-07-26 20:14:35 +12:00
alzeih
925ca2bb73 SetTargetSilently for DrawLineToTarget 2010-07-26 13:57:53 +12:00
Paul Chote
4650642311 Keep selection on mcv deploy/undeploy. Bonus: build tab opens on mcv deploy 2010-07-25 20:02:23 +12:00
Paul Chote
52c8c93b30 Building capture eva + wtf on silo capture 2010-07-23 22:29:27 +12:00
alzeih
cad1418199 use Range as a *range*, not as a nearenough. 2010-07-23 21:40:06 +12:00
Paul Chote
05953d0d6b Building capture 2010-07-23 21:26:26 +12:00
Paul Chote
71420df0f3 Fix CursorForOrderString to work with orders + preliminary e6 fixes 2010-07-23 17:16:02 +12:00
Chris Forbes
73b6eb568b more of attack-ground (order wiring, etc); doesn't work. 2010-07-22 08:26:52 +12:00